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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Fixes according to review

This commit is contained in:
Ivan Savenko
2023-08-24 23:34:28 +03:00
parent 97ba7df152
commit 940bdcee3e
4 changed files with 10 additions and 10 deletions

View File

@ -27,7 +27,7 @@ public:
virtual void visitPlayerBlocked(PlayerBlocked & pack) {} virtual void visitPlayerBlocked(PlayerBlocked & pack) {}
virtual void visitPlayerCheated(PlayerCheated & pack) {} virtual void visitPlayerCheated(PlayerCheated & pack) {}
virtual void visitYourTurn(YourTurn & pack) {} virtual void visitYourTurn(YourTurn & pack) {}
virtual void visitYourTurn(DaysWithoutTown & pack) {} virtual void visitDaysWithoutTown(DaysWithoutTown & pack) {}
virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {} virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {}
virtual void visitEntitiesChanged(EntitiesChanged & pack) {} virtual void visitEntitiesChanged(EntitiesChanged & pack) {}
virtual void visitSetResources(SetResources & pack) {} virtual void visitSetResources(SetResources & pack) {}

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@ -110,7 +110,7 @@ void YourTurn::visitTyped(ICPackVisitor & visitor)
void DaysWithoutTown::visitTyped(ICPackVisitor & visitor) void DaysWithoutTown::visitTyped(ICPackVisitor & visitor)
{ {
visitor.visitYourTurn(*this); visitor.visitDaysWithoutTown(*this);
} }
void EntitiesChanged::visitTyped(ICPackVisitor & visitor) void EntitiesChanged::visitTyped(ICPackVisitor & visitor)

View File

@ -108,7 +108,7 @@ void TurnOrderProcessor::doStartPlayerTurn(PlayerColor which)
void TurnOrderProcessor::doEndPlayerTurn(PlayerColor which) void TurnOrderProcessor::doEndPlayerTurn(PlayerColor which)
{ {
assert(playerMakingTurn(which)); assert(isPlayerMakingTurn(which));
assert(gameHandler->getPlayerStatus(which) == EPlayerStatus::INGAME); assert(gameHandler->getPlayerStatus(which) == EPlayerStatus::INGAME);
actingPlayers.erase(which); actingPlayers.erase(which);
@ -149,7 +149,7 @@ void TurnOrderProcessor::onPlayerEndsGame(PlayerColor which)
bool TurnOrderProcessor::onPlayerEndsTurn(PlayerColor which) bool TurnOrderProcessor::onPlayerEndsTurn(PlayerColor which)
{ {
if (!playerMakingTurn(which)) if (!isPlayerMakingTurn(which))
{ {
gameHandler->complain("Can not end turn for player that is not acting!"); gameHandler->complain("Can not end turn for player that is not acting!");
return false; return false;
@ -197,17 +197,17 @@ void TurnOrderProcessor::tryStartTurnsForPlayers()
} }
} }
bool TurnOrderProcessor::playerAwaitsTurn(PlayerColor which) const bool TurnOrderProcessor::isPlayerAwaitsTurn(PlayerColor which) const
{ {
return vstd::contains(awaitingPlayers, which); return vstd::contains(awaitingPlayers, which);
} }
bool TurnOrderProcessor::playerMakingTurn(PlayerColor which) const bool TurnOrderProcessor::isPlayerMakingTurn(PlayerColor which) const
{ {
return vstd::contains(actingPlayers, which); return vstd::contains(actingPlayers, which);
} }
bool TurnOrderProcessor::playerAwaitsNewDay(PlayerColor which) const bool TurnOrderProcessor::isPlayerAwaitsNewDay(PlayerColor which) const
{ {
return vstd::contains(actedPlayers, which); return vstd::contains(actedPlayers, which);
} }

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@ -37,9 +37,9 @@ class TurnOrderProcessor : boost::noncopyable
void doStartPlayerTurn(PlayerColor which); void doStartPlayerTurn(PlayerColor which);
void doEndPlayerTurn(PlayerColor which); void doEndPlayerTurn(PlayerColor which);
bool playerAwaitsTurn(PlayerColor which) const; bool isPlayerAwaitsTurn(PlayerColor which) const;
bool playerMakingTurn(PlayerColor which) const; bool isPlayerMakingTurn(PlayerColor which) const;
bool playerAwaitsNewDay(PlayerColor which) const; bool isPlayerAwaitsNewDay(PlayerColor which) const;
public: public:
TurnOrderProcessor(CGameHandler * owner); TurnOrderProcessor(CGameHandler * owner);