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Split IGameCallback to reduce memory required to debug compilation.
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@ -2,7 +2,7 @@
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#include "IGameEventsReceiver.h"
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#include "IGameCallback.h"
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#include "IGameCallback2.h"
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/*
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* CScriptingModule.h, part of VCMI engine
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@ -24,4 +24,4 @@ public:
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CScriptingModule(){}
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virtual ~CScriptingModule(){}
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};
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};
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