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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix formatting of list inside another list

This commit is contained in:
Ivan Savenko 2023-01-27 13:24:13 +02:00
parent aef4cb3c71
commit 94e7293eec

View File

@ -74,20 +74,20 @@
* Lodestar Grail implemented
* Fixed Gargoyles immunity
* New bonuses:
** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
** TRANSMUTATION - "WoG werewolf"-like ability
** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
** RANGED_RETALIATION - allows ranged counterattack
** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
** MANUAL_CONTROL - grant manual control over war machine
** WIDE_BREATH - melee creature attacks affect many nearby hexes
** FIRST_STRIKE - creature counterattacks before attack if possible
** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
** DESTRUCTION - creature ability for killing extra units after hit, configurable
* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
* * TRANSMUTATION - "WoG werewolf"-like ability
* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
* * RANGED_RETALIATION - allows ranged counterattack
* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
* * MANUAL_CONTROL - grant manual control over war machine
* * WIDE_BREATH - melee creature attacks affect many nearby hexes
* * FIRST_STRIKE - creature counterattacks before attack if possible
* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
* * DESTRUCTION - creature ability for killing extra units after hit, configurable
### MULTIPLAYER:
* Loading support. Save from single client could be used to load all clients.
@ -106,13 +106,13 @@
* Added bonus limiters: alignment, faction and terrain
* Supported new terrains, new battlefields, custom water and rock terrains
* Following special buildings becomes available in the fan towns:
** attackVisitingBonus
** defenceVisitingBonus
** spellPowerVisitingBonus
** knowledgeVisitingBonus
** experienceVisitingBonus
** lighthouse
** treasury
* * attackVisitingBonus
* * defenceVisitingBonus
* * spellPowerVisitingBonus
* * knowledgeVisitingBonus
* * experienceVisitingBonus
* * lighthouse
* * treasury
### SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
@ -159,16 +159,16 @@
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
** Angel Wings
** Boots of Levitation
* * Angel Wings
* * Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
** vcmiglaurung - gives 5000 crystal dragons into each slot
** vcmiungoliant - conceal fog of war for current player
* * vcmiglaurung - gives 5000 crystal dragons into each slot
* * vcmiungoliant - conceal fog of war for current player
* New console commands:
** gosolo - AI take control over human players and vice versa
** controlai - give control of one or all AIs to player
** set hideSystemMessages on/off - supress server messages in chat
* * gosolo - AI take control over human players and vice versa
* * controlai - give control of one or all AIs to player
* * set hideSystemMessages on/off - supress server messages in chat
### BATTLES:
* Drawbridge mechanics implemented (animation still missing)
@ -205,11 +205,11 @@
### SPELLS:
* New spells handled:
** Earthquake
** View Air
** View Earth
** Visions
** Disguise
* * Earthquake
* * View Air
* * View Earth
* * Visions
* * Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
@ -230,11 +230,11 @@
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
** VCMI can now be compiled with SDL2
** Movies will use ffmpeg library
** change boost::bind to std::bind
** removed boost::asign
** Updated FuzzyLite to 5.0
* * VCMI can now be compiled with SDL2
* * Movies will use ffmpeg library
* * change boost::bind to std::bind
* * removed boost::asign
* * Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
### ADVENTURE AI:
@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* VCMI will not crash if building selection area is smaller than def
* Detection of transparency on selection area is closer to H3
* Improved handling buildings with mode "auto":
** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
** transitive dependencies are handled (A makes B build, and B makes C and D)
* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
* * transitive dependencies are handled (A makes B build, and B makes C and D)
### SOUND:
* Added missing WoG creature sounds (from Kuririn).
@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
** mind immunity handled by config
** direct damage immunity handled by config
** immunity icon configurable
** removed mind_spell flag
* * mind immunity handled by config
* * direct damage immunity handled by config
* * immunity icon configurable
* * removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Simplified mod structure. Mods from 0.9 will not be compatible.
* Mods can be turned on and off in config/modSettings.json file
* Support for new factions, including:
** New towns
** New hero classes
** New heroes
** New town-related external dwellings
* * New towns
* * New hero classes
* * New heroes
* * New town-related external dwellings
* Support for new artifact, including combined, commander and stack artifacts
* Extended configuration options
** All game objects are referenced by string identifiers
** Subtype resolution for bonuses
* * All game objects are referenced by string identifiers
* * Subtype resolution for bonuses
### BATTLES:
* Support for "enchanted" WoG ability
@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Fixed and simplified Teleport casting
* Fixed Remove Obstacle spell
* New spells supported:
** Chain Lightning
** Fire Wall
** Force Field
** Land Mine
** Quicksands
** Sacrifice
* * Chain Lightning
* * Fire Wall
* * Force Field
* * Land Mine
* * Quicksands
* * Sacrifice
### TOWNS:
* T in castle window will open a tavern window (if available)
@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### BATTLES:
* All attacked hexes will be highlighted
* New combat abilities supported:
** Spell Resistance aura
** Random spellcaster (Genies)
** Mana channeling
** Daemon summoning
** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
** Fear
** Fearless
** No wall penalty
** Enchanter
** Bind
** Dispell helpful spells
* * Spell Resistance aura
* * Random spellcaster (Genies)
* * Mana channeling
* * Daemon summoning
* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
* * Fear
* * Fearless
* * No wall penalty
* * Enchanter
* * Bind
* * Dispell helpful spells
# 0.85 -> 0.86 (Sep 01 2011)
@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* converted many config files to JSON
* .tga file support
* New artifacts supported
** Admiral's Hat
** Statue of Legion
** Titan's Thunder
* * Admiral's Hat
* * Statue of Legion
* * Titan's Thunder
### BATTLES:
* Correct handling of siege obstacles
* Catapult animation
* New combat abilities supported
** Dragon Breath
** Three-headed Attack
** Attack all around
** Death Cloud / Fireball area attack
** Death Blow
** Lightning Strike
** Rebirth
* * Dragon Breath
* * Three-headed Attack
* * Attack all around
* * Death Cloud / Fireball area attack
* * Death Blow
* * Lightning Strike
* * Rebirth
* New WoG abilities supported
** Defense Bonus
** Cast before attack
** Immunity to direct damage spells
* * Defense Bonus
* * Cast before attack
* * Immunity to direct damage spells
* New spells supported
** Magic Mirror
** Titan's Lightning Bolt
* * Magic Mirror
* * Titan's Lightning Bolt
# 0.84 -> 0.85 (Jun 01 2011)
@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Support for stack experience
* Implemented original campaign selection screens
* New artifacts supported:
** Statesman's Medal
** Diplomat's Ring
** Ambassador's Sash
* * Statesman's Medal
* * Diplomat's Ring
* * Ambassador's Sash
### TOWNS:
* Implemented animation for new town buildings
@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Bonus system has been rewritten
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
* New artifacts supported:
** Angellic Alliance
** Bird of Perception
** Emblem of Cognizance
** Spell Scroll
** Stoic Watchman
* * Angellic Alliance
* * Bird of Perception
* * Emblem of Cognizance
* * Spell Scroll
* * Stoic Watchman
### BATTLES:
* Better animations handling
@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### HERO:
* New secondary skills supported:
** Artillery
** Eagle Eye
** Tactics
* * Artillery
* * Eagle Eye
* * Tactics
### AI PLAYER:
* new AI leading neutral creatures in combat, slightly better then previous
@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Mostly done pregame for MP games (temporarily only for local clients)
* Support for 16bpp displays
* Campaigns:
** support for building bonus
** moving to next map after victory
* * support for building bonus
* * moving to next map after victory
* Town Portal supported
* Vial of Dragon Blood and Statue of Legion supported
@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* Some of the starting bonuses in campaigns are supported
* It's possible to select difficulty level of mission in campaign
* new cheat codes:
** vcmisilmaril - player wins
** vcmimelkor - player loses
* * vcmisilmaril - player wins
* * vcmimelkor - player loses
### ADVENTURE MAP:
* Neutral armies growth implemented (10% weekly)
@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### HERO:
* Learning secondary skill supported.
* Most of hero specialities are supported, including:
** Creature specialities (progressive, fixed, Sir Mullich)
** Spell damage specialities (Deemer), fixed bonus (Ciele)
** Secondary skill bonuses
** Creature Upgrades (Gelu)
** Resorce generation
** Starting Skill (Adrienne)
* * Creature specialities (progressive, fixed, Sir Mullich)
* * Spell damage specialities (Deemer), fixed bonus (Ciele)
* * Secondary skill bonuses
* * Creature Upgrades (Gelu)
* * Resorce generation
* * Starting Skill (Adrienne)
### TOWNS:
* Support for new town structures:
** Artifact Merchant
** Aurora Borealis
** Castle Gates
** Magic University
** Portal of Summoning
** Skeleton transformer
** Veil of Darkness
* * Artifact Merchant
* * Aurora Borealis
* * Castle Gates
* * Magic University
* * Portal of Summoning
* * Skeleton transformer
* * Veil of Darkness
### OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
* New object supported:
** Abandoned Mine
** Altar of Sacrifice
** Black Market
** Cover of Darkness
** Hill Fort
** Refugee Camp
** Sanctuary
** Tavern
** University
** Whirlpool
* * Abandoned Mine
* * Altar of Sacrifice
* * Black Market
* * Cover of Darkness
* * Hill Fort
* * Refugee Camp
* * Sanctuary
* * Tavern
* * University
* * Whirlpool
# 0.8 -> 0.81 (Jun 01 2010)
@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
* It's possible to start campaign
* Support for build grail victory condition
* New artifacts supported:
** Angel's Wings
** Boots of levitation
** Orb of Vulnerability
** Ammo cart
** Golden Bow
** Hourglass of Evil Hour
** Bow of Sharpshooter
** Armor of the Damned
* * Angel's Wings
* * Boots of levitation
* * Orb of Vulnerability
* * Ammo cart
* * Golden Bow
* * Hourglass of Evil Hour
* * Bow of Sharpshooter
* * Armor of the Damned
### ADVENTURE MAP:
* Creatures now guard surrounding tiles
* New adventura map spells supported:
** Summon Boat
** Scuttle Boat
** Dimension Door
** Fly
** Water walk
* * Summon Boat
* * Scuttle Boat
* * Dimension Door
* * Fly
* * Water walk
### BATTLES:
* A number of new creature abilities supported
@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### TOWNS:
* Sending resources to other players by marketplace
* Support for new town structures:
** Lighthouse
** Colossus
** Freelancer's Guild
** Guardian Spirit
** Necromancy Amplifier
** Soul Prison
* * Lighthouse
* * Colossus
* * Freelancer's Guild
* * Guardian Spirit
* * Necromancy Amplifier
* * Soul Prison
### OBJECTS:
* New object supported:
** Freelancer's Guild
** Trading Post
** War Machine Factory
* * Freelancer's Guild
* * Trading Post
* * War Machine Factory
# 0.75 -> 0.8 (Mar 01 2010)
@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
### TOWNS:
* new town structures supported:
** Ballista Yard
** Blood Obelisk
** Brimstone Clouds
** Dwarven Treasury
** Fountain of Fortune
** Glyphs of Fear
** Mystic Pond
** Thieves Guild
** Special Grail functionalities for Dungeon, Stronghold and Fortress
* * Ballista Yard
* * Blood Obelisk
* * Brimstone Clouds
* * Dwarven Treasury
* * Fountain of Fortune
* * Glyphs of Fear
* * Mystic Pond
* * Thieves Guild
* * Special Grail functionalities for Dungeon, Stronghold and Fortress
### OBJECTS:
* New objects supported:
** Border gate
** Den of Thieves
** Lighthouse
** Obelisk
** Quest Guard
** Seer hut
* * Border gate
* * Den of Thieves
* * Lighthouse
* * Obelisk
* * Quest Guard
* * Seer hut
A lot of of various bugfixes and improvements:
http://bugs.vcmi.eu/changelog_page.php?version_id=14
@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
### TOWNS:
* new special town structures supported:
** Academy of Battle Scholars
** Cage of Warlords
** Mana Vortex
** Stables
** Skyship (revealing entire map only)
* * Academy of Battle Scholars
* * Cage of Warlords
* * Mana Vortex
* * Stables
* * Skyship (revealing entire map only)
### OBJECTS:
* External dwellings increase town growth
@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* obstacles and units should be printed in better order (not tested)
* fixed armageddon animation
* new spells supported:
** Anti-Magic
** Cure
** Resurrection
** Animate Dead
** Counterstrike
** Berserk
** Hypnotize
** Blind
** Fire Elemental
** Earth Elemental
** Water Elemental
** Air Elemental
** Remove obstacle
* * Anti-Magic
* * Cure
* * Resurrection
* * Animate Dead
* * Counterstrike
* * Berserk
* * Hypnotize
* * Blind
* * Fire Elemental
* * Earth Elemental
* * Water Elemental
* * Air Elemental
* * Remove obstacle
### TOWNS:
* enemy castle can be taken over
@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* heroes available in tavern should be always different
* ship bought in town will be correctly placed
* new special town structures supported:
** Lookout Tower
** Temple of Valhalla
** Wall of Knowledge
** Order of Fire
* * Lookout Tower
* * Temple of Valhalla
* * Wall of Knowledge
* * Order of Fire
### HERO WINDOW:
* war machines cannot be unequiped
@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
### OBJECTS:
* fixed pairing Subterranean Gates
* New objects supported:
** Borderguard & Keymaster Tent
** Cartographer
** Creature banks
** Eye of the Magi & Hut of the Magi
** Garrison
** Stables
** Pandora Box
** Pyramid
* * Borderguard & Keymaster Tent
* * Cartographer
* * Creature banks
* * Eye of the Magi & Hut of the Magi
* * Garrison
* * Stables
* * Pandora Box
* * Pyramid
# 0.72 -> 0.73 (Aug 01 2009)
@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* non-living and undead creatures have now always 0 morale
* displaying luck effect animation
* support for battleground overlays:
** cursed ground
** magic plains
** fiery fields
** rock lands
** magic clouds
** lucid pools
** holy ground
** clover field
** evil fog
* * cursed ground
* * magic plains
* * fiery fields
* * rock lands
* * magic clouds
* * lucid pools
* * holy ground
* * clover field
* * evil fog
### TOWNS:
* fixes for horde buildings
@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* fixed crash with flaggable building next to map edge
* fixed some descriptions for events
* New objects supported:
** Buoy
** Creature Generators
** Flotsam
** Mermaid
** Ocean bottle
** Sea Chest
** Shipwreck Survivor
** Shipyard
** Sirens
* * Buoy
* * Creature Generators
* * Flotsam
* * Mermaid
* * Ocean bottle
* * Sea Chest
* * Shipwreck Survivor
* * Shipyard
* * Sirens
# 0.71 -> 0.72 (Jun 1 2009)
@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* new spells:
** frost ring
** fireball
** inferno
** meteor shower
** death ripple
** destroy undead
** dispel
** armageddon
** disrupting ray
** protection from air
** protection from fire
** protection from water
** protection from earth
** precision
** slayer
* * frost ring
* * fireball
* * inferno
* * meteor shower
* * death ripple
* * destroy undead
* * dispel
* * armageddon
* * disrupting ray
* * protection from air
* * protection from fire
* * protection from water
* * protection from earth
* * precision
* * slayer
### TOWNS:
* resting in town with mage guild will replenih all the mana points
@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* blocked "save" command during battle
* spellbook displays only spells known by Hero
* New spells supported:
** Mirth
** Sorrow
** Fortune
** Misfortune
* * Mirth
* * Sorrow
* * Fortune
* * Misfortune
### TOWN INTERFACE:
* cannot build more than one capitol
@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* windmill gives 500 gold only during first week ever (not every month)
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
* New objects supported:
** Prison
** Magic Well
** Faerie Ring
** Swan Pond
** Idol of Fortune
** Fountain of Fortune
** Rally Flag
** Oasis
** Temple
** Watering Hole
** Fountain of Youth
** support for Redwood Observatory
** support for Shrine of Magic Incantation / Gesture / Thought
** support for Sign / Ocean Bottle
* * Prison
* * Magic Well
* * Faerie Ring
* * Swan Pond
* * Idol of Fortune
* * Fountain of Fortune
* * Rally Flag
* * Oasis
* * Temple
* * Watering Hole
* * Fountain of Youth
* * support for Redwood Observatory
* * support for Shrine of Magic Incantation / Gesture / Thought
* * support for Sign / Ocean Bottle
### AI PLAYER:
* Minor improvements and fixes.
@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* battle console displays notifications about wait/defend commands
* several reported bugs fixed
* new spells supported:
** Haste
** lightning bolt
** ice bolt
** slow
** implosion
** forgetfulness
** shield
** air shield
** bless
** curse
** bloodlust
** weakness
** stone skin
** prayer
** frenzy
* * Haste
* * lightning bolt
* * ice bolt
* * slow
* * implosion
* * forgetfulness
* * shield
* * air shield
* * bless
* * curse
* * bloodlust
* * weakness
* * stone skin
* * prayer
* * frenzy
### AI PLAYER:
* Genius AI (first VCMI AI) will control computer creatures during the combat.
@ -1315,14 +1315,14 @@ And a lot of minor fixes
* many minor improvements
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
** woggaladriel -> vcmiainur
** wogoliphaunt -> vcminoldor
** wogshadowfax -> vcminahar
** wogeyeofsauron -> vcmieagles
** wogisengard -> vcmiformenos
** wogsaruman -> vcmiistari
** wogpathofthedead -> vcmiangband
** woggandalfwhite -> vcmiglorfindel
* * woggaladriel -> vcmiainur
* * wogoliphaunt -> vcminoldor
* * wogshadowfax -> vcminahar
* * wogeyeofsauron -> vcmieagles
* * wogisengard -> vcmiformenos
* * wogsaruman -> vcmiistari
* * wogpathofthedead -> vcmiangband
* * woggandalfwhite -> vcmiglorfindel
### ADVENTURE INTERFACE:
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one