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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-27 22:47:48 +02:00

Add townHints to random template, define logic

This commit is contained in:
Tomasz Zieliński 2025-03-05 21:31:33 +01:00
parent 0536c55b9d
commit 946e47ee22
5 changed files with 184 additions and 15 deletions

View File

@ -19,6 +19,18 @@
"playerTowns" : {"$ref" : "#/definitions/towns"},
"neutralTowns" : {"$ref" : "#/definitions/towns"},
"matchTerrainToTown" : { "type" : "boolean"},
"townHints": {
"type": "array",
"items": {
"type": "object",
"properties": {
"likeZone": { "type": "number" },
"notLikeZone": { "type": "number" },
"relatedToZoneTerrain": { "type": "number" }
}
}
},
"townsLikeZone" : { "type" : "number" },
"minesLikeZone" : { "type" : "number" },
"terrainTypeLikeZone" : { "type" : "number" },
"treasureLikeZone" : { "type" : "number" },

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@ -102,7 +102,24 @@ void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
handler.serializeInt("castles", castleCount, 0);
handler.serializeInt("townDensity", townDensity, 0);
handler.serializeInt("castleDensity", castleDensity, 0);
handler.serializeInt("sourceZone", sourceZone, NO_ZONE);
handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
}
ZoneOptions::CTownHints::CTownHints()
: likeZone(NO_ZONE),
notLikeZone(NO_ZONE),
relatedToZoneTerrain(NO_ZONE)
{
}
void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("likeZone", likeZone, NO_ZONE);
handler.serializeInt("notLikeZone", notLikeZone, NO_ZONE);
handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
}
ZoneOptions::ZoneOptions():
@ -114,6 +131,7 @@ ZoneOptions::ZoneOptions():
matchTerrainToTown(true),
townsAreSameType(false),
monsterStrength(EMonsterStrength::ZONE_NORMAL),
townsLikeZone(NO_ZONE),
minesLikeZone(NO_ZONE),
terrainTypeLikeZone(NO_ZONE),
treasureLikeZone(NO_ZONE)
@ -291,6 +309,11 @@ TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
return customObjectsLikeZone;
}
TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
{
return townsLikeZone;
}
void ZoneOptions::addConnection(const ZoneConnection & connection)
{
connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
@ -317,16 +340,51 @@ bool ZoneOptions::isMatchTerrainToTown() const
return matchTerrainToTown;
}
void ZoneOptions::setMatchTerrainToTown(bool value)
{
matchTerrainToTown = value;
}
const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
{
return playerTowns;
}
void ZoneOptions::setPlayerTowns(const CTownInfo & value)
{
playerTowns = value;
}
const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
{
return neutralTowns;
}
void ZoneOptions::setNeutralTowns(const CTownInfo & value)
{
neutralTowns = value;
}
const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
{
return townHints;
}
void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
{
townHints = value;
}
std::set<FactionID> ZoneOptions::getBannedTownTypes() const
{
return bannedTownTypes;
}
void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
{
bannedTownTypes = value;
}
void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
{
static const std::vector<std::string> zoneTypes =
@ -348,6 +406,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
#define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
SERIALIZE_ZONE_LINK(townsLikeZone);
SERIALIZE_ZONE_LINK(minesLikeZone);
SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
SERIALIZE_ZONE_LINK(treasureLikeZone);
@ -367,6 +426,8 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
handler.serializeIdArray("allowedTowns", townTypes);
handler.serializeIdArray("bannedTowns", bannedTownTypes);
handler.enterArray("townHints").serializeStruct(townHints);
{
//TODO: add support for std::map to serializeEnum
static const std::vector<std::string> zoneMonsterStrengths =
@ -829,6 +890,8 @@ void CRmgTemplate::afterLoad()
auto zone = idAndZone.second;
// Inherit properties recursively
inheritTownProperties(zone);
inheritZoneProperty(zone,
&rmg::ZoneOptions::getTerrainTypes,
&rmg::ZoneOptions::setTerrainTypes,
@ -882,6 +945,31 @@ void CRmgTemplate::afterLoad()
allowedWaterContent.erase(EWaterContent::RANDOM);
}
void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
{
if (iteration >= 50)
{
logGlobal->error("Infinite recursion for town properties detected in template %s", name);
return;
}
if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
{
const auto otherZone = zones.at(zone->getTownsLikeZone());
// Recursively inherit from the source zone first
inheritTownProperties(otherZone, iteration + 1);
// Now copy all town-related properties from the source zone
zone->setPlayerTowns(otherZone->getPlayerTowns());
zone->setNeutralTowns(otherZone->getNeutralTowns());
zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
zone->setTownHints(otherZone->getTownHints());
zone->setTownTypes(otherZone->getTownTypes());
zone->setBannedTownTypes(otherZone->getBannedTownTypes());
}
}
// TODO: Allow any integer size which does not match enum, as well
void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
{

View File

@ -142,7 +142,22 @@ public:
int castleDensity;
// TODO: Copy from another zone once its randomized
TRmgTemplateZoneId sourceZone = NO_ZONE;
TRmgTemplateZoneId townTypesLikeZone = NO_ZONE;
TRmgTemplateZoneId townTypesNotLikeZone = NO_ZONE;
TRmgTemplateZoneId townTypesRelatedToZoneTerrain = NO_ZONE;
};
class DLL_LINKAGE CTownHints
{
public:
CTownHints();
// TODO: Make private
TRmgTemplateZoneId likeZone = NO_ZONE;
TRmgTemplateZoneId notLikeZone = NO_ZONE;
TRmgTemplateZoneId relatedToZoneTerrain = NO_ZONE;
void serializeJson(JsonSerializeFormat & handler);
};
ZoneOptions();
@ -162,12 +177,21 @@ public:
std::set<TerrainId> getDefaultTerrainTypes() const;
const CTownInfo & getPlayerTowns() const;
void setPlayerTowns(const CTownInfo & value);
const CTownInfo & getNeutralTowns() const;
std::set<FactionID> getDefaultTownTypes() const;
void setNeutralTowns(const CTownInfo & value);
bool isMatchTerrainToTown() const;
void setMatchTerrainToTown(bool value);
const std::vector<CTownHints> & getTownHints() const;
void setTownHints(const std::vector<CTownHints> & value);
std::set<FactionID> getTownTypes() const;
void setTownTypes(const std::set<FactionID> & value);
std::set<FactionID> getBannedTownTypes() const;
void setBannedTownTypes(const std::set<FactionID> & value);
std::set<FactionID> getDefaultTownTypes() const;
std::set<FactionID> getMonsterTypes() const;
void setTownTypes(const std::set<FactionID> & value);
void setMonsterTypes(const std::set<FactionID> & value);
void setMinesInfo(const std::map<TResource, ui16> & value);
@ -192,7 +216,6 @@ public:
EMonsterStrength::EMonsterStrength monsterStrength;
bool areTownsSameType() const;
bool isMatchTerrainToTown() const;
// Get a group of configured objects
const std::vector<CompoundMapObjectID> & getBannedObjects() const;
@ -203,6 +226,7 @@ public:
ObjectConfig getCustomObjects() const;
void setCustomObjects(const ObjectConfig & value);
TRmgTemplateZoneId getCustomObjectsLikeZone() const;
TRmgTemplateZoneId getTownsLikeZone() const;
protected:
TRmgTemplateZoneId id;
@ -218,6 +242,7 @@ protected:
std::set<TerrainId> terrainTypes;
std::set<TerrainId> bannedTerrains;
bool townsAreSameType;
std::vector<CTownHints> townHints; // For every town present on map
std::set<FactionID> townTypes;
std::set<FactionID> bannedTownTypes;
@ -231,6 +256,7 @@ protected:
std::vector<TRmgTemplateZoneId> connectedZoneIds; //list of adjacent zone ids
std::vector<ZoneConnection> connectionDetails; //list of connections linked to that zone
TRmgTemplateZoneId townsLikeZone;
TRmgTemplateZoneId minesLikeZone;
TRmgTemplateZoneId terrainTypeLikeZone;
TRmgTemplateZoneId treasureLikeZone;
@ -305,8 +331,7 @@ private:
std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
// TODO: Copy custom object settings
// TODO: Copy town type after source town is actually randomized
void inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);

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@ -46,12 +46,16 @@ void TownPlacer::process()
void TownPlacer::init()
{
// TODO: Depend on other zones
POSTFUNCTION(MinePlacer);
POSTFUNCTION(RoadPlacer);
}
void TownPlacer::placeTowns(ObjectManager & manager)
{
// TODO: Configurew each subseqquent town based on townHints
// TODO: First town should be set to type chosen by player
if(zone.getOwner() && ((zone.getType() == ETemplateZoneType::CPU_START) || (zone.getType() == ETemplateZoneType::PLAYER_START)))
{
//set zone types to player faction, generate main town
@ -72,7 +76,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
else //no player - randomize town
{
player = PlayerColor::NEUTRAL;
zone.setTownType(getRandomTownType());
zone.setTownType(getTownTypeFromHint(0));
}
auto townFactory = LIBRARY->objtypeh->getHandlerFor(Obj::TOWN, zone.getTownType());
@ -114,7 +118,7 @@ void TownPlacer::placeTowns(ObjectManager & manager)
addNewTowns(zone.getPlayerTowns().getTownCount(), false, PlayerColor::NEUTRAL, manager);
}
}
else //randomize town types for any other zones as well
else //randomize town types for non-player zones
{
zone.setTownType(getRandomTownType());
}
@ -180,20 +184,59 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
}
}
FactionID TownPlacer::getTownTypeFromHint(size_t hintIndex)
{
const auto & hints = zone.getTownHints();
if(hints.size() <= hintIndex)
return zone.getTownType();
const auto & townHints = hints[hintIndex];
FactionID subType = zone.getTownType();
if(townHints.likeZone != rmg::ZoneOptions::NO_ZONE)
{
// Copy directly from other zone
subType = map.getZones().at(townHints.likeZone)->getTownType();
}
else if(townHints.notLikeZone != rmg::ZoneOptions::NO_ZONE)
{
// Exclude type rolled for other zone
auto townTypes = zone.getTownTypes();
townTypes.erase(map.getZones().at(townHints.notLikeZone)->getTownType());
zone.setTownTypes(townTypes);
if(!townTypes.empty())
subType = *RandomGeneratorUtil::nextItem(townTypes, zone.getRand());
}
else if(townHints.relatedToZoneTerrain != rmg::ZoneOptions::NO_ZONE)
{
auto townTerrain = map.getZones().at(townHints.relatedToZoneTerrain)->getTerrainType();
auto townTypesAllowed = zone.getTownTypes();
vstd::erase_if(townTypesAllowed, [townTerrain](FactionID type)
{
return (*LIBRARY->townh)[type]->getNativeTerrain() != townTerrain;
});
zone.setTownTypes(townTypesAllowed);
if(!townTypesAllowed.empty())
subType = *RandomGeneratorUtil::nextItem(townTypesAllowed, zone.getRand());
}
return subType;
}
void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager)
{
for(int i = 0; i < count; i++)
{
FactionID subType = zone.getTownType();
if(totalTowns>0)
if(totalTowns > 0)
{
if(!zone.areTownsSameType())
{
if(!zone.getTownTypes().empty())
subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand());
else
subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), zone.getRand()); //it is possible to have zone with no towns allowed
subType = getTownTypeFromHint(totalTowns);
}
}

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@ -29,6 +29,7 @@ protected:
void cleanupBoundaries(const rmg::Object & rmgObject);
void addNewTowns(int count, bool hasFort, const PlayerColor & player, ObjectManager & manager);
FactionID getRandomTownType(bool matchUndergroundType = false);
FactionID getTownTypeFromHint(size_t hintIndex);
void placeTowns(ObjectManager & manager);
bool placeMines(ObjectManager & manager);
int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);