mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Allow multiple destinations in BattleSpellCastParameters
This commit is contained in:
		| @@ -367,7 +367,7 @@ ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const I | ||||
| ///ObstacleMechanics | ||||
| void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const | ||||
| { | ||||
| 	auto placeObstacle = [&, this](BattleHex pos) | ||||
| 	auto placeObstacle = [&, this](const BattleHex & pos) | ||||
| 	{ | ||||
| 		static int obstacleIdToGive =  parameters.cb->obstacles.size() | ||||
| 									? (parameters.cb->obstacles.back()->uniqueID+1) | ||||
| @@ -413,6 +413,8 @@ void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, con | ||||
| 		env->sendAndApply(&bop); | ||||
| 	}; | ||||
|  | ||||
| 	const BattleHex destination = parameters.getFirstDestinationHex(); | ||||
|  | ||||
| 	switch(owner->id) | ||||
| 	{ | ||||
| 	case SpellID::QUICKSAND: | ||||
| @@ -437,12 +439,22 @@ void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, con | ||||
|  | ||||
| 		break; | ||||
| 	case SpellID::FORCE_FIELD: | ||||
| 		placeObstacle(parameters.destination); | ||||
| 		if(!destination.isValid()) | ||||
| 		{ | ||||
| 			env->complain("Invalid destination for FORCE_FIELD"); | ||||
| 			return; | ||||
| 		} | ||||
| 		placeObstacle(destination); | ||||
| 		break; | ||||
| 	case SpellID::FIRE_WALL: | ||||
| 		{ | ||||
| 			if(!destination.isValid()) | ||||
| 			{ | ||||
| 				env->complain("Invalid destination for FIRE_WALL"); | ||||
| 				return; | ||||
| 			} | ||||
| 			//fire wall is build from multiple obstacles - one fire piece for each affected hex | ||||
| 			auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide); | ||||
| 			auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide); | ||||
| 			for(BattleHex hex : affectedHexes) | ||||
| 				placeObstacle(hex); | ||||
| 		} | ||||
| @@ -493,7 +505,7 @@ std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 sch | ||||
| ///RemoveObstacleMechanics | ||||
| void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const | ||||
| { | ||||
| 	if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.destination, false)) | ||||
| 	if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false)) | ||||
| 	{ | ||||
| 		ObstaclesRemoved obr; | ||||
| 		obr.obstacles.insert(obstacleToRemove->uniqueID); | ||||
| @@ -659,9 +671,9 @@ void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, con | ||||
| 	 | ||||
| 	BattleStackMoved bsm; | ||||
| 	bsm.distance = -1; | ||||
| 	bsm.stack = parameters.selectedStack->ID; | ||||
| 	bsm.stack = parameters.selectedStack->ID;//todo: use destinations | ||||
| 	std::vector<BattleHex> tiles; | ||||
| 	tiles.push_back(parameters.destination); | ||||
| 	tiles.push_back(parameters.getFirstDestinationHex()); | ||||
| 	bsm.tilesToMove = tiles; | ||||
| 	bsm.teleporting = true; | ||||
| 	env->sendAndApply(&bsm); | ||||
|   | ||||
| @@ -265,7 +265,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS | ||||
| 	//must be vector, as in Chain Lightning order matters | ||||
| 	std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector | ||||
|  | ||||
| 	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster); | ||||
| 	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.getFirstDestinationHex(), parameters.caster); | ||||
| 	std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres)); | ||||
|  | ||||
| 	logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks"; | ||||
| @@ -363,7 +363,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS | ||||
|  | ||||
| 			BattleSpellCastParameters mirrorParameters(parameters.cb, attackedCre, owner); | ||||
| 			mirrorParameters.spellLvl = 0; | ||||
| 			mirrorParameters.destination = targetHex; | ||||
| 			mirrorParameters.aimToHex(targetHex); | ||||
| 			mirrorParameters.mode = ECastingMode::MAGIC_MIRROR; | ||||
| 			mirrorParameters.selectedStack = nullptr; | ||||
| 			mirrorParameters.spellLvl = parameters.spellLvl; | ||||
| @@ -766,7 +766,8 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat | ||||
| 		env->complain("MagicMirror: invalid mode"); | ||||
| 		return; | ||||
| 	} | ||||
| 	if(!parameters.destination.isValid()) | ||||
| 	BattleHex destination = parameters.getFirstDestinationHex(); | ||||
| 	if(!destination.isValid()) | ||||
| 	{ | ||||
| 		env->complain("MagicMirror: invalid destination"); | ||||
| 		return;		 | ||||
| @@ -779,7 +780,7 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat | ||||
| 	//must be vector, as in Chain Lightning order matters | ||||
| 	std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector | ||||
|  | ||||
| 	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster); | ||||
| 	auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, destination, parameters.caster); | ||||
| 	std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres)); | ||||
|  | ||||
| 	logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks"; | ||||
| @@ -839,7 +840,7 @@ void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& p | ||||
| 	sc.side = parameters.casterSide; | ||||
| 	sc.id = owner->id; | ||||
| 	sc.skill = parameters.spellLvl; | ||||
| 	sc.tile = parameters.destination; | ||||
| 	sc.tile = parameters.getFirstDestinationHex(); | ||||
| 	sc.dmgToDisplay = 0; | ||||
| 	sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING; | ||||
| 	sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1); | ||||
|   | ||||
| @@ -115,9 +115,13 @@ bool CSpell::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastP | ||||
| } | ||||
|  | ||||
| void CSpell::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const | ||||
| { | ||||
| {	 | ||||
| 	assert(env); | ||||
|  | ||||
| 	if(parameters.destinations.size()<1) | ||||
| 	{ | ||||
| 		env->complain("Spell must have at least one destination"); | ||||
| 		return; | ||||
| 	} | ||||
| 	mechanics->battleCast(env, parameters); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -20,9 +20,23 @@ | ||||
| #include "BattleSpellMechanics.h" | ||||
| #include "CreatureSpellMechanics.h" | ||||
|  | ||||
| BattleSpellCastParameters::Destination::Destination(const CStack * destination): | ||||
| 	stackValue(destination), | ||||
| 	hexValue(destination->position) | ||||
| { | ||||
| 	 | ||||
| } | ||||
|  | ||||
| BattleSpellCastParameters::Destination::Destination(const BattleHex & destination): | ||||
| 	stackValue(nullptr), | ||||
| 	hexValue(destination)	 | ||||
| { | ||||
| 	 | ||||
| } | ||||
|  | ||||
| BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell) | ||||
| 	: cb(cb), caster(caster), casterColor(caster->getOwner()), casterSide(cb->whatSide(casterColor)), | ||||
| 	destination(BattleHex::INVALID),casterHero(nullptr), | ||||
| 	casterHero(nullptr), | ||||
| 	mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr), | ||||
| 	spellLvl(-1),  effectLevel(-1), effectPower(0), enchantPower(0), effectValue(0) | ||||
| { | ||||
| @@ -31,6 +45,22 @@ BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, cons | ||||
| 	prepare(spell); | ||||
| } | ||||
|  | ||||
| void BattleSpellCastParameters::aimToHex(const BattleHex& destination) | ||||
| { | ||||
| 	destinations.push_back(Destination(destination)); | ||||
| } | ||||
|  | ||||
| void BattleSpellCastParameters::aimToStack(const CStack * destination) | ||||
| { | ||||
| 	destinations.push_back(Destination(destination)); | ||||
| } | ||||
|  | ||||
|  | ||||
| BattleHex BattleSpellCastParameters::getFirstDestinationHex() const | ||||
| { | ||||
| 	return destinations.at(0).hexValue; | ||||
| } | ||||
|  | ||||
| void BattleSpellCastParameters::prepare(const CSpell * spell) | ||||
| { | ||||
| 	spellLvl = caster->getSpellSchoolLevel(spell); | ||||
|   | ||||
| @@ -30,21 +30,37 @@ public: | ||||
| 	virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const =0;	//TODO: remove | ||||
| }; | ||||
|  | ||||
| ///helper struct | ||||
| ///all parameters of particular cast event | ||||
| struct DLL_LINKAGE BattleSpellCastParameters | ||||
| { | ||||
| public: | ||||
| 	///Single spell destination.  | ||||
| 	/// (assumes that anything but battle stack can share same hex) | ||||
| 	struct DLL_LINKAGE Destination | ||||
| 	{ | ||||
| 		explicit Destination(const CStack * destination);  | ||||
| 		explicit Destination(const BattleHex & destination); | ||||
| 		 | ||||
| 		const CStack * stackValue; | ||||
| 		const BattleHex hexValue; | ||||
| 	}; | ||||
|  | ||||
| 	BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell); | ||||
| 	void aimToHex(const BattleHex & destination); | ||||
| 	void aimToStack(const CStack * destination); | ||||
| 	BattleHex getFirstDestinationHex() const; | ||||
| 	 | ||||
| 	const BattleInfo * cb; | ||||
| 	const ISpellCaster * caster; | ||||
| 	const PlayerColor casterColor;	 | ||||
| 	const ui8 casterSide; | ||||
|  | ||||
| 	BattleHex destination; | ||||
| 	std::vector<Destination> destinations; | ||||
|  | ||||
| 	const CGHeroInstance * casterHero; //deprecated | ||||
| 	ECastingMode::ECastingMode mode; | ||||
| 	const CStack * casterStack; //deprecated | ||||
| 	const CStack * selectedStack; | ||||
| 	const CStack * selectedStack;//deprecated | ||||
|  | ||||
| 	///spell school level | ||||
| 	int spellLvl;	 | ||||
|   | ||||
| @@ -3878,7 +3878,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba ) | ||||
| 				vstd::amin (parameters.spellLvl, 3); | ||||
| 				parameters.effectLevel = parameters.spellLvl; | ||||
| 				parameters.mode = ECastingMode::CREATURE_ACTIVE_CASTING; | ||||
| 				parameters.destination = destination; | ||||
| 				parameters.aimToHex(destination);//todo: allow multiple destinations | ||||
| 				parameters.selectedStack = nullptr; | ||||
| 				spell->battleCast(spellEnv, parameters); | ||||
| 			} | ||||
| @@ -4069,7 +4069,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba ) | ||||
| 			const CSpell * s = SpellID(ba.additionalInfo).toSpell(); | ||||
| 			 | ||||
| 			BattleSpellCastParameters parameters(gs->curB, h, s); | ||||
| 			parameters.destination = ba.destinationTile; | ||||
| 			parameters.aimToHex(ba.destinationTile);//todo: allow multiple destinations | ||||
| 			parameters.mode = ECastingMode::HERO_CASTING; | ||||
| 			parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);			 | ||||
|  | ||||
| @@ -4222,7 +4222,7 @@ void CGameHandler::stackTurnTrigger(const CStack * st) | ||||
| 					BattleSpellCastParameters parameters(gs->curB, st, spell); | ||||
| 					parameters.spellLvl = bonus->val; | ||||
| 					parameters.effectLevel = bonus->val;//todo: recheck | ||||
| 					parameters.destination = BattleHex::INVALID; | ||||
| 					parameters.aimToHex(BattleHex::INVALID); | ||||
| 					parameters.mode = ECastingMode::ENCHANTER_CASTING; | ||||
| 					parameters.selectedStack = nullptr; | ||||
| 					 | ||||
| @@ -4913,7 +4913,6 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta | ||||
| 			} | ||||
| 			int chance = attacker->valOfBonuses((Selector::typeSubtype(attackMode, spellID))); | ||||
| 			vstd::amin (chance, 100); | ||||
| 			int destination = oneOfAttacked->position; | ||||
|  | ||||
| 			const CSpell * spell = SpellID(spellID).toSpell(); | ||||
| 			if(gs->curB->battleCanCastThisSpellHere(attacker, spell, ECastingMode::AFTER_ATTACK_CASTING, oneOfAttacked->position) != ESpellCastProblem::OK) | ||||
| @@ -4929,7 +4928,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta | ||||
| 				BattleSpellCastParameters parameters(gs->curB, attacker, spell); | ||||
| 				parameters.spellLvl = spellLevel; | ||||
| 				parameters.effectLevel = spellLevel; | ||||
| 				parameters.destination = destination; | ||||
| 				parameters.aimToStack(oneOfAttacked); | ||||
| 				parameters.mode = ECastingMode::AFTER_ATTACK_CASTING; | ||||
| 				parameters.selectedStack = nullptr; | ||||
|  | ||||
| @@ -4958,7 +4957,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat ) | ||||
| 		BattleSpellCastParameters parameters(gs->curB, attacker, spell); | ||||
| 		parameters.spellLvl = 0; | ||||
| 		parameters.effectLevel = 0; | ||||
| 		parameters.destination = gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked)->position; | ||||
| 		parameters.aimToStack(gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked)); | ||||
| 		parameters.effectPower = power;	 | ||||
| 		parameters.mode = ECastingMode::AFTER_ATTACK_CASTING; | ||||
| 		parameters.selectedStack = nullptr; | ||||
| @@ -5266,7 +5265,7 @@ void CGameHandler::runBattle() | ||||
| 				BattleSpellCastParameters parameters(gs->curB, h, spell); | ||||
| 				parameters.spellLvl = 3; | ||||
| 				parameters.effectLevel = 3; | ||||
| 				parameters.destination = BattleHex::INVALID; | ||||
| 				parameters.aimToHex(BattleHex::INVALID); | ||||
| 				parameters.mode = ECastingMode::PASSIVE_CASTING; | ||||
| 				parameters.selectedStack = nullptr;					 | ||||
| 				parameters.enchantPower = b->val; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user