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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Center active hero on map. Added map grid. Fixed a visual artefact.
This commit is contained in:
parent
a8f9e4d033
commit
96a34c30f0
@ -608,8 +608,9 @@ void CTerrainRect::showPath(const SDL_Rect * extRect)
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int pn=-1;//number of picture
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if (i==0) //last tile
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{
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int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
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y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
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// TODO: use right variable instead of (7,6). Twice in this function.
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int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + 7,
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y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + 6;
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if (x<0 || y<0 || x>pos.w || y>pos.h)
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continue;
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pn=0;
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@ -870,8 +871,8 @@ void CTerrainRect::showPath(const SDL_Rect * extRect)
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pn+=25;
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if (pn>=0)
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{
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int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
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y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
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int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + 7,
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y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + 6;
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if (x<0 || y<0 || x>pos.w || y>pos.h)
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continue;
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int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
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@ -939,11 +940,9 @@ void CTerrainRect::showPath(const SDL_Rect * extRect)
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void CTerrainRect::show(SDL_Surface * to)
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{
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CGI->mh->terrainRect
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(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
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tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
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&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
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to, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY, ADVOPT.smoothMove && (moveX != 0 || moveY != 0)
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);
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(LOCPLINT->adventureInt->position, LOCPLINT->adventureInt->anim,
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&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
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to, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY);
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//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
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//SDL_FreeSurface(teren);
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@ -956,8 +955,8 @@ void CTerrainRect::show(SDL_Surface * to)
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int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
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{
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int3 ret;
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ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
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ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
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ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-CGI->mh->offsetX-pos.x)/32);
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ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-CGI->mh->offsetY-pos.y)/32);
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ret.z = LOCPLINT->adventureInt->position.z;
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return ret;
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}
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@ -1461,16 +1460,16 @@ void CAdvMapInt::show(SDL_Surface *to)
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|| SDL_GetKeyState(NULL)[SDLK_RCTRL]
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)
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{
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if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frame.left) )
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if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
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position.x--;
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if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - terrain.tilesw + CGI->mh->frame.right) )
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if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW) )
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position.x++;
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if( (scrollingDir & UP) && (position.y>-CGI->mh->frame.top) )
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if( (scrollingDir & UP) && (position.y>-CGI->mh->frameH) )
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position.y--;
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if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - terrain.tilesh + CGI->mh->frame.bottom) )
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if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH) )
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position.y++;
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if(scrollingDir)
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@ -1501,14 +1500,16 @@ void CAdvMapInt::selectionChanged()
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}
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void CAdvMapInt::centerOn(int3 on)
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{
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on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
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on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
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// TODO:convertPosition should not belong to CGHeroInstance, and it
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// should be split in 2 methods.
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on = CGHeroInstance::convertPosition(on, false);
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on.x -= CGI->mh->frameW;
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on.y -= CGI->mh->frameH;
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on = LOCPLINT->repairScreenPos(on);
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LOCPLINT->adventureInt->position.x=on.x;
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LOCPLINT->adventureInt->position.y=on.y;
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LOCPLINT->adventureInt->position.z=on.z;
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LOCPLINT->adventureInt->position = on;
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LOCPLINT->adventureInt->updateScreen=true;
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updateMinimap=true;
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}
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@ -1024,14 +1024,14 @@ void CPlayerInterface::handleEvent(SDL_Event *sEvent)
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int3 CPlayerInterface::repairScreenPos(int3 pos)
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{
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if(pos.x<=-CGI->mh->frame.left)
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pos.x = -CGI->mh->frame.left+1;
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if(pos.y<=-CGI->mh->frame.top)
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pos.y = -CGI->mh->frame.top+1;
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if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frame.right)
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pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frame.right;
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if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frame.bottom)
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pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frame.bottom;
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if(pos.x<-CGI->mh->frameW)
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pos.x = -CGI->mh->frameW;
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if(pos.y<-CGI->mh->frameH)
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pos.y = -CGI->mh->frameH;
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if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW)
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pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW;
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if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH)
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pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH;
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return pos;
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}
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void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
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474
mapHandler.cpp
474
mapHandler.cpp
@ -207,14 +207,14 @@ void CMapHandler::roadsRiverTerrainInit()
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sizes.z = CGI->mh->map->twoLevel+1;
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// Create enough room for the whole map and its frame
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ttiles.resize(CGI->mh->map->width, frame.left, frame.right);
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for (int i=0-frame.left;i<ttiles.size()-frame.left;i++)
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ttiles.resize(CGI->mh->map->width, frameW, frameW);
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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ttiles[i].resize(CGI->mh->map->height, frame.top, frame.bottom);
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ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
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}
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for (int i=0-frame.left;i<ttiles.size()-frame.left;i++)
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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for (int j=0-frame.top;j<(int)CGI->mh->map->height+frame.bottom;j++)
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for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
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ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
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}
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@ -315,9 +315,9 @@ void CMapHandler::borderAndTerrainBitmapInit()
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delete hlp;
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}
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for (int i=0-frame.left; i<map->width+frame.right; i++) //jest po szeroko�ci
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for (int i=0-frameW; i<map->width+frameW; i++) //jest po szeroko�ci
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{
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for (int j=0-frame.top; j<map->height+frame.bottom;j++) //po wysoko�ci
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for (int j=0-frameH; j<map->height+frameH;j++) //po wysoko�ci
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{
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for(int k=0; k<=map->twoLevel; ++k)
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{
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@ -402,9 +402,9 @@ void CMapHandler::initObjectRects()
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std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
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if( (map->objects[f]->pos.x + fx - bitmap->w/32+1) >= 0
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&& (map->objects[f]->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frame.right
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&& (map->objects[f]->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (map->objects[f]->pos.y + fy - bitmap->h/32+1) >= 0
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&& (map->objects[f]->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frame.bottom
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&& (map->objects[f]->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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@ -418,9 +418,9 @@ void CMapHandler::initObjectRects()
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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}//if curd
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} // for(int f=0; f<map->objects.size(); ++f)
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for(int ix=0; ix<ttiles.size()-frame.left; ++ix)
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frame.top; ++iy)
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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{
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for(int iz=0; iz<ttiles[0][0].size(); ++iz)
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{
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@ -477,16 +477,31 @@ void CMapHandler::init()
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timeHandler th;
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th.getDif();
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// Size of visible terrain. TODO: change settings.txt to add that
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// infor and remove the old stuff in conf file (tilesW, tileH,
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// TrimX, TrimY)
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mapW = conf.go()->ac.tilesW * 32 - conf.go()->ac.advmapTrimX;
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mapH = conf.go()->ac.tilesH * 32 - conf.go()->ac.advmapTrimY;
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// Total number of visible tiles. Substract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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t2 = mapW - 32 - t1;
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tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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t1 = (mapH-32)/2;
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t2 = mapH - 32 - t1;
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tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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// Size of the frame around the map. In extremes positions, the
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// frame must not be on the center of the map, but right on the
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// edge of the center tile. Consequently, frame.left + 1 +
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// frame.right = size of the window map on the screen. Same for
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// top/bottom. And the sizes will be different on opposite sides
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// if the length of the window map is even.
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frame.left = (conf.go()->ac.tilesW-1) / 2;
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frame.right = (conf.go()->ac.tilesW) / 2;
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frame.top = (conf.go()->ac.tilesH-1) / 2;
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frame.bottom = (conf.go()->ac.tilesH) / 2;
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// edge of the center tile.
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frameW = (mapW+31) /32 / 2;
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frameH = (mapH+31) /32 / 2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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std::ifstream ifs("config/townsDefs.txt");
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int ccc;
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@ -543,162 +558,175 @@ void CMapHandler::init()
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tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
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}
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SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY, bool smooth)
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// Update map window screen
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// top_tile top left tile to draw. Not necessarily visible.
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// extRect, extRect = map window on screen
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// moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
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void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY)
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{
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int srx, sry;
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// Width and height of the portion of the map to process. Units in tiles.
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unsigned int dx = tilesW;
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unsigned int dy = tilesH;
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// Temporarily disable smoothing as it is source of crashes
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smooth = false;
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// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
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SDL_Rect rtile = { 0, 0, 32, 32 };
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// Absolute coords of the first pixel in the top left corner
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int srx_init = offsetX + extRect->x;
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int sry_init = offsetY + extRect->y;
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int srx, sry; // absolute screen coordinates in pixels
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// If moving, we need to add an extra column/line
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if (moveX != 0) {
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dx++;
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srx_init += moveX;
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if (moveX < 0) {
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// Moving left, so adjust our referential
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top_tile.x --;
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srx_init -= 32;
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}
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}
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if (moveY != 0) {
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dy++;
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sry_init += moveY;
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if (moveY < 0) {
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// Moving up, so adjust our referential
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top_tile.y --;
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sry_init -= 32;
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}
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}
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// Reduce sizes if we go out of the full map.
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if (top_tile.x < -frameW)
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top_tile.x = -frameW;
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if (top_tile.y < -frameH)
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top_tile.y = -frameH;
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if (top_tile.x + dx > map->width + frameW)
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dx = map->width + frameW - top_tile.x;
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if (top_tile.y + dy > map->height + frameH)
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dy = map->height + frameH - top_tile.y;
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if(!otherHeroAnim)
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heroAnim = anim; //the same, as it should be
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//setting surface to blit at
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SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
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if(extSurf)
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{
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su = extSurf;
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}
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else
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{
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su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
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}
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SDL_Rect prevClip;
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SDL_GetClipRect(su, &prevClip);
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if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
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SDL_GetClipRect(extSurf, &prevClip);
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SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
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dx += smooth?1:0;
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dy += smooth?1:0;
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// Temp surface for rotating tile and then properly blit. The
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// problem is that blitWithRotate1clip & co do not respect the
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// previous SDL_SetClipRect.
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// TODO: optimize by pre-rotating those surfaces
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SDL_Surface *rSurf = CSDL_Ext::newSurface(32, 32, extSurf);
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// Sanity check - TODO: fails if smooth mode
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if (dx+x > map->width+frame.right ||
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dy+y > map->height+frame.bottom ||
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x<-frame.left ||
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y<-frame.right)
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throw std::string("terrainRect: out of range");
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// printing terrain
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srx = srx_init;
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////printing terrain
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srx = (moveX <= 0 ? 0 : -1) * 32;
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if (smooth)
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srx += moveX + extRect->x;
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for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++, srx+=32)
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for (int bx = 0; bx < dx; bx++, srx+=32)
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{
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sry = (moveY <= 0 ? 0 : -1) * 32;
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if (smooth)
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sry += moveY + extRect->y;
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// Skip column if not in map
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if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
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continue;
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for (int by=(moveY <= 0 ? 0 : -1); by<dy; by++, sry+=32)
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sry = sry_init;
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for (int by=0; by < dy; by++, sry+=32)
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{
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const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
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// Skip tile if not in map
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if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
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continue;
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const TerrainTile2 & tile = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z];
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SDL_Rect sr;
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sr.x=srx;
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sr.y=sry;
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sr.h=sr.w=32;
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if (!smooth)
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validateRectTerr(&sr, extRect);
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if(tile.terbitmap)
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{
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SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
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SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
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}
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else
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{
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if(smooth)
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switch(tile.tileInfo->siodmyTajemniczyBajt%4)
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{
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switch(tile.tileInfo->siodmyTajemniczyBajt%4)
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{
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case 0:
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SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
case 1:
|
||||
CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
case 2:
|
||||
CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
default:
|
||||
CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(tile.tileInfo->siodmyTajemniczyBajt%4)
|
||||
{
|
||||
case 0:
|
||||
SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
case 1:
|
||||
CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
case 2:
|
||||
CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
default:
|
||||
CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&rtile, extSurf, &sr);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&rtile, rSurf, &rtile);
|
||||
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&rtile, rSurf, &rtile);
|
||||
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
||||
break;
|
||||
default:
|
||||
CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
|
||||
&rtile, rSurf, &rtile);
|
||||
SDL_BlitSurface(rSurf, &rtile, extSurf, &sr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
////terrain printed
|
||||
// terrain printed
|
||||
|
||||
////printing rivers
|
||||
srx = (moveX <= 0 ? 0 : -1) * 32;
|
||||
if (smooth)
|
||||
srx += moveX + extRect->x;
|
||||
// printing rivers
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++, srx+=32)
|
||||
for (int bx = 0; bx<dx; bx++, srx+=32)
|
||||
{
|
||||
sry = (moveY <= 0 ? 0 : -1) * 32;
|
||||
if (smooth)
|
||||
sry += moveY + extRect->y;
|
||||
// Skip column if not in map
|
||||
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
||||
continue;
|
||||
|
||||
for (int by=(moveY <= 0 ? 0 : -1); by<dy; by++, sry+=32)
|
||||
sry = sry_init;
|
||||
|
||||
for (int by= 0; by<dy; by++, sry+=32)
|
||||
{
|
||||
// Skip tile if not in map
|
||||
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
||||
continue;
|
||||
|
||||
SDL_Rect sr;
|
||||
|
||||
sr.x=srx;
|
||||
sr.y=sry;
|
||||
sr.h=sr.w=32;
|
||||
|
||||
if (!smooth)
|
||||
validateRectTerr(&sr, extRect);
|
||||
|
||||
const std::vector<SDL_Surface *> &rivbitmap = ttiles[x+bx][y+by][level].rivbitmap;
|
||||
const std::vector<SDL_Surface *> &rivbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].rivbitmap;
|
||||
if(rivbitmap.size())
|
||||
{
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(rivbitmap[anim%rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(rivbitmap[anim%rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
||||
}
|
||||
}
|
||||
}
|
||||
////rivers printed
|
||||
// rivers printed
|
||||
|
||||
////printing roads
|
||||
srx = (moveX <= 0 ? 0 : -1) * 32;
|
||||
if (smooth)
|
||||
srx += moveX + extRect->x;
|
||||
// printing roads
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++, srx+=32)
|
||||
for (int bx = 0; bx < dx; bx++, srx+=32)
|
||||
{
|
||||
sry = (moveY <= 0 ? 0 : -1)* 32 - 16;
|
||||
if (smooth)
|
||||
sry += moveY + extRect->y;
|
||||
// Skip column if not in map
|
||||
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
||||
continue;
|
||||
|
||||
for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy; by++, sry+=32)
|
||||
sry = sry_init + 16;
|
||||
|
||||
for (int by = 0; by < dy; by++, sry+=32)
|
||||
{
|
||||
if(y+by<=-4)
|
||||
// Skip tile if not in map
|
||||
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
||||
continue;
|
||||
|
||||
SDL_Rect sr;
|
||||
@ -707,32 +735,36 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
sr.y = sry;
|
||||
sr.h=sr.w=32;
|
||||
|
||||
if (!smooth)
|
||||
validateRectTerr(&sr, extRect);
|
||||
|
||||
const std::vector<SDL_Surface *> &roadbitmap = ttiles[x+bx][y+by][level].roadbitmap;
|
||||
const std::vector<SDL_Surface *> &roadbitmap = ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].roadbitmap;
|
||||
if(roadbitmap.size())
|
||||
{
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(roadbitmap[anim%roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 && moveY == 0 ? 16 : 0)),su,&sr);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(roadbitmap[anim%roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 && moveY == 0 ? 16 : 0)),extSurf,&sr);
|
||||
}
|
||||
}
|
||||
}
|
||||
////roads printed
|
||||
// roads printed
|
||||
|
||||
////printing objects
|
||||
srx = (moveX <= 0 ? 0 : -1) * 32;
|
||||
if (smooth)
|
||||
srx += moveX + extRect->x;
|
||||
// printing objects
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++, srx+=32)
|
||||
for (int bx = 0; bx<dx; bx++, srx+=32)
|
||||
{
|
||||
sry = (moveY <= 0 ? 0 : -1)* 32;
|
||||
if (smooth)
|
||||
sry += moveY + extRect->y;
|
||||
// Skip column if not in map
|
||||
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
||||
continue;
|
||||
|
||||
for (int by=(moveY <= 0 ? 0 : -1); by<dy; by++, sry+=32)
|
||||
sry = sry_init;
|
||||
|
||||
for (int by = 0; by<dy; by++, sry+=32)
|
||||
{
|
||||
for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
|
||||
// Skip tile if not in map
|
||||
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
||||
continue;
|
||||
|
||||
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects =
|
||||
ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].objects;
|
||||
|
||||
for(int h=0; h < objects.size(); ++h)
|
||||
{
|
||||
SDL_Rect sr;
|
||||
|
||||
@ -740,13 +772,10 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
sr.y = sry;
|
||||
sr.w = sr.h = 32;
|
||||
|
||||
if (!smooth)
|
||||
validateRectTerr(&sr, extRect);
|
||||
|
||||
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
|
||||
SDL_Rect pp = objects[h].second;
|
||||
pp.h = sr.h;
|
||||
pp.w = sr.w;
|
||||
const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
|
||||
const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(objects[h].first));
|
||||
|
||||
if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
|
||||
{
|
||||
@ -766,10 +795,10 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
break;
|
||||
}
|
||||
}
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
|
||||
pp.y+=imgVal*2-32;
|
||||
sr.y-=16;
|
||||
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
|
||||
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, extSurf, &sr);
|
||||
}
|
||||
else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
|
||||
{
|
||||
@ -789,8 +818,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
break;
|
||||
}
|
||||
}
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
|
||||
if(themp->pos.x==x+bx && themp->pos.y==y+by)
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr);
|
||||
|
||||
if(themp->pos.x==top_tile.x+bx && themp->pos.y==top_tile.y+by)
|
||||
{
|
||||
SDL_Rect bufr = sr;
|
||||
bufr.x-=2*32;
|
||||
@ -798,12 +828,12 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
bufr.h = 64;
|
||||
bufr.w = 96;
|
||||
if(bufr.x-extRect->x>-64)
|
||||
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
|
||||
SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, extSurf, &bufr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const CGObjectInstance *obj = ttiles[x+bx][y+by][level].objects[h].first;
|
||||
const CGObjectInstance *obj = objects[h].first;
|
||||
const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
|
||||
SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
|
||||
|
||||
@ -811,69 +841,71 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
if(obj->tempOwner<8 || obj->tempOwner==255)
|
||||
CSDL_Ext::setPlayerColor(bitmap, obj->tempOwner);
|
||||
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,su,&sr);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
////objects printed
|
||||
// objects printed
|
||||
|
||||
////printing shadow
|
||||
srx = (moveX <= 0 ? 0 : -1) * 32;
|
||||
if (smooth)
|
||||
srx += moveX + extRect->x;
|
||||
// printing shadow
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++, srx+=32)
|
||||
for (int bx = 0; bx<dx; bx++, srx+=32)
|
||||
{
|
||||
sry = (moveY <= 0 ? 0 : -1)* 32;
|
||||
if (smooth)
|
||||
sry += moveY + extRect->y;
|
||||
// Skip column if not in map
|
||||
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
||||
continue;
|
||||
|
||||
for (int by=(moveY <= 0 ? 0 : -1); by<dy; by++, sry+=32)
|
||||
sry = sry_init;
|
||||
|
||||
for (int by = 0; by<dy; by++, sry+=32)
|
||||
{
|
||||
// Skip tile if not in map
|
||||
if (top_tile.y+by < 0 || top_tile.y+by >= map->height)
|
||||
continue;
|
||||
|
||||
SDL_Rect sr;
|
||||
|
||||
sr.x = srx;
|
||||
sr.y = sry;
|
||||
sr.h = sr.w = 32;
|
||||
|
||||
if(!smooth)
|
||||
validateRectTerr(&sr, extRect);
|
||||
|
||||
if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
|
||||
if (top_tile.x+bx >= 0 &&
|
||||
top_tile.y+by >= 0 &&
|
||||
top_tile.x+bx < CGI->mh->map->width &&
|
||||
top_tile.y+by < CGI->mh->map->height &&
|
||||
!(*visibilityMap)[top_tile.x+bx][top_tile.y+by][top_tile.z])
|
||||
{
|
||||
SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
|
||||
SDL_Surface * hide = getVisBitmap(top_tile.x+bx, top_tile.y+by, *visibilityMap, top_tile.z);
|
||||
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
|
||||
}
|
||||
}
|
||||
}
|
||||
////shadow printed
|
||||
// shadow printed
|
||||
|
||||
//printing borders
|
||||
for (int bx= (moveX <= 0 ? 0 : -1); bx<dx; bx++)
|
||||
// printing borders
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx = 0; bx < dx; bx++, srx+=32)
|
||||
{
|
||||
for (int by=(moveY <= 0 ? 0 : -1); by<dy; by++)
|
||||
sry = sry_init;
|
||||
|
||||
for (int by = 0; by<dy; by++, sry+=32)
|
||||
{
|
||||
if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
|
||||
{
|
||||
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width ||
|
||||
top_tile.y+by < 0 || top_tile.y+by >= map->height) {
|
||||
|
||||
SDL_Rect sr;
|
||||
if(smooth)
|
||||
{
|
||||
sr.y=by*32 + moveY + extRect->y;
|
||||
sr.x=bx*32 + moveX + extRect->x;
|
||||
sr.h=sr.w=32;
|
||||
}
|
||||
else
|
||||
{
|
||||
sr.y=by*32;
|
||||
sr.x=bx*32;
|
||||
sr.h=sr.w=32;
|
||||
validateRectTerr(&sr, extRect);
|
||||
}
|
||||
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
sr.x=srx;
|
||||
sr.y=sry;
|
||||
sr.h=sr.w=32;
|
||||
|
||||
SDL_BlitSurface(ttiles[top_tile.x+bx][top_tile.y+by][top_tile.z].terbitmap,
|
||||
&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
||||
} else {
|
||||
// TODO: these should be activable by the console
|
||||
#ifdef MARK_BLOCKED_POSITIONS
|
||||
if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
|
||||
{
|
||||
@ -898,7 +930,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
*((unsigned char*)(ns->pixels) + f) = 128;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
||||
|
||||
SDL_FreeSurface(ns);
|
||||
}
|
||||
@ -927,7 +959,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
*((unsigned char*)(ns->pixels) + f) = 128;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
|
||||
SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
||||
|
||||
SDL_FreeSurface(ns);
|
||||
}
|
||||
@ -935,10 +967,49 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_SetClipRect(su, &prevClip); //restoring clip_rect
|
||||
//borders printed
|
||||
// borders printed
|
||||
|
||||
return su;
|
||||
#if 1
|
||||
// print grid
|
||||
// TODO: This option should be activated by the console.
|
||||
srx = srx_init;
|
||||
|
||||
for (int bx = 0; bx < dx; bx++, srx+=32)
|
||||
{
|
||||
sry = sry_init;
|
||||
|
||||
for (int by = 0; by<dy; by++, sry+=32)
|
||||
{
|
||||
SDL_Rect sr;
|
||||
|
||||
sr.x=srx;
|
||||
sr.y=sry;
|
||||
sr.h=sr.w=32;
|
||||
|
||||
const int3 color(0x555555, 0x555555, 0x555555);
|
||||
|
||||
if (sr.y >= extRect->y &&
|
||||
sr.y < extRect->y+extRect->h)
|
||||
for(int i=0;i<sr.w;i++)
|
||||
if (sr.x+i >= extRect->x &&
|
||||
sr.x+i < extRect->x+extRect->w)
|
||||
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
|
||||
|
||||
if (sr.x >= extRect->x &&
|
||||
sr.x < extRect->x+extRect->w)
|
||||
for(int i=0; i<sr.h;i++)
|
||||
if (sr.y+i >= extRect->y &&
|
||||
sr.y+i < extRect->y+extRect->h)
|
||||
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
|
||||
}
|
||||
}
|
||||
|
||||
// grid
|
||||
#endif
|
||||
|
||||
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
||||
|
||||
delete rSurf;
|
||||
}
|
||||
|
||||
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
|
||||
@ -1253,7 +1324,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
|
||||
cr.x = fx*32;
|
||||
cr.y = fy*32;
|
||||
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
||||
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frame.right && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frame.bottom)
|
||||
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
||||
{
|
||||
TerrainTile2 & curt = //TODO use me
|
||||
ttiles
|
||||
@ -1279,7 +1350,7 @@ bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
||||
{
|
||||
for(int fy=0; fy<bitmap->h/32; ++fy)
|
||||
{
|
||||
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frame.right && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frame.bottom)
|
||||
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
||||
{
|
||||
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
|
||||
for(size_t dd=0; dd < ctile.size(); ++dd)
|
||||
@ -1467,7 +1538,8 @@ CMapHandler::~CMapHandler()
|
||||
|
||||
CMapHandler::CMapHandler()
|
||||
{
|
||||
frame.left = frame.right = frame.top = frame.bottom = 0;
|
||||
mapW = mapH = 0;
|
||||
frameW = frameH = 0;
|
||||
fullHide = NULL;
|
||||
partialHide = NULL;
|
||||
}
|
||||
|
27
mapHandler.h
27
mapHandler.h
@ -81,13 +81,24 @@ public:
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
Mapa * map;
|
||||
|
||||
// size of each side of the frame around the whole map
|
||||
struct {
|
||||
int left;
|
||||
int right;
|
||||
int top;
|
||||
int bottom;
|
||||
} frame;
|
||||
// Size of the map window in pixels. This doesn't have to be a multiple of tiles.
|
||||
int mapW;
|
||||
int mapH;
|
||||
|
||||
// Max number of tiles that will fit in the map screen. Tiles
|
||||
// can be partial on each edges.
|
||||
int tilesW;
|
||||
int tilesH;
|
||||
|
||||
// size of each side of the frame around the whole map, in tiles
|
||||
int frameH;
|
||||
int frameW;
|
||||
|
||||
// Coord in pixels of the top left corner of the top left tile to
|
||||
// draw. Values range is [-31..0]. A negative value
|
||||
// implies that part of the tile won't be displayed.
|
||||
int offsetX;
|
||||
int offsetY;
|
||||
|
||||
std::set<int> usedHeroes;
|
||||
CDefHandler * fullHide; //for Fog of War
|
||||
@ -124,7 +135,7 @@ public:
|
||||
void roadsRiverTerrainInit();
|
||||
void prepareFOWDefs();
|
||||
|
||||
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY, bool smooth);
|
||||
void terrainRect(int3 top_tile, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY);
|
||||
void updateWater();
|
||||
unsigned char getHeroFrameNum(const unsigned char & dir, const bool & isMoving) const; //terrainRect helper function
|
||||
void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
|
||||
|
Loading…
Reference in New Issue
Block a user