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Split IGameCallback to reduce memory required to debug compilation.

This commit is contained in:
O01eg
2014-04-19 21:44:21 +04:00
parent e2bcac4d27
commit 927eb33c11
10 changed files with 1235 additions and 1131 deletions

View File

@@ -55,7 +55,7 @@ si64 CFileInputStream::seek(si64 position)
si64 CFileInputStream::tell()
{
return fileStream.tellg() - dataStart;
return static_cast<si64>(fileStream.tellg()) - dataStart;
}
si64 CFileInputStream::skip(si64 delta)