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Fix formatting of list inside another list
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ChangeLog.md
522
ChangeLog.md
@ -74,20 +74,20 @@
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* Lodestar Grail implemented
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* Fixed Gargoyles immunity
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* New bonuses:
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** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
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** TRANSMUTATION - "WoG werewolf"-like ability
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** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
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** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
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** RANGED_RETALIATION - allows ranged counterattack
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** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
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** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
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** MANUAL_CONTROL - grant manual control over war machine
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** WIDE_BREATH - melee creature attacks affect many nearby hexes
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** FIRST_STRIKE - creature counterattacks before attack if possible
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** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
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** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
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** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
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** DESTRUCTION - creature ability for killing extra units after hit, configurable
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* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
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* * TRANSMUTATION - "WoG werewolf"-like ability
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* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
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* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
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* * RANGED_RETALIATION - allows ranged counterattack
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* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
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* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
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* * MANUAL_CONTROL - grant manual control over war machine
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* * WIDE_BREATH - melee creature attacks affect many nearby hexes
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* * FIRST_STRIKE - creature counterattacks before attack if possible
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* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
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* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
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* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
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* * DESTRUCTION - creature ability for killing extra units after hit, configurable
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### MULTIPLAYER:
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* Loading support. Save from single client could be used to load all clients.
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@ -106,13 +106,13 @@
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* Added bonus limiters: alignment, faction and terrain
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* Supported new terrains, new battlefields, custom water and rock terrains
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* Following special buildings becomes available in the fan towns:
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** attackVisitingBonus
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** defenceVisitingBonus
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** spellPowerVisitingBonus
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** knowledgeVisitingBonus
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** experienceVisitingBonus
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** lighthouse
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** treasury
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* * attackVisitingBonus
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* * defenceVisitingBonus
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* * spellPowerVisitingBonus
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* * knowledgeVisitingBonus
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* * experienceVisitingBonus
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* * lighthouse
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* * treasury
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### SOUND:
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* Fixed many mising or wrong pickup and visit sounds for map objects
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@ -159,16 +159,16 @@
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* Nomads will remove Sand movement penalty from army
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* Flying and water walking is now supported in pathfinder
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* New artifacts supported
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** Angel Wings
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** Boots of Levitation
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* * Angel Wings
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* * Boots of Levitation
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* Implemented rumors in tavern window
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* New cheat codes:
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** vcmiglaurung - gives 5000 crystal dragons into each slot
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** vcmiungoliant - conceal fog of war for current player
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* * vcmiglaurung - gives 5000 crystal dragons into each slot
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* * vcmiungoliant - conceal fog of war for current player
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* New console commands:
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** gosolo - AI take control over human players and vice versa
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** controlai - give control of one or all AIs to player
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** set hideSystemMessages on/off - supress server messages in chat
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* * gosolo - AI take control over human players and vice versa
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* * controlai - give control of one or all AIs to player
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* * set hideSystemMessages on/off - supress server messages in chat
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### BATTLES:
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* Drawbridge mechanics implemented (animation still missing)
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@ -205,11 +205,11 @@
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### SPELLS:
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* New spells handled:
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** Earthquake
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** View Air
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** View Earth
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** Visions
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** Disguise
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* * Earthquake
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* * View Air
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* * View Earth
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* * Visions
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* * Disguise
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* Implemented CURE spell negative dispell effect
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* Added LOCATION target for spells castable on any hex with new target modifiers
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@ -230,11 +230,11 @@
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* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
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* (linux)
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* Changes in used librries:
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** VCMI can now be compiled with SDL2
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** Movies will use ffmpeg library
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** change boost::bind to std::bind
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** removed boost::asign
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** Updated FuzzyLite to 5.0
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* * VCMI can now be compiled with SDL2
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* * Movies will use ffmpeg library
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* * change boost::bind to std::bind
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* * removed boost::asign
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* * Updated FuzzyLite to 5.0
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* Multiplayer load support was implemented through command-line options
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### ADVENTURE AI:
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@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* VCMI will not crash if building selection area is smaller than def
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* Detection of transparency on selection area is closer to H3
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* Improved handling buildings with mode "auto":
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** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
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** transitive dependencies are handled (A makes B build, and B makes C and D)
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* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
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* * transitive dependencies are handled (A makes B build, and B makes C and D)
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### SOUND:
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* Added missing WoG creature sounds (from Kuririn).
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@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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* Moat damage configurable
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* More config options for spells:
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** mind immunity handled by config
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** direct damage immunity handled by config
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** immunity icon configurable
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** removed mind_spell flag
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* * mind immunity handled by config
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* * direct damage immunity handled by config
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* * immunity icon configurable
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* * removed mind_spell flag
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* creature config use string ids now.
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* support for string subtype id in short bonus format
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* primary skill identifiers for bonuses
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@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Simplified mod structure. Mods from 0.9 will not be compatible.
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* Mods can be turned on and off in config/modSettings.json file
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* Support for new factions, including:
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** New towns
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** New hero classes
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** New heroes
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** New town-related external dwellings
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* * New towns
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* * New hero classes
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* * New heroes
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* * New town-related external dwellings
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* Support for new artifact, including combined, commander and stack artifacts
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* Extended configuration options
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** All game objects are referenced by string identifiers
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** Subtype resolution for bonuses
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* * All game objects are referenced by string identifiers
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* * Subtype resolution for bonuses
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### BATTLES:
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* Support for "enchanted" WoG ability
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@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Fixed and simplified Teleport casting
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* Fixed Remove Obstacle spell
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* New spells supported:
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** Chain Lightning
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** Fire Wall
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** Force Field
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** Land Mine
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** Quicksands
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** Sacrifice
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* * Chain Lightning
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* * Fire Wall
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* * Force Field
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* * Land Mine
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* * Quicksands
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* * Sacrifice
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### TOWNS:
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* T in castle window will open a tavern window (if available)
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@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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### BATTLES:
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* All attacked hexes will be highlighted
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* New combat abilities supported:
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** Spell Resistance aura
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** Random spellcaster (Genies)
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** Mana channeling
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** Daemon summoning
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** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
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** Fear
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** Fearless
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** No wall penalty
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** Enchanter
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** Bind
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** Dispell helpful spells
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* * Spell Resistance aura
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* * Random spellcaster (Genies)
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* * Mana channeling
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* * Daemon summoning
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* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
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* * Fear
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* * Fearless
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* * No wall penalty
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* * Enchanter
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* * Bind
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* * Dispell helpful spells
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# 0.85 -> 0.86 (Sep 01 2011)
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@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* converted many config files to JSON
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* .tga file support
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* New artifacts supported
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** Admiral's Hat
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** Statue of Legion
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** Titan's Thunder
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* * Admiral's Hat
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* * Statue of Legion
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* * Titan's Thunder
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### BATTLES:
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* Correct handling of siege obstacles
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* Catapult animation
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* New combat abilities supported
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** Dragon Breath
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** Three-headed Attack
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** Attack all around
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** Death Cloud / Fireball area attack
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** Death Blow
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** Lightning Strike
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** Rebirth
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* * Dragon Breath
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* * Three-headed Attack
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* * Attack all around
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* * Death Cloud / Fireball area attack
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* * Death Blow
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* * Lightning Strike
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* * Rebirth
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* New WoG abilities supported
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** Defense Bonus
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** Cast before attack
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** Immunity to direct damage spells
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* * Defense Bonus
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* * Cast before attack
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* * Immunity to direct damage spells
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* New spells supported
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** Magic Mirror
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** Titan's Lightning Bolt
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* * Magic Mirror
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* * Titan's Lightning Bolt
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# 0.84 -> 0.85 (Jun 01 2011)
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@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Support for stack experience
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* Implemented original campaign selection screens
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* New artifacts supported:
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** Statesman's Medal
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** Diplomat's Ring
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** Ambassador's Sash
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* * Statesman's Medal
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* * Diplomat's Ring
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* * Ambassador's Sash
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### TOWNS:
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* Implemented animation for new town buildings
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@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Bonus system has been rewritten
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* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
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* New artifacts supported:
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** Angellic Alliance
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** Bird of Perception
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** Emblem of Cognizance
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** Spell Scroll
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** Stoic Watchman
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* * Angellic Alliance
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* * Bird of Perception
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* * Emblem of Cognizance
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* * Spell Scroll
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* * Stoic Watchman
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### BATTLES:
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* Better animations handling
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@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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### HERO:
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* New secondary skills supported:
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** Artillery
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** Eagle Eye
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** Tactics
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* * Artillery
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* * Eagle Eye
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* * Tactics
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### AI PLAYER:
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* new AI leading neutral creatures in combat, slightly better then previous
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@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Mostly done pregame for MP games (temporarily only for local clients)
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* Support for 16bpp displays
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* Campaigns:
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** support for building bonus
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** moving to next map after victory
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* * support for building bonus
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* * moving to next map after victory
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* Town Portal supported
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* Vial of Dragon Blood and Statue of Legion supported
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@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* Some of the starting bonuses in campaigns are supported
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* It's possible to select difficulty level of mission in campaign
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* new cheat codes:
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** vcmisilmaril - player wins
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** vcmimelkor - player loses
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* * vcmisilmaril - player wins
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* * vcmimelkor - player loses
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### ADVENTURE MAP:
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* Neutral armies growth implemented (10% weekly)
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@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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### HERO:
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* Learning secondary skill supported.
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* Most of hero specialities are supported, including:
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** Creature specialities (progressive, fixed, Sir Mullich)
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** Spell damage specialities (Deemer), fixed bonus (Ciele)
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** Secondary skill bonuses
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** Creature Upgrades (Gelu)
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** Resorce generation
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** Starting Skill (Adrienne)
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* * Creature specialities (progressive, fixed, Sir Mullich)
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* * Spell damage specialities (Deemer), fixed bonus (Ciele)
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* * Secondary skill bonuses
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* * Creature Upgrades (Gelu)
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* * Resorce generation
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* * Starting Skill (Adrienne)
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### TOWNS:
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* Support for new town structures:
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** Artifact Merchant
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** Aurora Borealis
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** Castle Gates
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** Magic University
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** Portal of Summoning
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** Skeleton transformer
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** Veil of Darkness
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* * Artifact Merchant
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* * Aurora Borealis
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* * Castle Gates
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* * Magic University
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* * Portal of Summoning
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* * Skeleton transformer
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* * Veil of Darkness
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### OBJECTS:
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* Stables will now upgrade Cavaliers to Champions.
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* New object supported:
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** Abandoned Mine
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** Altar of Sacrifice
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** Black Market
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** Cover of Darkness
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** Hill Fort
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** Refugee Camp
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** Sanctuary
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** Tavern
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** University
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** Whirlpool
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* * Abandoned Mine
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* * Altar of Sacrifice
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* * Black Market
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* * Cover of Darkness
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* * Hill Fort
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* * Refugee Camp
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* * Sanctuary
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* * Tavern
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* * University
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* * Whirlpool
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# 0.8 -> 0.81 (Jun 01 2010)
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@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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* It's possible to start campaign
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* Support for build grail victory condition
|
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* New artifacts supported:
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** Angel's Wings
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** Boots of levitation
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** Orb of Vulnerability
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** Ammo cart
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** Golden Bow
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** Hourglass of Evil Hour
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** Bow of Sharpshooter
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** Armor of the Damned
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* * Angel's Wings
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* * Boots of levitation
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* * Orb of Vulnerability
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* * Ammo cart
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* * Golden Bow
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* * Hourglass of Evil Hour
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* * Bow of Sharpshooter
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* * Armor of the Damned
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### ADVENTURE MAP:
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* Creatures now guard surrounding tiles
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* New adventura map spells supported:
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** Summon Boat
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** Scuttle Boat
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** Dimension Door
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** Fly
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** Water walk
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* * Summon Boat
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* * Scuttle Boat
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* * Dimension Door
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||||
* * Fly
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||||
* * Water walk
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||||
|
||||
### BATTLES:
|
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* A number of new creature abilities supported
|
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@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
### TOWNS:
|
||||
* Sending resources to other players by marketplace
|
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* Support for new town structures:
|
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** Lighthouse
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** Colossus
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||||
** Freelancer's Guild
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** Guardian Spirit
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** Necromancy Amplifier
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** Soul Prison
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* * Lighthouse
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* * Colossus
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* * Freelancer's Guild
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* * Guardian Spirit
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* * Necromancy Amplifier
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* * Soul Prison
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### OBJECTS:
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* New object supported:
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** Freelancer's Guild
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** Trading Post
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** War Machine Factory
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* * Freelancer's Guild
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* * Trading Post
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* * War Machine Factory
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# 0.75 -> 0.8 (Mar 01 2010)
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|
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@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
|
||||
|
||||
### TOWNS:
|
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* new town structures supported:
|
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** Ballista Yard
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** Blood Obelisk
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** Brimstone Clouds
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** Dwarven Treasury
|
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** Fountain of Fortune
|
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** Glyphs of Fear
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** Mystic Pond
|
||||
** Thieves Guild
|
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** Special Grail functionalities for Dungeon, Stronghold and Fortress
|
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* * Ballista Yard
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* * Blood Obelisk
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||||
* * Brimstone Clouds
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||||
* * Dwarven Treasury
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||||
* * Fountain of Fortune
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||||
* * Glyphs of Fear
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||||
* * Mystic Pond
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||||
* * Thieves Guild
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||||
* * Special Grail functionalities for Dungeon, Stronghold and Fortress
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||||
|
||||
### OBJECTS:
|
||||
* New objects supported:
|
||||
** Border gate
|
||||
** Den of Thieves
|
||||
** Lighthouse
|
||||
** Obelisk
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** Quest Guard
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** Seer hut
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||||
* * Border gate
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||||
* * Den of Thieves
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||||
* * Lighthouse
|
||||
* * Obelisk
|
||||
* * Quest Guard
|
||||
* * Seer hut
|
||||
|
||||
A lot of of various bugfixes and improvements:
|
||||
http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
|
||||
### TOWNS:
|
||||
* new special town structures supported:
|
||||
** Academy of Battle Scholars
|
||||
** Cage of Warlords
|
||||
** Mana Vortex
|
||||
** Stables
|
||||
** Skyship (revealing entire map only)
|
||||
* * Academy of Battle Scholars
|
||||
* * Cage of Warlords
|
||||
* * Mana Vortex
|
||||
* * Stables
|
||||
* * Skyship (revealing entire map only)
|
||||
|
||||
### OBJECTS:
|
||||
* External dwellings increase town growth
|
||||
@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* obstacles and units should be printed in better order (not tested)
|
||||
* fixed armageddon animation
|
||||
* new spells supported:
|
||||
** Anti-Magic
|
||||
** Cure
|
||||
** Resurrection
|
||||
** Animate Dead
|
||||
** Counterstrike
|
||||
** Berserk
|
||||
** Hypnotize
|
||||
** Blind
|
||||
** Fire Elemental
|
||||
** Earth Elemental
|
||||
** Water Elemental
|
||||
** Air Elemental
|
||||
** Remove obstacle
|
||||
* * Anti-Magic
|
||||
* * Cure
|
||||
* * Resurrection
|
||||
* * Animate Dead
|
||||
* * Counterstrike
|
||||
* * Berserk
|
||||
* * Hypnotize
|
||||
* * Blind
|
||||
* * Fire Elemental
|
||||
* * Earth Elemental
|
||||
* * Water Elemental
|
||||
* * Air Elemental
|
||||
* * Remove obstacle
|
||||
|
||||
### TOWNS:
|
||||
* enemy castle can be taken over
|
||||
@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* heroes available in tavern should be always different
|
||||
* ship bought in town will be correctly placed
|
||||
* new special town structures supported:
|
||||
** Lookout Tower
|
||||
** Temple of Valhalla
|
||||
** Wall of Knowledge
|
||||
** Order of Fire
|
||||
* * Lookout Tower
|
||||
* * Temple of Valhalla
|
||||
* * Wall of Knowledge
|
||||
* * Order of Fire
|
||||
|
||||
### HERO WINDOW:
|
||||
* war machines cannot be unequiped
|
||||
@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
### OBJECTS:
|
||||
* fixed pairing Subterranean Gates
|
||||
* New objects supported:
|
||||
** Borderguard & Keymaster Tent
|
||||
** Cartographer
|
||||
** Creature banks
|
||||
** Eye of the Magi & Hut of the Magi
|
||||
** Garrison
|
||||
** Stables
|
||||
** Pandora Box
|
||||
** Pyramid
|
||||
* * Borderguard & Keymaster Tent
|
||||
* * Cartographer
|
||||
* * Creature banks
|
||||
* * Eye of the Magi & Hut of the Magi
|
||||
* * Garrison
|
||||
* * Stables
|
||||
* * Pandora Box
|
||||
* * Pyramid
|
||||
|
||||
# 0.72 -> 0.73 (Aug 01 2009)
|
||||
|
||||
@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* non-living and undead creatures have now always 0 morale
|
||||
* displaying luck effect animation
|
||||
* support for battleground overlays:
|
||||
** cursed ground
|
||||
** magic plains
|
||||
** fiery fields
|
||||
** rock lands
|
||||
** magic clouds
|
||||
** lucid pools
|
||||
** holy ground
|
||||
** clover field
|
||||
** evil fog
|
||||
* * cursed ground
|
||||
* * magic plains
|
||||
* * fiery fields
|
||||
* * rock lands
|
||||
* * magic clouds
|
||||
* * lucid pools
|
||||
* * holy ground
|
||||
* * clover field
|
||||
* * evil fog
|
||||
|
||||
### TOWNS:
|
||||
* fixes for horde buildings
|
||||
@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* fixed crash with flaggable building next to map edge
|
||||
* fixed some descriptions for events
|
||||
* New objects supported:
|
||||
** Buoy
|
||||
** Creature Generators
|
||||
** Flotsam
|
||||
** Mermaid
|
||||
** Ocean bottle
|
||||
** Sea Chest
|
||||
** Shipwreck Survivor
|
||||
** Shipyard
|
||||
** Sirens
|
||||
* * Buoy
|
||||
* * Creature Generators
|
||||
* * Flotsam
|
||||
* * Mermaid
|
||||
* * Ocean bottle
|
||||
* * Sea Chest
|
||||
* * Shipwreck Survivor
|
||||
* * Shipyard
|
||||
* * Sirens
|
||||
|
||||
# 0.71 -> 0.72 (Jun 1 2009)
|
||||
|
||||
@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
||||
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
||||
* new spells:
|
||||
** frost ring
|
||||
** fireball
|
||||
** inferno
|
||||
** meteor shower
|
||||
** death ripple
|
||||
** destroy undead
|
||||
** dispel
|
||||
** armageddon
|
||||
** disrupting ray
|
||||
** protection from air
|
||||
** protection from fire
|
||||
** protection from water
|
||||
** protection from earth
|
||||
** precision
|
||||
** slayer
|
||||
* * frost ring
|
||||
* * fireball
|
||||
* * inferno
|
||||
* * meteor shower
|
||||
* * death ripple
|
||||
* * destroy undead
|
||||
* * dispel
|
||||
* * armageddon
|
||||
* * disrupting ray
|
||||
* * protection from air
|
||||
* * protection from fire
|
||||
* * protection from water
|
||||
* * protection from earth
|
||||
* * precision
|
||||
* * slayer
|
||||
|
||||
### TOWNS:
|
||||
* resting in town with mage guild will replenih all the mana points
|
||||
@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* blocked "save" command during battle
|
||||
* spellbook displays only spells known by Hero
|
||||
* New spells supported:
|
||||
** Mirth
|
||||
** Sorrow
|
||||
** Fortune
|
||||
** Misfortune
|
||||
* * Mirth
|
||||
* * Sorrow
|
||||
* * Fortune
|
||||
* * Misfortune
|
||||
|
||||
### TOWN INTERFACE:
|
||||
* cannot build more than one capitol
|
||||
@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* windmill gives 500 gold only during first week ever (not every month)
|
||||
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
||||
* New objects supported:
|
||||
** Prison
|
||||
** Magic Well
|
||||
** Faerie Ring
|
||||
** Swan Pond
|
||||
** Idol of Fortune
|
||||
** Fountain of Fortune
|
||||
** Rally Flag
|
||||
** Oasis
|
||||
** Temple
|
||||
** Watering Hole
|
||||
** Fountain of Youth
|
||||
** support for Redwood Observatory
|
||||
** support for Shrine of Magic Incantation / Gesture / Thought
|
||||
** support for Sign / Ocean Bottle
|
||||
* * Prison
|
||||
* * Magic Well
|
||||
* * Faerie Ring
|
||||
* * Swan Pond
|
||||
* * Idol of Fortune
|
||||
* * Fountain of Fortune
|
||||
* * Rally Flag
|
||||
* * Oasis
|
||||
* * Temple
|
||||
* * Watering Hole
|
||||
* * Fountain of Youth
|
||||
* * support for Redwood Observatory
|
||||
* * support for Shrine of Magic Incantation / Gesture / Thought
|
||||
* * support for Sign / Ocean Bottle
|
||||
|
||||
### AI PLAYER:
|
||||
* Minor improvements and fixes.
|
||||
@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* battle console displays notifications about wait/defend commands
|
||||
* several reported bugs fixed
|
||||
* new spells supported:
|
||||
** Haste
|
||||
** lightning bolt
|
||||
** ice bolt
|
||||
** slow
|
||||
** implosion
|
||||
** forgetfulness
|
||||
** shield
|
||||
** air shield
|
||||
** bless
|
||||
** curse
|
||||
** bloodlust
|
||||
** weakness
|
||||
** stone skin
|
||||
** prayer
|
||||
** frenzy
|
||||
* * Haste
|
||||
* * lightning bolt
|
||||
* * ice bolt
|
||||
* * slow
|
||||
* * implosion
|
||||
* * forgetfulness
|
||||
* * shield
|
||||
* * air shield
|
||||
* * bless
|
||||
* * curse
|
||||
* * bloodlust
|
||||
* * weakness
|
||||
* * stone skin
|
||||
* * prayer
|
||||
* * frenzy
|
||||
|
||||
### AI PLAYER:
|
||||
* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
||||
@ -1315,14 +1315,14 @@ And a lot of minor fixes
|
||||
* many minor improvements
|
||||
|
||||
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
||||
** woggaladriel -> vcmiainur
|
||||
** wogoliphaunt -> vcminoldor
|
||||
** wogshadowfax -> vcminahar
|
||||
** wogeyeofsauron -> vcmieagles
|
||||
** wogisengard -> vcmiformenos
|
||||
** wogsaruman -> vcmiistari
|
||||
** wogpathofthedead -> vcmiangband
|
||||
** woggandalfwhite -> vcmiglorfindel
|
||||
* * woggaladriel -> vcmiainur
|
||||
* * wogoliphaunt -> vcminoldor
|
||||
* * wogshadowfax -> vcminahar
|
||||
* * wogeyeofsauron -> vcmieagles
|
||||
* * wogisengard -> vcmiformenos
|
||||
* * wogsaruman -> vcmiistari
|
||||
* * wogpathofthedead -> vcmiangband
|
||||
* * woggandalfwhite -> vcmiglorfindel
|
||||
|
||||
### ADVENTURE INTERFACE:
|
||||
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|
||||
|
Loading…
Reference in New Issue
Block a user