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Updated to latest beta
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15
ChangeLog.md
15
ChangeLog.md
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* Fixed might&magic affinities of Dungeon heroes
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* Fixed might&magic affinities of Dungeon heroes
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* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
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* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
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* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
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* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
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* Default game difficulty is now set to "normal" instead of "easy"
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* Fixed crash on missing music files
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### MAP EDITOR:
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### MAP EDITOR:
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Simplified game starting flow from online lobby
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* Simplified game starting flow from online lobby
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* Mod description will now show list of languages supported by mod
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* Mod description will now show list of languages supported by mod
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* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
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* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
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* Size of mod list and mod details sub-windows can now be adjusted by player
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### AI PLAYER:
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### AI PLAYER:
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* Nullkiller AI is now used by default
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* Nullkiller AI is now used by default
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* Increased AI priority of town dwelling upgrades
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* Increased AI priority of town dwelling upgrades
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* AI will now de-prioritize town hall upgrades when low on resources
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* AI will now de-prioritize town hall upgrades when low on resources
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* Messages from cheats used by AI are now hidden
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* Messages from cheats used by AI are now hidden
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* Improved army gathering from towns
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* AI will now attempt to exchange armies between main heroes to get the strongest hero with the strongest army.
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* Improved Pandora handling
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* AI takes into account fort level now when evaluating enemy town capturing priority.
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* AI can not use allied shipyard now to avoid freeze
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* AI will avoid attacking creatures standing on draw-bridge tile during siege if the bridge is closed.
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* AI will consider retreat during siege if it can not do anything (catapult is destroyed, no destroyed walls exist)
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### RANDOM MAP GENERATOR
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### RANDOM MAP GENERATOR
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* Random map generator can now be used without vcmi-extras mod
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* RMG will no longer place shipyards or boats at very small lakes
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* RMG will no longer place shipyards or boats at very small lakes
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* Fixed placement of shipyards in invalid locations
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* Fixed placement of shipyards in invalid locations
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* Fixed potential game hang on generation of random map
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* Fixed potential game hang on generation of random map
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@@ -66,6 +77,8 @@
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* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
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* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
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* Adjust the position of center town in the zone for better look & feel on S maps.
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* Adjust the position of center town in the zone for better look & feel on S maps.
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* Description of random map will correctly show number of levels
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* Description of random map will correctly show number of levels
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* Fixed amount of creatures found in Pandora Boxes to match H3
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* Visitable objects will no longer be placed on top of the map, obscured by map border
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### ADVENTURE MAP:
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### ADVENTURE MAP:
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* Added option to replace popup messages on object visiting with messages in status window
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* Added option to replace popup messages on object visiting with messages in status window
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@@ -89,6 +102,7 @@
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* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
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* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
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* Fixed invalid ambient sound of Whirlpool
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* Fixed invalid ambient sound of Whirlpool
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* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
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* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
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* Seer Hut tooltips will now show messages for correct quest type
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### INTERFACE
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### INTERFACE
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* Implemented new settings window
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* Implemented new settings window
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@@ -152,6 +166,7 @@
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* Fixed visibility of unit creature amount labels and timing of their updates
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* Fixed visibility of unit creature amount labels and timing of their updates
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* Firewall will no longer hit double-wide units twice when passing through
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* Firewall will no longer hit double-wide units twice when passing through
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* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
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* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
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* Orb of Vulnerability will now negate Resistance skill
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### SPELLS:
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### SPELLS:
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* Hero casting animation will play before spell effect
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* Hero casting animation will play before spell effect
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