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Fixes according to review

This commit is contained in:
Ivan Savenko 2023-08-24 23:34:28 +03:00
parent 97ba7df152
commit 940bdcee3e
4 changed files with 10 additions and 10 deletions

View File

@ -27,7 +27,7 @@ public:
virtual void visitPlayerBlocked(PlayerBlocked & pack) {}
virtual void visitPlayerCheated(PlayerCheated & pack) {}
virtual void visitYourTurn(YourTurn & pack) {}
virtual void visitYourTurn(DaysWithoutTown & pack) {}
virtual void visitDaysWithoutTown(DaysWithoutTown & pack) {}
virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {}
virtual void visitEntitiesChanged(EntitiesChanged & pack) {}
virtual void visitSetResources(SetResources & pack) {}

View File

@ -110,7 +110,7 @@ void YourTurn::visitTyped(ICPackVisitor & visitor)
void DaysWithoutTown::visitTyped(ICPackVisitor & visitor)
{
visitor.visitYourTurn(*this);
visitor.visitDaysWithoutTown(*this);
}
void EntitiesChanged::visitTyped(ICPackVisitor & visitor)

View File

@ -108,7 +108,7 @@ void TurnOrderProcessor::doStartPlayerTurn(PlayerColor which)
void TurnOrderProcessor::doEndPlayerTurn(PlayerColor which)
{
assert(playerMakingTurn(which));
assert(isPlayerMakingTurn(which));
assert(gameHandler->getPlayerStatus(which) == EPlayerStatus::INGAME);
actingPlayers.erase(which);
@ -149,7 +149,7 @@ void TurnOrderProcessor::onPlayerEndsGame(PlayerColor which)
bool TurnOrderProcessor::onPlayerEndsTurn(PlayerColor which)
{
if (!playerMakingTurn(which))
if (!isPlayerMakingTurn(which))
{
gameHandler->complain("Can not end turn for player that is not acting!");
return false;
@ -197,17 +197,17 @@ void TurnOrderProcessor::tryStartTurnsForPlayers()
}
}
bool TurnOrderProcessor::playerAwaitsTurn(PlayerColor which) const
bool TurnOrderProcessor::isPlayerAwaitsTurn(PlayerColor which) const
{
return vstd::contains(awaitingPlayers, which);
}
bool TurnOrderProcessor::playerMakingTurn(PlayerColor which) const
bool TurnOrderProcessor::isPlayerMakingTurn(PlayerColor which) const
{
return vstd::contains(actingPlayers, which);
}
bool TurnOrderProcessor::playerAwaitsNewDay(PlayerColor which) const
bool TurnOrderProcessor::isPlayerAwaitsNewDay(PlayerColor which) const
{
return vstd::contains(actedPlayers, which);
}

View File

@ -37,9 +37,9 @@ class TurnOrderProcessor : boost::noncopyable
void doStartPlayerTurn(PlayerColor which);
void doEndPlayerTurn(PlayerColor which);
bool playerAwaitsTurn(PlayerColor which) const;
bool playerMakingTurn(PlayerColor which) const;
bool playerAwaitsNewDay(PlayerColor which) const;
bool isPlayerAwaitsTurn(PlayerColor which) const;
bool isPlayerMakingTurn(PlayerColor which) const;
bool isPlayerAwaitsNewDay(PlayerColor which) const;
public:
TurnOrderProcessor(CGameHandler * owner);