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Split IGameCallback to reduce memory required to debug compilation.

This commit is contained in:
O01eg
2014-04-19 21:44:21 +04:00
parent e2bcac4d27
commit 927eb33c11
10 changed files with 1235 additions and 1131 deletions

View File

@ -2,7 +2,7 @@
#include "IGameEventsReceiver.h"
#include "IGameCallback.h"
#include "IGameCallback2.h"
/*
* CScriptingModule.h, part of VCMI engine
@ -24,4 +24,4 @@ public:
CScriptingModule(){}
virtual ~CScriptingModule(){}
};
};