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https://github.com/vcmi/vcmi.git
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Add townHints to random template, define logic
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946e47ee22
@ -19,6 +19,18 @@
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"playerTowns" : {"$ref" : "#/definitions/towns"},
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"neutralTowns" : {"$ref" : "#/definitions/towns"},
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"matchTerrainToTown" : { "type" : "boolean"},
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"townHints": {
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"likeZone": { "type": "number" },
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"notLikeZone": { "type": "number" },
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"relatedToZoneTerrain": { "type": "number" }
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}
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}
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},
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"townsLikeZone" : { "type" : "number" },
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"minesLikeZone" : { "type" : "number" },
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"terrainTypeLikeZone" : { "type" : "number" },
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"treasureLikeZone" : { "type" : "number" },
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@ -102,7 +102,24 @@ void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
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handler.serializeInt("castles", castleCount, 0);
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handler.serializeInt("townDensity", townDensity, 0);
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handler.serializeInt("castleDensity", castleDensity, 0);
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handler.serializeInt("sourceZone", sourceZone, NO_ZONE);
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handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
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handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
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handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
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}
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ZoneOptions::CTownHints::CTownHints()
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: likeZone(NO_ZONE),
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notLikeZone(NO_ZONE),
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relatedToZoneTerrain(NO_ZONE)
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{
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}
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void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("likeZone", likeZone, NO_ZONE);
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handler.serializeInt("notLikeZone", notLikeZone, NO_ZONE);
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handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
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}
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ZoneOptions::ZoneOptions():
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@ -114,6 +131,7 @@ ZoneOptions::ZoneOptions():
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matchTerrainToTown(true),
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townsAreSameType(false),
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monsterStrength(EMonsterStrength::ZONE_NORMAL),
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townsLikeZone(NO_ZONE),
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minesLikeZone(NO_ZONE),
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terrainTypeLikeZone(NO_ZONE),
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treasureLikeZone(NO_ZONE)
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@ -291,6 +309,11 @@ TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
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return customObjectsLikeZone;
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}
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TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
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{
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return townsLikeZone;
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}
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void ZoneOptions::addConnection(const ZoneConnection & connection)
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{
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connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
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@ -317,16 +340,51 @@ bool ZoneOptions::isMatchTerrainToTown() const
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return matchTerrainToTown;
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}
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void ZoneOptions::setMatchTerrainToTown(bool value)
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{
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matchTerrainToTown = value;
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}
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const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
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{
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return playerTowns;
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}
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void ZoneOptions::setPlayerTowns(const CTownInfo & value)
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{
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playerTowns = value;
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}
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const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
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{
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return neutralTowns;
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}
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void ZoneOptions::setNeutralTowns(const CTownInfo & value)
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{
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neutralTowns = value;
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}
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const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
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{
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return townHints;
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}
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void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
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{
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townHints = value;
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}
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std::set<FactionID> ZoneOptions::getBannedTownTypes() const
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{
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return bannedTownTypes;
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}
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void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
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{
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bannedTownTypes = value;
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}
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void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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{
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static const std::vector<std::string> zoneTypes =
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@ -348,6 +406,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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#define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
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SERIALIZE_ZONE_LINK(townsLikeZone);
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SERIALIZE_ZONE_LINK(minesLikeZone);
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SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
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SERIALIZE_ZONE_LINK(treasureLikeZone);
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@ -367,6 +426,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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handler.serializeIdArray("allowedTowns", townTypes);
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handler.serializeIdArray("bannedTowns", bannedTownTypes);
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handler.enterArray("townHints").serializeStruct(townHints);
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{
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//TODO: add support for std::map to serializeEnum
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static const std::vector<std::string> zoneMonsterStrengths =
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@ -829,6 +890,8 @@ void CRmgTemplate::afterLoad()
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auto zone = idAndZone.second;
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// Inherit properties recursively
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inheritTownProperties(zone);
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inheritZoneProperty(zone,
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&rmg::ZoneOptions::getTerrainTypes,
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&rmg::ZoneOptions::setTerrainTypes,
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@ -882,6 +945,31 @@ void CRmgTemplate::afterLoad()
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allowedWaterContent.erase(EWaterContent::RANDOM);
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}
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void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
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{
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if (iteration >= 50)
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{
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logGlobal->error("Infinite recursion for town properties detected in template %s", name);
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return;
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}
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if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
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{
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const auto otherZone = zones.at(zone->getTownsLikeZone());
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// Recursively inherit from the source zone first
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inheritTownProperties(otherZone, iteration + 1);
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// Now copy all town-related properties from the source zone
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zone->setPlayerTowns(otherZone->getPlayerTowns());
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zone->setNeutralTowns(otherZone->getNeutralTowns());
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zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
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zone->setTownHints(otherZone->getTownHints());
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zone->setTownTypes(otherZone->getTownTypes());
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zone->setBannedTownTypes(otherZone->getBannedTownTypes());
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}
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}
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// TODO: Allow any integer size which does not match enum, as well
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void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
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{
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@ -142,7 +142,22 @@ public:
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int castleDensity;
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// TODO: Copy from another zone once its randomized
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TRmgTemplateZoneId sourceZone = NO_ZONE;
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TRmgTemplateZoneId townTypesLikeZone = NO_ZONE;
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TRmgTemplateZoneId townTypesNotLikeZone = NO_ZONE;
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TRmgTemplateZoneId townTypesRelatedToZoneTerrain = NO_ZONE;
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};
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class DLL_LINKAGE CTownHints
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{
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public:
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CTownHints();
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// TODO: Make private
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TRmgTemplateZoneId likeZone = NO_ZONE;
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TRmgTemplateZoneId notLikeZone = NO_ZONE;
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TRmgTemplateZoneId relatedToZoneTerrain = NO_ZONE;
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void serializeJson(JsonSerializeFormat & handler);
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};
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ZoneOptions();
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@ -162,12 +177,21 @@ public:
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std::set<TerrainId> getDefaultTerrainTypes() const;
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const CTownInfo & getPlayerTowns() const;
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void setPlayerTowns(const CTownInfo & value);
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const CTownInfo & getNeutralTowns() const;
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std::set<FactionID> getDefaultTownTypes() const;
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void setNeutralTowns(const CTownInfo & value);
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bool isMatchTerrainToTown() const;
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void setMatchTerrainToTown(bool value);
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const std::vector<CTownHints> & getTownHints() const;
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void setTownHints(const std::vector<CTownHints> & value);
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std::set<FactionID> getTownTypes() const;
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void setTownTypes(const std::set<FactionID> & value);
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std::set<FactionID> getBannedTownTypes() const;
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void setBannedTownTypes(const std::set<FactionID> & value);
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std::set<FactionID> getDefaultTownTypes() const;
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std::set<FactionID> getMonsterTypes() const;
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void setTownTypes(const std::set<FactionID> & value);
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void setMonsterTypes(const std::set<FactionID> & value);
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void setMinesInfo(const std::map<TResource, ui16> & value);
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@ -192,7 +216,6 @@ public:
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EMonsterStrength::EMonsterStrength monsterStrength;
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bool areTownsSameType() const;
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bool isMatchTerrainToTown() const;
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// Get a group of configured objects
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const std::vector<CompoundMapObjectID> & getBannedObjects() const;
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@ -202,7 +225,8 @@ public:
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// Copy whole custom object config from another zone
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ObjectConfig getCustomObjects() const;
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void setCustomObjects(const ObjectConfig & value);
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TRmgTemplateZoneId getCustomObjectsLikeZone() const;
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TRmgTemplateZoneId getCustomObjectsLikeZone() const;
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TRmgTemplateZoneId getTownsLikeZone() const;
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protected:
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TRmgTemplateZoneId id;
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@ -218,6 +242,7 @@ protected:
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std::set<TerrainId> terrainTypes;
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std::set<TerrainId> bannedTerrains;
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bool townsAreSameType;
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std::vector<CTownHints> townHints; // For every town present on map
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std::set<FactionID> townTypes;
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std::set<FactionID> bannedTownTypes;
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@ -231,6 +256,7 @@ protected:
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std::vector<TRmgTemplateZoneId> connectedZoneIds; //list of adjacent zone ids
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std::vector<ZoneConnection> connectionDetails; //list of connections linked to that zone
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TRmgTemplateZoneId townsLikeZone;
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TRmgTemplateZoneId minesLikeZone;
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TRmgTemplateZoneId terrainTypeLikeZone;
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TRmgTemplateZoneId treasureLikeZone;
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@ -305,8 +331,7 @@ private:
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std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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// TODO: Copy custom object settings
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// TODO: Copy town type after source town is actually randomized
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void inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
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void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
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void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
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@ -46,12 +46,16 @@ void TownPlacer::process()
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void TownPlacer::init()
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{
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// TODO: Depend on other zones
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POSTFUNCTION(MinePlacer);
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POSTFUNCTION(RoadPlacer);
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}
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void TownPlacer::placeTowns(ObjectManager & manager)
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{
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// TODO: Configurew each subseqquent town based on townHints
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// TODO: First town should be set to type chosen by player
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if(zone.getOwner() && ((zone.getType() == ETemplateZoneType::CPU_START) || (zone.getType() == ETemplateZoneType::PLAYER_START)))
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{
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//set zone types to player faction, generate main town
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@ -72,7 +76,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
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else //no player - randomize town
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{
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player = PlayerColor::NEUTRAL;
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zone.setTownType(getRandomTownType());
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zone.setTownType(getTownTypeFromHint(0));
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}
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auto townFactory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, zone.getTownType());
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@ -114,7 +118,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
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addNewTowns(zone.getPlayerTowns().getTownCount(), false, PlayerColor::NEUTRAL, manager);
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}
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}
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else //randomize town types for any other zones as well
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else //randomize town types for non-player zones
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{
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zone.setTownType(getRandomTownType());
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}
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@ -180,20 +184,59 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
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}
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}
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FactionID TownPlacer::getTownTypeFromHint(size_t hintIndex)
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{
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const auto & hints = zone.getTownHints();
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if(hints.size() <= hintIndex)
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return zone.getTownType();
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const auto & townHints = hints[hintIndex];
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FactionID subType = zone.getTownType();
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if(townHints.likeZone != rmg::ZoneOptions::NO_ZONE)
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{
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// Copy directly from other zone
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subType = map.getZones().at(townHints.likeZone)->getTownType();
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}
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else if(townHints.notLikeZone != rmg::ZoneOptions::NO_ZONE)
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{
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// Exclude type rolled for other zone
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auto townTypes = zone.getTownTypes();
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townTypes.erase(map.getZones().at(townHints.notLikeZone)->getTownType());
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zone.setTownTypes(townTypes);
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if(!townTypes.empty())
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subType = *RandomGeneratorUtil::nextItem(townTypes, zone.getRand());
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}
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else if(townHints.relatedToZoneTerrain != rmg::ZoneOptions::NO_ZONE)
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{
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auto townTerrain = map.getZones().at(townHints.relatedToZoneTerrain)->getTerrainType();
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auto townTypesAllowed = zone.getTownTypes();
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vstd::erase_if(townTypesAllowed, [townTerrain](FactionID type)
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{
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return (*LIBRARY->townh)[type]->getNativeTerrain() != townTerrain;
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});
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zone.setTownTypes(townTypesAllowed);
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if(!townTypesAllowed.empty())
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subType = *RandomGeneratorUtil::nextItem(townTypesAllowed, zone.getRand());
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}
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return subType;
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}
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void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager)
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{
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for(int i = 0; i < count; i++)
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{
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FactionID subType = zone.getTownType();
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if(totalTowns>0)
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if(totalTowns > 0)
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{
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if(!zone.areTownsSameType())
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{
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if(!zone.getTownTypes().empty())
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subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand());
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else
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subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), zone.getRand()); //it is possible to have zone with no towns allowed
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subType = getTownTypeFromHint(totalTowns);
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}
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}
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@ -29,6 +29,7 @@ protected:
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void cleanupBoundaries(const rmg::Object & rmgObject);
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void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
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FactionID getRandomTownType(bool matchUndergroundType = false);
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FactionID getTownTypeFromHint(size_t hintIndex);
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void placeTowns(ObjectManager & manager);
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bool placeMines(ObjectManager & manager);
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int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
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