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Split IGameCallback to reduce memory required to debug compilation.
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@@ -11,11 +11,11 @@
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#include "HeroBonus.h"
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#include "CCreatureSet.h"
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#include "ConstTransitivePtr.h"
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#include "IGameCallback.h"
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#include "IGameCallback2.h"
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#include "ResourceSet.h"
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#include "int3.h"
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#include "CObjectHandler.h"
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#include "IGameCallback.h"
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//#include "IGameCallback.h"
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#include "CRandomGenerator.h"
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/*
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