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Fix handling of map turn/day limit

This commit is contained in:
Ivan Savenko 2023-08-24 22:02:24 +03:00
parent f9410145d6
commit 97ba7df152

View File

@ -947,6 +947,9 @@ void CGameHandler::onNewTurn()
}
}
if (!firstTurn)
checkVictoryLossConditionsForAll(); // check for map turn limit
logGlobal->trace("Info about turn %d has been sent!", n.day);
handleTimeEvents();
//call objects