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Mingw build fix
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@ -91,7 +91,7 @@ public:
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const CMapHeader * getMapHeader()const;
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int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
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const TerrainTile * getTile(int3 tile, bool verbose = true) const;
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shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const;
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shared_ptr<boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
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bool isInTheMap(const int3 &pos) const;
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//town
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