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applyGh is overloaded so don't make an empty body.
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@ -57,8 +57,7 @@ struct CPackForServer : public CPack
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c = NULL;
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};
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bool applyGh(CGameHandler *gh)//called after applying to gs
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{};
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bool applyGh(CGameHandler *gh);//called after applying to gs
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};
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