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Added new BattleSpellCastParameters support to TELEPORT spell.

This commit is contained in:
AlexVinS 2015-09-30 22:38:50 +03:00
parent 57e5b768e8
commit 939a9180e2

View File

@ -668,14 +668,43 @@ void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const
void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
{ {
//todo: check legal teleport //todo: check legal teleport
if(parameters.destinations.size() == 2)
BattleStackMoved bsm; {
bsm.distance = -1; //first destination creature to move
bsm.stack = parameters.selectedStack->ID;//todo: use destinations const CStack * target = parameters.destinations[0].stackValue;
std::vector<BattleHex> tiles; if(nullptr == target)
tiles.push_back(parameters.getFirstDestinationHex()); {
bsm.tilesToMove = tiles; env->complain("TeleportMechanics: no stack to teleport");
bsm.teleporting = true; return;
env->sendAndApply(&bsm); }
//second destination hex to move to
const BattleHex destination = parameters.destinations[1].hexValue;
if(!destination.isValid())
{
env->complain("TeleportMechanics: invalid teleport destination");
return;
}
BattleStackMoved bsm;
bsm.distance = -1;
bsm.stack = target->ID;
std::vector<BattleHex> tiles;
tiles.push_back(destination);
bsm.tilesToMove = tiles;
bsm.teleporting = true;
env->sendAndApply(&bsm);
}
else
{
//todo: remove and report error
BattleStackMoved bsm;
bsm.distance = -1;
bsm.stack = parameters.selectedStack->ID;
std::vector<BattleHex> tiles;
tiles.push_back(parameters.getFirstDestinationHex());
bsm.tilesToMove = tiles;
bsm.teleporting = true;
env->sendAndApply(&bsm);
}
} }