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	Fix formatting of list inside another list
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							| @@ -74,20 +74,20 @@ | ||||
| * Lodestar Grail implemented | ||||
| * Fixed Gargoyles immunity | ||||
| * New bonuses: | ||||
| ** SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3 | ||||
| ** TRANSMUTATION - "WoG werewolf"-like ability | ||||
| ** SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension | ||||
| ** CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so | ||||
| ** RANGED_RETALIATION - allows ranged counterattack | ||||
| ** BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack | ||||
| ** SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills | ||||
| ** MANUAL_CONTROL - grant manual control over war machine | ||||
| ** WIDE_BREATH - melee creature attacks affect many nearby hexes | ||||
| ** FIRST_STRIKE - creature counterattacks before attack if possible | ||||
| ** SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future) | ||||
| ** SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes | ||||
| ** BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this | ||||
| ** DESTRUCTION - creature ability for killing extra units after hit, configurable | ||||
| * * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3 | ||||
| * * TRANSMUTATION - "WoG werewolf"-like ability | ||||
| * * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension | ||||
| * * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so | ||||
| * * RANGED_RETALIATION - allows ranged counterattack | ||||
| * * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack | ||||
| * * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills | ||||
| * * MANUAL_CONTROL - grant manual control over war machine | ||||
| * * WIDE_BREATH - melee creature attacks affect many nearby hexes | ||||
| * * FIRST_STRIKE - creature counterattacks before attack if possible | ||||
| * * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future) | ||||
| * * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes | ||||
| * * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this | ||||
| * * DESTRUCTION - creature ability for killing extra units after hit, configurable | ||||
|  | ||||
| ### MULTIPLAYER: | ||||
| * Loading support. Save from single client could be used to load all clients. | ||||
| @@ -106,13 +106,13 @@ | ||||
| * Added bonus limiters: alignment, faction and terrain | ||||
| * Supported new terrains, new battlefields, custom water and rock terrains | ||||
| * Following special buildings becomes available in the fan towns: | ||||
| ** attackVisitingBonus | ||||
| ** defenceVisitingBonus | ||||
| ** spellPowerVisitingBonus | ||||
| ** knowledgeVisitingBonus | ||||
| ** experienceVisitingBonus | ||||
| ** lighthouse | ||||
| ** treasury | ||||
| * * attackVisitingBonus | ||||
| * * defenceVisitingBonus | ||||
| * * spellPowerVisitingBonus | ||||
| * * knowledgeVisitingBonus | ||||
| * * experienceVisitingBonus | ||||
| * * lighthouse | ||||
| * * treasury | ||||
|  | ||||
| ### SOUND: | ||||
| * Fixed many mising or wrong pickup and visit sounds for map objects | ||||
| @@ -159,16 +159,16 @@ | ||||
| * Nomads will remove Sand movement penalty from army | ||||
| * Flying and water walking is now supported in pathfinder | ||||
| * New artifacts supported | ||||
| ** Angel Wings | ||||
| ** Boots of Levitation | ||||
| * * Angel Wings | ||||
| * * Boots of Levitation | ||||
| * Implemented rumors in tavern window | ||||
| * New cheat codes: | ||||
| ** vcmiglaurung - gives 5000 crystal dragons into each slot | ||||
| ** vcmiungoliant - conceal fog of war for current player | ||||
| * * vcmiglaurung - gives 5000 crystal dragons into each slot | ||||
| * * vcmiungoliant - conceal fog of war for current player | ||||
| * New console commands: | ||||
| ** gosolo - AI take control over human players and vice versa | ||||
| ** controlai - give control of one or all AIs to player | ||||
| ** set hideSystemMessages on/off - supress server messages in chat | ||||
| * * gosolo - AI take control over human players and vice versa | ||||
| * * controlai - give control of one or all AIs to player | ||||
| * * set hideSystemMessages on/off - supress server messages in chat | ||||
|  | ||||
| ### BATTLES: | ||||
| * Drawbridge mechanics implemented (animation still missing) | ||||
| @@ -205,11 +205,11 @@ | ||||
|  | ||||
| ### SPELLS: | ||||
| * New spells handled: | ||||
| ** Earthquake | ||||
| ** View Air | ||||
| ** View Earth | ||||
| ** Visions | ||||
| ** Disguise | ||||
| * * Earthquake | ||||
| * * View Air | ||||
| * * View Earth | ||||
| * * Visions | ||||
| * * Disguise | ||||
| * Implemented CURE spell negative dispell effect | ||||
| * Added LOCATION target for spells castable on any hex with new target modifiers | ||||
|  | ||||
| @@ -230,11 +230,11 @@ | ||||
| * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves' | ||||
| * (linux) | ||||
| * Changes in used librries: | ||||
| ** VCMI can now be compiled with SDL2 | ||||
| ** Movies will use ffmpeg library | ||||
| ** change boost::bind to std::bind  | ||||
| ** removed boost::asign  | ||||
| ** Updated FuzzyLite to 5.0  | ||||
| * * VCMI can now be compiled with SDL2 | ||||
| * * Movies will use ffmpeg library | ||||
| * * change boost::bind to std::bind  | ||||
| * * removed boost::asign  | ||||
| * * Updated FuzzyLite to 5.0  | ||||
| * Multiplayer load support was implemented through command-line options | ||||
|  | ||||
| ### ADVENTURE AI: | ||||
| @@ -409,8 +409,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * VCMI will not crash if building selection area is smaller than def | ||||
| * Detection of transparency on selection area is closer to H3 | ||||
| * Improved handling buildings with mode "auto": | ||||
| ** they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on) | ||||
| ** transitive dependencies are handled (A makes B build, and B makes C and D) | ||||
| * * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on) | ||||
| * * transitive dependencies are handled (A makes B build, and B makes C and D) | ||||
|  | ||||
| ### SOUND: | ||||
| * Added missing WoG creature sounds (from Kuririn). | ||||
| @@ -440,10 +440,10 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT". | ||||
| * Moat damage configurable | ||||
| * More config options for spells: | ||||
| ** mind immunity handled by config | ||||
| ** direct damage immunity handled by config | ||||
| ** immunity icon configurable | ||||
| ** removed mind_spell flag  | ||||
| * * mind immunity handled by config | ||||
| * * direct damage immunity handled by config | ||||
| * * immunity icon configurable | ||||
| * * removed mind_spell flag  | ||||
| * creature config use string ids now.  | ||||
| * support for string subtype id in short bonus format | ||||
| * primary skill identifiers for bonuses | ||||
| @@ -460,14 +460,14 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Simplified mod structure. Mods from 0.9 will not be compatible. | ||||
| * Mods can be turned on and off in config/modSettings.json file | ||||
| * Support for new factions, including: | ||||
| ** New towns | ||||
| ** New hero classes | ||||
| ** New heroes | ||||
| ** New town-related external dwellings | ||||
| * * New towns | ||||
| * * New hero classes | ||||
| * * New heroes | ||||
| * * New town-related external dwellings | ||||
| * Support for new artifact, including combined, commander and stack artifacts | ||||
| * Extended configuration options | ||||
| ** All game objects are referenced by string identifiers | ||||
| ** Subtype resolution for bonuses | ||||
| * * All game objects are referenced by string identifiers | ||||
| * * Subtype resolution for bonuses | ||||
|  | ||||
| ### BATTLES: | ||||
| * Support for "enchanted" WoG ability | ||||
| @@ -547,12 +547,12 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Fixed and simplified Teleport casting | ||||
| * Fixed Remove Obstacle spell | ||||
| * New spells supported: | ||||
| ** Chain Lightning | ||||
| ** Fire Wall | ||||
| ** Force Field | ||||
| ** Land Mine | ||||
| ** Quicksands | ||||
| ** Sacrifice | ||||
| * * Chain Lightning | ||||
| * * Fire Wall | ||||
| * * Force Field | ||||
| * * Land Mine | ||||
| * * Quicksands | ||||
| * * Sacrifice | ||||
|  | ||||
| ### TOWNS: | ||||
| * T in castle window will open a tavern window (if available) | ||||
| @@ -592,17 +592,17 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| ### BATTLES: | ||||
| * All attacked hexes will be highlighted | ||||
| * New combat abilities supported: | ||||
| ** Spell Resistance aura | ||||
| ** Random spellcaster (Genies) | ||||
| ** Mana channeling | ||||
| ** Daemon summoning | ||||
| ** Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon) | ||||
| ** Fear | ||||
| ** Fearless | ||||
| ** No wall penalty | ||||
| ** Enchanter | ||||
| ** Bind | ||||
| ** Dispell helpful spells | ||||
| * * Spell Resistance aura | ||||
| * * Random spellcaster (Genies) | ||||
| * * Mana channeling | ||||
| * * Daemon summoning | ||||
| * * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon) | ||||
| * * Fear | ||||
| * * Fearless | ||||
| * * No wall penalty | ||||
| * * Enchanter | ||||
| * * Bind | ||||
| * * Dispell helpful spells | ||||
|  | ||||
| # 0.85 -> 0.86 (Sep 01 2011) | ||||
|  | ||||
| @@ -612,28 +612,28 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * converted many config files to JSON | ||||
| * .tga file support | ||||
| * New artifacts supported | ||||
| ** Admiral's Hat | ||||
| ** Statue of Legion | ||||
| ** Titan's Thunder | ||||
| * * Admiral's Hat | ||||
| * * Statue of Legion | ||||
| * * Titan's Thunder | ||||
|  | ||||
| ### BATTLES: | ||||
| * Correct handling of siege obstacles | ||||
| * Catapult animation | ||||
| * New combat abilities supported | ||||
| ** Dragon Breath | ||||
| ** Three-headed Attack | ||||
| ** Attack all around | ||||
| ** Death Cloud / Fireball area attack | ||||
| ** Death Blow | ||||
| ** Lightning Strike | ||||
| ** Rebirth | ||||
| * * Dragon Breath | ||||
| * * Three-headed Attack | ||||
| * * Attack all around | ||||
| * * Death Cloud / Fireball area attack | ||||
| * * Death Blow | ||||
| * * Lightning Strike | ||||
| * * Rebirth | ||||
| * New WoG abilities supported | ||||
| ** Defense Bonus | ||||
| ** Cast before attack | ||||
| ** Immunity to direct damage spells | ||||
| * * Defense Bonus | ||||
| * * Cast before attack | ||||
| * * Immunity to direct damage spells | ||||
| * New spells supported | ||||
| ** Magic Mirror | ||||
| ** Titan's Lightning Bolt | ||||
| * * Magic Mirror | ||||
| * * Titan's Lightning Bolt | ||||
|  | ||||
| # 0.84 -> 0.85 (Jun 01 2011) | ||||
|  | ||||
| @@ -641,9 +641,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Support for stack experience | ||||
| * Implemented original campaign selection screens | ||||
| * New artifacts supported: | ||||
| ** Statesman's Medal | ||||
| ** Diplomat's Ring | ||||
| ** Ambassador's Sash | ||||
| * * Statesman's Medal | ||||
| * * Diplomat's Ring | ||||
| * * Ambassador's Sash | ||||
|  | ||||
| ### TOWNS: | ||||
| * Implemented animation for new town buildings | ||||
| @@ -661,11 +661,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Bonus system has been rewritten | ||||
| * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles) | ||||
| * New artifacts supported: | ||||
| ** Angellic Alliance | ||||
| ** Bird of Perception | ||||
| ** Emblem of Cognizance | ||||
| ** Spell Scroll | ||||
| ** Stoic Watchman | ||||
| * * Angellic Alliance | ||||
| * * Bird of Perception | ||||
| * * Emblem of Cognizance | ||||
| * * Spell Scroll | ||||
| * * Stoic Watchman | ||||
|  | ||||
| ### BATTLES: | ||||
| * Better animations handling | ||||
| @@ -673,9 +673,9 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
|  | ||||
| ### HERO: | ||||
| * New secondary skills supported: | ||||
| ** Artillery | ||||
| ** Eagle Eye | ||||
| ** Tactics | ||||
| * * Artillery | ||||
| * * Eagle Eye | ||||
| * * Tactics | ||||
|  | ||||
| ### AI PLAYER: | ||||
| * new AI leading neutral creatures in combat, slightly better then previous | ||||
| @@ -688,8 +688,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Mostly done pregame for MP games (temporarily only for local clients) | ||||
| * Support for 16bpp displays | ||||
| * Campaigns: | ||||
| ** support for building bonus | ||||
| ** moving to next map after victory | ||||
| * * support for building bonus | ||||
| * * moving to next map after victory | ||||
| * Town Portal supported | ||||
| * Vial of Dragon Blood and Statue of Legion supported | ||||
|  | ||||
| @@ -709,8 +709,8 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * Some of the starting bonuses in campaigns are supported | ||||
| * It's possible to select difficulty level of mission in campaign | ||||
| * new cheat codes: | ||||
| ** vcmisilmaril - player wins | ||||
| ** vcmimelkor - player loses | ||||
| * * vcmisilmaril - player wins | ||||
| * * vcmimelkor - player loses | ||||
|  | ||||
| ### ADVENTURE MAP: | ||||
| * Neutral armies growth implemented (10% weekly) | ||||
| @@ -720,36 +720,36 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| ### HERO: | ||||
| * Learning secondary skill supported. | ||||
| * Most of hero specialities are supported, including: | ||||
| ** Creature specialities (progressive, fixed, Sir Mullich) | ||||
| ** Spell damage specialities (Deemer), fixed bonus (Ciele) | ||||
| ** Secondary skill bonuses | ||||
| ** Creature Upgrades (Gelu) | ||||
| ** Resorce generation | ||||
| ** Starting Skill (Adrienne) | ||||
| * * Creature specialities (progressive, fixed, Sir Mullich) | ||||
| * * Spell damage specialities (Deemer), fixed bonus (Ciele) | ||||
| * * Secondary skill bonuses | ||||
| * * Creature Upgrades (Gelu) | ||||
| * * Resorce generation | ||||
| * * Starting Skill (Adrienne) | ||||
|  | ||||
| ### TOWNS: | ||||
| * Support for new town structures: | ||||
| ** Artifact Merchant | ||||
| ** Aurora Borealis | ||||
| ** Castle Gates | ||||
| ** Magic University | ||||
| ** Portal of Summoning  | ||||
| ** Skeleton transformer | ||||
| ** Veil of Darkness | ||||
| * * Artifact Merchant | ||||
| * * Aurora Borealis | ||||
| * * Castle Gates | ||||
| * * Magic University | ||||
| * * Portal of Summoning  | ||||
| * * Skeleton transformer | ||||
| * * Veil of Darkness | ||||
|  | ||||
| ### OBJECTS: | ||||
| * Stables will now upgrade Cavaliers to Champions. | ||||
| * New object supported: | ||||
| ** Abandoned Mine | ||||
| ** Altar of Sacrifice | ||||
| ** Black Market | ||||
| ** Cover of Darkness | ||||
| ** Hill Fort | ||||
| ** Refugee Camp | ||||
| ** Sanctuary | ||||
| ** Tavern | ||||
| ** University | ||||
| ** Whirlpool | ||||
| * * Abandoned Mine | ||||
| * * Altar of Sacrifice | ||||
| * * Black Market | ||||
| * * Cover of Darkness | ||||
| * * Hill Fort | ||||
| * * Refugee Camp | ||||
| * * Sanctuary | ||||
| * * Tavern | ||||
| * * University | ||||
| * * Whirlpool | ||||
|  | ||||
| # 0.8 -> 0.81 (Jun 01 2010) | ||||
|  | ||||
| @@ -757,23 +757,23 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| * It's possible to start campaign | ||||
| * Support for build grail victory condition | ||||
| * New artifacts supported: | ||||
| ** Angel's Wings | ||||
| ** Boots of levitation | ||||
| ** Orb of Vulnerability | ||||
| ** Ammo cart | ||||
| ** Golden Bow | ||||
| ** Hourglass of Evil Hour | ||||
| ** Bow of Sharpshooter | ||||
| ** Armor of the Damned | ||||
| * * Angel's Wings | ||||
| * * Boots of levitation | ||||
| * * Orb of Vulnerability | ||||
| * * Ammo cart | ||||
| * * Golden Bow | ||||
| * * Hourglass of Evil Hour | ||||
| * * Bow of Sharpshooter | ||||
| * * Armor of the Damned | ||||
|  | ||||
| ### ADVENTURE MAP: | ||||
| * Creatures now guard surrounding tiles | ||||
| * New adventura map spells supported: | ||||
| ** Summon Boat | ||||
| ** Scuttle Boat  | ||||
| ** Dimension Door | ||||
| ** Fly | ||||
| ** Water walk | ||||
| * * Summon Boat | ||||
| * * Scuttle Boat  | ||||
| * * Dimension Door | ||||
| * * Fly | ||||
| * * Water walk | ||||
|  | ||||
| ### BATTLES: | ||||
| * A number of new creature abilities supported | ||||
| @@ -790,18 +790,18 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
| ### TOWNS: | ||||
| * Sending resources to other players by marketplace | ||||
| * Support for new town structures: | ||||
| ** Lighthouse | ||||
| ** Colossus | ||||
| ** Freelancer's Guild | ||||
| ** Guardian Spirit | ||||
| ** Necromancy Amplifier | ||||
| ** Soul Prison | ||||
| * * Lighthouse | ||||
| * * Colossus | ||||
| * * Freelancer's Guild | ||||
| * * Guardian Spirit | ||||
| * * Necromancy Amplifier | ||||
| * * Soul Prison | ||||
|  | ||||
| ### OBJECTS: | ||||
| * New object supported: | ||||
| ** Freelancer's Guild | ||||
| ** Trading Post | ||||
| ** War Machine Factory | ||||
| * * Freelancer's Guild | ||||
| * * Trading Post | ||||
| * * War Machine Factory | ||||
|  | ||||
| # 0.75 -> 0.8 (Mar 01 2010) | ||||
|  | ||||
| @@ -827,24 +827,24 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI | ||||
|  | ||||
| ### TOWNS: | ||||
| * new town structures supported: | ||||
| ** Ballista Yard | ||||
| ** Blood Obelisk | ||||
| ** Brimstone Clouds | ||||
| ** Dwarven Treasury | ||||
| ** Fountain of Fortune | ||||
| ** Glyphs of Fear | ||||
| ** Mystic Pond | ||||
| ** Thieves Guild | ||||
| ** Special Grail functionalities for Dungeon, Stronghold and Fortress | ||||
| * * Ballista Yard | ||||
| * * Blood Obelisk | ||||
| * * Brimstone Clouds | ||||
| * * Dwarven Treasury | ||||
| * * Fountain of Fortune | ||||
| * * Glyphs of Fear | ||||
| * * Mystic Pond | ||||
| * * Thieves Guild | ||||
| * * Special Grail functionalities for Dungeon, Stronghold and Fortress | ||||
|  | ||||
| ### OBJECTS: | ||||
| * New objects supported: | ||||
| ** Border gate | ||||
| ** Den of Thieves | ||||
| ** Lighthouse | ||||
| ** Obelisk | ||||
| ** Quest Guard | ||||
| ** Seer hut | ||||
| * * Border gate | ||||
| * * Den of Thieves | ||||
| * * Lighthouse | ||||
| * * Obelisk | ||||
| * * Quest Guard | ||||
| * * Seer hut | ||||
|  | ||||
| A lot of of various bugfixes and improvements: | ||||
| http://bugs.vcmi.eu/changelog_page.php?version_id=14 | ||||
| @@ -867,11 +867,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14 | ||||
|  | ||||
| ### TOWNS: | ||||
| * new special town structures supported: | ||||
| ** Academy of Battle Scholars | ||||
| ** Cage of Warlords | ||||
| ** Mana Vortex | ||||
| ** Stables | ||||
| ** Skyship (revealing entire map only) | ||||
| * * Academy of Battle Scholars | ||||
| * * Cage of Warlords | ||||
| * * Mana Vortex | ||||
| * * Stables | ||||
| * * Skyship (revealing entire map only) | ||||
|  | ||||
| ### OBJECTS: | ||||
| * External dwellings increase town growth | ||||
| @@ -922,19 +922,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * obstacles and units should be printed in better order (not tested) | ||||
| * fixed armageddon animation | ||||
| * new spells supported: | ||||
| ** Anti-Magic | ||||
| ** Cure | ||||
| ** Resurrection  | ||||
| ** Animate Dead  | ||||
| ** Counterstrike  | ||||
| ** Berserk  | ||||
| ** Hypnotize  | ||||
| ** Blind  | ||||
| ** Fire Elemental  | ||||
| ** Earth Elemental  | ||||
| ** Water Elemental  | ||||
| ** Air Elemental  | ||||
| ** Remove obstacle | ||||
| * * Anti-Magic | ||||
| * * Cure | ||||
| * * Resurrection  | ||||
| * * Animate Dead  | ||||
| * * Counterstrike  | ||||
| * * Berserk  | ||||
| * * Hypnotize  | ||||
| * * Blind  | ||||
| * * Fire Elemental  | ||||
| * * Earth Elemental  | ||||
| * * Water Elemental  | ||||
| * * Air Elemental  | ||||
| * * Remove obstacle | ||||
|  | ||||
| ### TOWNS: | ||||
| * enemy castle can be taken over | ||||
| @@ -943,10 +943,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * heroes available in tavern should be always different | ||||
| * ship bought in town will be correctly placed | ||||
| * new special town structures supported: | ||||
| ** Lookout Tower | ||||
| ** Temple of Valhalla | ||||
| ** Wall of Knowledge | ||||
| ** Order of Fire | ||||
| * * Lookout Tower | ||||
| * * Temple of Valhalla | ||||
| * * Wall of Knowledge | ||||
| * * Order of Fire | ||||
|  | ||||
| ### HERO WINDOW: | ||||
| * war machines cannot be unequiped | ||||
| @@ -961,14 +961,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| ### OBJECTS: | ||||
| * fixed pairing Subterranean Gates | ||||
| * New objects supported: | ||||
| ** Borderguard & Keymaster Tent | ||||
| ** Cartographer | ||||
| ** Creature banks | ||||
| ** Eye of the Magi & Hut of the Magi | ||||
| ** Garrison | ||||
| ** Stables | ||||
| ** Pandora Box | ||||
| ** Pyramid | ||||
| * * Borderguard & Keymaster Tent | ||||
| * * Cartographer | ||||
| * * Creature banks | ||||
| * * Eye of the Magi & Hut of the Magi | ||||
| * * Garrison | ||||
| * * Stables | ||||
| * * Pandora Box | ||||
| * * Pyramid | ||||
|  | ||||
| # 0.72 -> 0.73 (Aug 01 2009) | ||||
|  | ||||
| @@ -1010,15 +1010,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * non-living and undead creatures have now always 0 morale | ||||
| * displaying luck effect animation | ||||
| * support for battleground overlays: | ||||
| ** cursed ground | ||||
| ** magic plains | ||||
| ** fiery fields | ||||
| ** rock lands | ||||
| ** magic clouds | ||||
| ** lucid pools | ||||
| ** holy ground | ||||
| ** clover field | ||||
| ** evil fog | ||||
| * * cursed ground | ||||
| * * magic plains | ||||
| * * fiery fields | ||||
| * * rock lands | ||||
| * * magic clouds | ||||
| * * lucid pools | ||||
| * * holy ground | ||||
| * * clover field | ||||
| * * evil fog | ||||
|  | ||||
| ### TOWNS: | ||||
| * fixes for horde buildings | ||||
| @@ -1040,15 +1040,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * fixed crash with flaggable building next to map edge | ||||
| * fixed some descriptions for events | ||||
| * New objects supported: | ||||
| ** Buoy | ||||
| ** Creature Generators | ||||
| ** Flotsam | ||||
| ** Mermaid | ||||
| ** Ocean bottle | ||||
| ** Sea Chest  | ||||
| ** Shipwreck Survivor | ||||
| ** Shipyard | ||||
| ** Sirens  | ||||
| * * Buoy | ||||
| * * Creature Generators | ||||
| * * Flotsam | ||||
| * * Mermaid | ||||
| * * Ocean bottle | ||||
| * * Sea Chest  | ||||
| * * Shipwreck Survivor | ||||
| * * Shipyard | ||||
| * * Sirens  | ||||
|  | ||||
| # 0.71 -> 0.72 (Jun 1 2009) | ||||
|  | ||||
| @@ -1086,21 +1086,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell) | ||||
| * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible | ||||
| * new spells: | ||||
| ** frost ring | ||||
| ** fireball | ||||
| ** inferno | ||||
| ** meteor shower | ||||
| ** death ripple | ||||
| ** destroy undead | ||||
| ** dispel | ||||
| ** armageddon | ||||
| ** disrupting ray | ||||
| ** protection from air | ||||
| ** protection from fire | ||||
| ** protection from water | ||||
| ** protection from earth | ||||
| ** precision | ||||
| ** slayer | ||||
| * * frost ring | ||||
| * * fireball | ||||
| * * inferno | ||||
| * * meteor shower | ||||
| * * death ripple | ||||
| * * destroy undead | ||||
| * * dispel | ||||
| * * armageddon | ||||
| * * disrupting ray | ||||
| * * protection from air | ||||
| * * protection from fire | ||||
| * * protection from water | ||||
| * * protection from earth | ||||
| * * precision | ||||
| * * slayer | ||||
|  | ||||
| ### TOWNS: | ||||
| * resting in town with mage guild will replenih all the mana points | ||||
| @@ -1194,10 +1194,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * blocked "save" command during battle  | ||||
| * spellbook displays only spells known by Hero | ||||
| * New spells supported: | ||||
| ** Mirth | ||||
| ** Sorrow | ||||
| ** Fortune | ||||
| ** Misfortune | ||||
| * * Mirth | ||||
| * * Sorrow | ||||
| * * Fortune | ||||
| * * Misfortune | ||||
|  | ||||
| ### TOWN INTERFACE: | ||||
| * cannot build more than one capitol | ||||
| @@ -1221,20 +1221,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * windmill gives 500 gold only during first week ever (not every month) | ||||
| * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.  | ||||
| * New objects supported: | ||||
| ** Prison | ||||
| ** Magic Well | ||||
| ** Faerie Ring | ||||
| ** Swan Pond | ||||
| ** Idol of Fortune | ||||
| ** Fountain of Fortune | ||||
| ** Rally Flag | ||||
| ** Oasis | ||||
| ** Temple | ||||
| ** Watering Hole | ||||
| ** Fountain of Youth | ||||
| ** support for Redwood Observatory | ||||
| ** support for Shrine of Magic Incantation / Gesture / Thought | ||||
| ** support for Sign / Ocean Bottle | ||||
| * * Prison | ||||
| * * Magic Well | ||||
| * * Faerie Ring | ||||
| * * Swan Pond | ||||
| * * Idol of Fortune | ||||
| * * Fountain of Fortune | ||||
| * * Rally Flag | ||||
| * * Oasis | ||||
| * * Temple | ||||
| * * Watering Hole | ||||
| * * Fountain of Youth | ||||
| * * support for Redwood Observatory | ||||
| * * support for Shrine of Magic Incantation / Gesture / Thought | ||||
| * * support for Sign / Ocean Bottle | ||||
|  | ||||
| ### AI PLAYER: | ||||
| * Minor improvements and fixes. | ||||
| @@ -1274,21 +1274,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2 | ||||
| * battle console displays notifications about wait/defend commands  | ||||
| * several reported bugs fixed | ||||
| * new spells supported: | ||||
| ** Haste | ||||
| ** lightning bolt | ||||
| ** ice bolt | ||||
| ** slow | ||||
| ** implosion | ||||
| ** forgetfulness | ||||
| ** shield | ||||
| ** air shield | ||||
| ** bless | ||||
| ** curse | ||||
| ** bloodlust | ||||
| ** weakness | ||||
| ** stone skin | ||||
| ** prayer | ||||
| ** frenzy | ||||
| * * Haste | ||||
| * * lightning bolt | ||||
| * * ice bolt | ||||
| * * slow | ||||
| * * implosion | ||||
| * * forgetfulness | ||||
| * * shield | ||||
| * * air shield | ||||
| * * bless | ||||
| * * curse | ||||
| * * bloodlust | ||||
| * * weakness | ||||
| * * stone skin | ||||
| * * prayer | ||||
| * * frenzy | ||||
|  | ||||
| ### AI PLAYER: | ||||
| * Genius AI (first VCMI AI) will control computer creatures during the combat. | ||||
| @@ -1315,14 +1315,14 @@ And a lot of minor fixes | ||||
| * many minor improvements | ||||
|  | ||||
| * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents: | ||||
| ** woggaladriel -> vcmiainur | ||||
| ** wogoliphaunt -> vcminoldor | ||||
| ** wogshadowfax -> vcminahar | ||||
| ** wogeyeofsauron -> vcmieagles | ||||
| ** wogisengard -> vcmiformenos | ||||
| ** wogsaruman -> vcmiistari | ||||
| ** wogpathofthedead -> vcmiangband  | ||||
| ** woggandalfwhite -> vcmiglorfindel | ||||
| * * woggaladriel -> vcmiainur | ||||
| * * wogoliphaunt -> vcminoldor | ||||
| * * wogshadowfax -> vcminahar | ||||
| * * wogeyeofsauron -> vcmieagles | ||||
| * * wogisengard -> vcmiformenos | ||||
| * * wogsaruman -> vcmiistari | ||||
| * * wogpathofthedead -> vcmiangband  | ||||
| * * woggandalfwhite -> vcmiglorfindel | ||||
|  | ||||
| ### ADVENTURE INTERFACE: | ||||
| * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user