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Fixes according to review
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@@ -108,7 +108,7 @@ void TurnOrderProcessor::doStartPlayerTurn(PlayerColor which)
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void TurnOrderProcessor::doEndPlayerTurn(PlayerColor which)
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{
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assert(playerMakingTurn(which));
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assert(isPlayerMakingTurn(which));
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assert(gameHandler->getPlayerStatus(which) == EPlayerStatus::INGAME);
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actingPlayers.erase(which);
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@@ -149,7 +149,7 @@ void TurnOrderProcessor::onPlayerEndsGame(PlayerColor which)
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bool TurnOrderProcessor::onPlayerEndsTurn(PlayerColor which)
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{
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if (!playerMakingTurn(which))
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if (!isPlayerMakingTurn(which))
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{
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gameHandler->complain("Can not end turn for player that is not acting!");
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return false;
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@@ -197,17 +197,17 @@ void TurnOrderProcessor::tryStartTurnsForPlayers()
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}
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}
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bool TurnOrderProcessor::playerAwaitsTurn(PlayerColor which) const
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bool TurnOrderProcessor::isPlayerAwaitsTurn(PlayerColor which) const
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{
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return vstd::contains(awaitingPlayers, which);
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}
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bool TurnOrderProcessor::playerMakingTurn(PlayerColor which) const
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bool TurnOrderProcessor::isPlayerMakingTurn(PlayerColor which) const
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{
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return vstd::contains(actingPlayers, which);
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}
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bool TurnOrderProcessor::playerAwaitsNewDay(PlayerColor which) const
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bool TurnOrderProcessor::isPlayerAwaitsNewDay(PlayerColor which) const
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{
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return vstd::contains(actedPlayers, which);
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}
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