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https://github.com/vcmi/vcmi.git
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Implemented disabling of buttons based on condition
This commit is contained in:
parent
d4098059b8
commit
97426a3f7c
@ -11,74 +11,73 @@
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#include "StdInc.h"
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#include "AdventureMapShortcuts.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../lobby/CSavingScreen.h"
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#include "../mapView/mapHandler.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CTradeWindow.h"
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#include "../lobby/CSavingScreen.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../CGameInfo.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "CAdventureMapInterface.h"
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#include "CAdventureOptions.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapping/CMap.h"
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AdventureMapShortcuts::AdventureMapShortcuts(CAdventureMapInterface & owner)
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:owner(owner)
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{}
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std::map<EShortcut, std::function<void()>> AdventureMapShortcuts::getFunctors()
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std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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{
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std::map<EShortcut, std::function<void()>> result = {
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{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, [this]() { this->showOverview(); } },
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{ EShortcut::NONE, [this]() { this->worldViewBack(); } },
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{ EShortcut::NONE, [this]() { this->worldViewScale1x(); } },
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{ EShortcut::NONE, [this]() { this->worldViewScale2x(); } },
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{ EShortcut::NONE, [this]() { this->worldViewScale4x(); } },
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{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, [this]() { this->switchMapLevel(); } },
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{ EShortcut::ADVENTURE_QUEST_LOG, [this]() { this->showQuestlog(); } },
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{ EShortcut::ADVENTURE_TOGGLE_SLEEP, [this]() { this->toggleSleepWake(); } },
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{ EShortcut::ADVENTURE_SET_HERO_ASLEEP, [this]() { this->setHeroSleeping(); } },
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{ EShortcut::ADVENTURE_SET_HERO_AWAKE, [this]() { this->setHeroAwake(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO, [this]() { this->moveHeroAlongPath(); } },
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{ EShortcut::ADVENTURE_CAST_SPELL, [this]() { this->showSpellbook(); } },
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{ EShortcut::ADVENTURE_GAME_OPTIONS, [this]() { this->adventureOptions(); } },
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{ EShortcut::GLOBAL_OPTIONS, [this]() { this->systemOptions(); } },
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{ EShortcut::ADVENTURE_NEXT_HERO, [this]() { this->nextHero(); } },
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{ EShortcut::GAME_END_TURN, [this]() { this->endTurn(); } },
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{ EShortcut::ADVENTURE_THIEVES_GUILD, [this]() { this->showThievesGuild(); } },
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{ EShortcut::ADVENTURE_VIEW_SCENARIO, [this]() { this->showScenarioInfo(); } },
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{ EShortcut::GAME_SAVE_GAME, [this]() { this->saveGame(); } },
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{ EShortcut::GAME_LOAD_GAME, [this]() { this->loadGame(); } },
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{ EShortcut::ADVENTURE_DIG_GRAIL, [this]() { this->digGrail(); } },
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{ EShortcut::ADVENTURE_VIEW_PUZZLE, [this]() { this->viewPuzzleMap(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD, [this]() { this->viewWorldMap(); } },
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{ EShortcut::GAME_RESTART_GAME, [this]() { this->restartGame(); } },
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{ EShortcut::ADVENTURE_VISIT_OBJECT, [this]() { this->visitObject(); } },
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{ EShortcut::ADVENTURE_VIEW_SELECTED, [this]() { this->openObject(); } },
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{ EShortcut::GLOBAL_CANCEL, [this]() { this->abortSpellcasting(); } },
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{ EShortcut::GAME_OPEN_MARKETPLACE, [this]() { this->showMarketplace(); } },
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{ EShortcut::ADVENTURE_NEXT_TOWN, [this]() { this->nextTown(); } },
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// { EShortcut::ADVENTURE_NEXT_OBJECT, [this]() { this->nextObject(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SW, [this]() { this->moveHeroDirectional({-1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SS, [this]() { this->moveHeroDirectional({ 0, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SE, [this]() { this->moveHeroDirectional({+1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_WW, [this]() { this->moveHeroDirectional({-1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_EE, [this]() { this->moveHeroDirectional({+1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NW, [this]() { this->moveHeroDirectional({-1, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NN, [this]() { this->moveHeroDirectional({ 0, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NE, [this]() { this->moveHeroDirectional({+1, -1}); } },
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std::vector<AdventureMapShortcutState> result = {
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{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionDefault(), [this]() { this->showOverview(); } },
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{ EShortcut::ADVENTURE_EXIT_WORLD_VIEW, optionDefault(), [this]() { this->worldViewBack(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X1, optionDefault(), [this]() { this->worldViewScale1x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X2, optionDefault(), [this]() { this->worldViewScale2x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X4, optionDefault(), [this]() { this->worldViewScale4x(); } },
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{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionHasUnderground(), [this]() { this->switchMapLevel(); } },
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{ EShortcut::ADVENTURE_QUEST_LOG, optionHasQuests(), [this]() { this->showQuestlog(); } },
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{ EShortcut::ADVENTURE_TOGGLE_SLEEP, optionHeroSelected(), [this]() { this->toggleSleepWake(); } },
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{ EShortcut::ADVENTURE_SET_HERO_ASLEEP, optionHeroSleeping(), [this]() { this->setHeroSleeping(); } },
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{ EShortcut::ADVENTURE_SET_HERO_AWAKE, optionHeroSleeping(), [this]() { this->setHeroAwake(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO, optionHeroCanMove(), [this]() { this->moveHeroAlongPath(); } },
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{ EShortcut::ADVENTURE_CAST_SPELL, optionHeroSelected(), [this]() { this->showSpellbook(); } },
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{ EShortcut::ADVENTURE_GAME_OPTIONS, optionDefault(), [this]() { this->adventureOptions(); } },
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{ EShortcut::GLOBAL_OPTIONS, optionDefault(), [this]() { this->systemOptions(); } },
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{ EShortcut::ADVENTURE_NEXT_HERO, optionHasNextHero(), [this]() { this->nextHero(); } },
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{ EShortcut::GAME_END_TURN, optionDefault(), [this]() { this->endTurn(); } },
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{ EShortcut::ADVENTURE_THIEVES_GUILD, optionDefault(), [this]() { this->showThievesGuild(); } },
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{ EShortcut::ADVENTURE_VIEW_SCENARIO, optionDefault(), [this]() { this->showScenarioInfo(); } },
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{ EShortcut::GAME_SAVE_GAME, optionDefault(), [this]() { this->saveGame(); } },
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{ EShortcut::GAME_LOAD_GAME, optionDefault(), [this]() { this->loadGame(); } },
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{ EShortcut::ADVENTURE_DIG_GRAIL, optionHeroSelected(), [this]() { this->digGrail(); } },
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{ EShortcut::ADVENTURE_VIEW_PUZZLE, optionDefault(), [this]() { this->viewPuzzleMap(); } },
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{ EShortcut::GAME_RESTART_GAME, optionDefault(), [this]() { this->restartGame(); } },
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{ EShortcut::ADVENTURE_VISIT_OBJECT, optionHeroSelected(), [this]() { this->visitObject(); } },
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{ EShortcut::ADVENTURE_VIEW_SELECTED, optionDefault(), [this]() { this->openObject(); } },
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{ EShortcut::GLOBAL_CANCEL, optionSpellcasting(), [this]() { this->abortSpellcasting(); } },
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{ EShortcut::GAME_OPEN_MARKETPLACE, optionDefault(), [this]() { this->showMarketplace(); } },
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{ EShortcut::ADVENTURE_NEXT_TOWN, optionDefault(), [this]() { this->nextTown(); } },
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{ EShortcut::ADVENTURE_NEXT_OBJECT, optionDefault(), [this]() { this->nextObject(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SS, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_WW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_EE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NN, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, -1}); } }
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};
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return result;
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}
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@ -284,11 +283,6 @@ void AdventureMapShortcuts::viewPuzzleMap()
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LOCPLINT->showPuzzleMap();
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}
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void AdventureMapShortcuts::viewWorldMap()
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{
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LOCPLINT->viewWorldMap();
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}
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void AdventureMapShortcuts::restartGame()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
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@ -342,10 +336,65 @@ void AdventureMapShortcuts::showMarketplace()
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void AdventureMapShortcuts::nextTown()
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{
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owner.hotkeyEndingTurn();
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//TODO
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}
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void AdventureMapShortcuts::nextObject()
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{
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//TODO
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}
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void AdventureMapShortcuts::moveHeroDirectional(const Point & direction)
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{
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owner.hotkeyMoveHeroDirectional(direction);
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}
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bool AdventureMapShortcuts::optionHasQuests()
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{
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return CGI->mh->getMap()->quests.empty();
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}
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bool AdventureMapShortcuts::optionHasUnderground()
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{
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return LOCPLINT->cb->getMapSize().z > 0;
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}
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bool AdventureMapShortcuts::optionMapLevelSurface()
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{
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return false; //TODO
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}
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bool AdventureMapShortcuts::optionHeroSleeping()
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{
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const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
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return hero && LOCPLINT->localState->isHeroSleeping(hero);
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}
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bool AdventureMapShortcuts::optionHeroSelected()
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{
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return LOCPLINT->localState->getCurrentHero() != nullptr;
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}
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bool AdventureMapShortcuts::optionHeroCanMove()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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return hero && hero->movement != 0 && LOCPLINT->localState->hasPath(hero);
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}
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bool AdventureMapShortcuts::optionHasNextHero()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
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return nextSuitableHero != nullptr;
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}
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bool AdventureMapShortcuts::optionSpellcasting()
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{
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return true; //TODO
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}
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bool AdventureMapShortcuts::optionDefault()
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{
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return true; //TODO
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}
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@ -17,6 +17,13 @@ VCMI_LIB_NAMESPACE_END
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enum class EShortcut;
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class CAdventureMapInterface;
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struct AdventureMapShortcutState
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{
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EShortcut shortcut;
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bool isEnabled;
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std::function<void()> callback;
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};
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/// Class that contains list of functions for shortcuts available from adventure map
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class AdventureMapShortcuts
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{
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@ -44,7 +51,6 @@ class AdventureMapShortcuts
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void loadGame();
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void digGrail();
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void viewPuzzleMap();
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void viewWorldMap();
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void restartGame();
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void visitObject();
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void openObject();
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@ -57,5 +63,15 @@ class AdventureMapShortcuts
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public:
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explicit AdventureMapShortcuts(CAdventureMapInterface & owner);
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std::map<EShortcut, std::function<void()>> getFunctors();
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std::vector<AdventureMapShortcutState> getShortcuts();
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bool optionHasQuests();
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bool optionHasUnderground();
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bool optionMapLevelSurface();
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bool optionHeroSleeping();
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bool optionHeroSelected();
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bool optionHeroCanMove();
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bool optionHasNextHero();
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bool optionSpellcasting();
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bool optionDefault();
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};
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@ -55,15 +55,12 @@ CAdventureMapInterface::CAdventureMapInterface():
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widget = std::make_shared<CAdventureMapWidget>(shortcuts);
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widget->setState(EGameState::MAKING_TURN);
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widget->getMapView()->onViewMapActivated();
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widget->setOptionHasQuests(!CGI->mh->getMap()->quests.empty());
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widget->setOptionHasUnderground(CGI->mh->getMap()->twoLevel);
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}
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void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
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{
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widget->setOptionUndergroundLevel(mapLevel > 0);
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widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
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widget->updateActiveState();
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}
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void CAdventureMapInterface::onAudioResumed()
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@ -76,17 +73,6 @@ void CAdventureMapInterface::onAudioPaused()
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mapAudio->onAudioPaused();
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}
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void CAdventureMapInterface::updateButtons()
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{
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const auto * hero = LOCPLINT->localState->getCurrentHero();
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const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
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widget->setOptionHeroSelected(hero != nullptr);
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widget->setOptionHeroCanMove(hero && LOCPLINT->localState->hasPath(hero) && hero->movement != 0);
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widget->setOptionHasNextHero(nextSuitableHero != nullptr);
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widget->setOptionHeroSleeping(hero && LOCPLINT->localState->isHeroSleeping(hero));
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}
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void CAdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
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{
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widget->getInfoBar()->popAll();
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@ -100,7 +86,7 @@ void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
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widget->getInfoBar()->showSelection();
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updateButtons();
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widget->updateActiveState();
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}
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void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
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@ -297,7 +283,8 @@ void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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LOCPLINT->localState->verifyPath(hero);
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onHeroChanged(hero);
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}
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updateButtons();
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widget->updateActiveState();
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widget->getHeroList()->redraw();
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widget->getTownList()->redraw();
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}
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@ -66,9 +66,6 @@ private:
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const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or nullptr else
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// update locked state of buttons
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void updateButtons();
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void handleMapScrollingUpdate();
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void showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
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@ -51,8 +51,8 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
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REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
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REGISTER_BUILDER("adventureStatusBar", &CAdventureMapWidget::buildStatusBar );
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for (const auto & entry : shortcuts->getFunctors())
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addShortcut(entry.first, entry.second);
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for (const auto & entry : shortcuts->getShortcuts())
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addShortcut(entry.shortcut, entry.callback);
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const JsonNode config(ResourceID("config/widgets/adventureMap.json"));
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@ -190,12 +190,17 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNod
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else
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result = std::make_shared<CAdventureMapContainerWidget>();
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result->disableCondition = input["hideWhen"].String();
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result->moveBy(position.topLeft());
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subwidgetSizes.push_back(position);
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for(const auto & entry : input["items"].Vector())
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{
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result->ownedChildren.push_back(buildWidget(entry));
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result->addChild(result->ownedChildren.back().get(), false);
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auto widget = buildWidget(entry);
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addWidget(entry["name"].String(), widget);
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result->ownedChildren.push_back(widget);
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result->addChild(widget.get(), false);
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}
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subwidgetSizes.pop_back();
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@ -378,41 +383,6 @@ EGameState CAdventureMapWidget::getState()
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return state;
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}
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void CAdventureMapWidget::setOptionHasQuests(bool on)
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{
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}
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void CAdventureMapWidget::setOptionHasUnderground(bool on)
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{
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}
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void CAdventureMapWidget::setOptionUndergroundLevel(bool on)
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{
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}
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void CAdventureMapWidget::setOptionHeroSleeping(bool on)
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{
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}
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void CAdventureMapWidget::setOptionHeroSelected(bool on)
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{
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}
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void CAdventureMapWidget::setOptionHeroCanMove(bool on)
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{
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}
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void CAdventureMapWidget::setOptionHasNextHero(bool on)
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{
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}
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CAdventureMapIcon::CAdventureMapIcon(const Point & position, std::shared_ptr<CAnimation> animation, size_t index, size_t iconsPerPlayer)
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||||
: index(index)
|
||||
, iconsPerPlayer(iconsPerPlayer)
|
||||
@ -431,3 +401,36 @@ void CAdventureMapOverlayWidget::show(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
|
||||
{
|
||||
for(auto & entry : widget->children)
|
||||
{
|
||||
auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
|
||||
|
||||
if (container)
|
||||
{
|
||||
if (container->disableCondition == "heroAwake")
|
||||
container->setEnabled(!shortcuts->optionHeroSleeping());
|
||||
|
||||
if (container->disableCondition == "heroSleeping")
|
||||
container->setEnabled(shortcuts->optionHeroSleeping());
|
||||
|
||||
if (container->disableCondition == "mapLayerSurface")
|
||||
container->setEnabled(shortcuts->optionMapLevelSurface());
|
||||
|
||||
if (container->disableCondition == "mapLayerUnderground")
|
||||
container->setEnabled(!shortcuts->optionMapLevelSurface());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::updateActiveState()
|
||||
{
|
||||
updateActiveStateChildden(this);
|
||||
|
||||
for (auto entry: shortcuts->getShortcuts())
|
||||
setShortcutBlocked(entry.shortcut, !entry.isEnabled);
|
||||
}
|
||||
|
@ -72,6 +72,7 @@ class CAdventureMapWidget : public InterfaceObjectConfigurable
|
||||
std::shared_ptr<CIntObject> buildStatusBar(const JsonNode & input);
|
||||
|
||||
void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
|
||||
void updateActiveStateChildden(CIntObject * widget);
|
||||
public:
|
||||
explicit CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
|
||||
|
||||
@ -85,13 +86,8 @@ public:
|
||||
void setState(EGameState newState);
|
||||
EGameState getState();
|
||||
|
||||
void setOptionHasQuests(bool on);
|
||||
void setOptionHasUnderground(bool on);
|
||||
void setOptionUndergroundLevel(bool on);
|
||||
void setOptionHeroSleeping(bool on);
|
||||
void setOptionHeroSelected(bool on);
|
||||
void setOptionHeroCanMove(bool on);
|
||||
void setOptionHasNextHero(bool on);
|
||||
void updateActiveState();
|
||||
|
||||
};
|
||||
|
||||
/// Small helper class that provides ownership for shared_ptr's of child elements
|
||||
@ -99,6 +95,7 @@ class CAdventureMapContainerWidget : public CIntObject
|
||||
{
|
||||
friend class CAdventureMapWidget;
|
||||
std::vector<std::shared_ptr<CIntObject>> ownedChildren;
|
||||
std::string disableCondition;
|
||||
};
|
||||
|
||||
class CAdventureMapOverlayWidget : public CAdventureMapContainerWidget
|
||||
|
@ -28,7 +28,7 @@ CAdventureOptions::CAdventureOptions()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD_X2);
|
||||
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
|
||||
|
||||
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
|
||||
|
@ -204,6 +204,14 @@ void CIntObject::enable()
|
||||
recActions = 255;
|
||||
}
|
||||
|
||||
void CIntObject::setEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
enable();
|
||||
else
|
||||
disable();
|
||||
}
|
||||
|
||||
void CIntObject::fitToScreen(int borderWidth, bool propagate)
|
||||
{
|
||||
Point newPos = pos.topLeft();
|
||||
|
@ -140,8 +140,13 @@ public:
|
||||
ui8 defActions; //which calls will be tried to be redirected to children
|
||||
ui8 recActions; //which calls we allow to receive from parent
|
||||
|
||||
void disable(); //deactivates if needed, blocks all automatic activity, allows only disposal
|
||||
void enable(); //activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
|
||||
/// deactivates if needed, blocks all automatic activity, allows only disposal
|
||||
void disable();
|
||||
/// activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
|
||||
void enable();
|
||||
/// deactivates or activates UI element based on flag
|
||||
void setEnabled(bool on);
|
||||
|
||||
|
||||
// activate or deactivate object. Inactive object won't receive any input events (keyboard\mouse)
|
||||
// usually used automatically by parent
|
||||
|
@ -82,15 +82,26 @@ void InterfaceObjectConfigurable::build(const JsonNode &config)
|
||||
items = &config["items"];
|
||||
}
|
||||
|
||||
const std::string unnamedObjectPrefix = "__widget_";
|
||||
for(const auto & item : items->Vector())
|
||||
{
|
||||
std::string name = item["name"].isNull()
|
||||
? unnamedObjectPrefix + std::to_string(unnamedObjectId++)
|
||||
: item["name"].String();
|
||||
logGlobal->debug("Building widget with name %s", name);
|
||||
widgets[name] = buildWidget(item);
|
||||
}
|
||||
addWidget(item["name"].String(), buildWidget(item));
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::addWidget(const std::string & namePreferred, std::shared_ptr<CIntObject> widget)
|
||||
{
|
||||
static const std::string unnamedObjectPrefix = "__widget_";
|
||||
|
||||
std::string nameActual;
|
||||
|
||||
if (widgets.count(namePreferred) == 0)
|
||||
nameActual = namePreferred;
|
||||
else
|
||||
logGlobal->error("Duplicated widget name: '%s'", namePreferred);
|
||||
|
||||
if (nameActual.empty())
|
||||
nameActual = unnamedObjectPrefix + std::to_string(unnamedObjectId++);
|
||||
|
||||
logGlobal->debug("Building widget with name %s", nameActual);
|
||||
widgets[nameActual] = widget;
|
||||
}
|
||||
|
||||
std::string InterfaceObjectConfigurable::readText(const JsonNode & config) const
|
||||
@ -382,7 +393,8 @@ std::shared_ptr<CSlider> InterfaceObjectConfigurable::buildSlider(const JsonNode
|
||||
auto itemsTotal = config["itemsTotal"].Integer();
|
||||
auto value = config["selected"].Integer();
|
||||
bool horizontal = config["orientation"].String() == "horizontal";
|
||||
auto const & result = std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal, style);
|
||||
const auto & result =
|
||||
std::make_shared<CSlider>(position, length, callbacks.at(config["callback"].String()), itemsVisible, itemsTotal, value, horizontal, style);
|
||||
|
||||
if (!config["scrollBounds"].isNull())
|
||||
{
|
||||
|
@ -48,6 +48,8 @@ protected:
|
||||
|
||||
//must be called after adding callbacks
|
||||
void build(const JsonNode & config);
|
||||
|
||||
void addWidget(const std::string & name, std::shared_ptr<CIntObject> widget);
|
||||
|
||||
void addCallback(const std::string & callbackName, std::function<void(int)> callback);
|
||||
JsonNode variables;
|
||||
|
@ -95,12 +95,15 @@ enum class EShortcut
|
||||
ADVENTURE_VIEW_SCENARIO,// View Scenario Information window
|
||||
ADVENTURE_DIG_GRAIL,
|
||||
ADVENTURE_VIEW_PUZZLE,
|
||||
ADVENTURE_VIEW_WORLD,
|
||||
ADVENTURE_VIEW_WORLD_X1,
|
||||
ADVENTURE_VIEW_WORLD_X2,
|
||||
ADVENTURE_VIEW_WORLD_X4,
|
||||
ADVENTURE_TOGGLE_MAP_LEVEL,
|
||||
ADVENTURE_KINGDOM_OVERVIEW,
|
||||
ADVENTURE_QUEST_LOG,
|
||||
ADVENTURE_CAST_SPELL,
|
||||
ADVENTURE_THIEVES_GUILD,
|
||||
ADVENTURE_EXIT_WORLD_VIEW,
|
||||
|
||||
// Move hero one tile in specified direction. Bound to cursors & numpad buttons
|
||||
ADVENTURE_MOVE_HERO_SW,
|
||||
|
@ -105,7 +105,7 @@ std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
|
||||
{SDLK_i, EShortcut::ADVENTURE_VIEW_SCENARIO },
|
||||
{SDLK_d, EShortcut::ADVENTURE_DIG_GRAIL },
|
||||
{SDLK_p, EShortcut::ADVENTURE_VIEW_PUZZLE },
|
||||
{SDLK_v, EShortcut::ADVENTURE_VIEW_WORLD },
|
||||
{SDLK_v, EShortcut::ADVENTURE_VIEW_WORLD_X1 },
|
||||
{SDLK_u, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
|
||||
{SDLK_k, EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
|
||||
{SDLK_q, EShortcut::ADVENTURE_QUEST_LOG },
|
||||
@ -238,12 +238,15 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
|
||||
{"adventureViewScenario", EShortcut::ADVENTURE_VIEW_SCENARIO },
|
||||
{"adventureDigGrail", EShortcut::ADVENTURE_DIG_GRAIL },
|
||||
{"adventureViewPuzzle", EShortcut::ADVENTURE_VIEW_PUZZLE },
|
||||
{"adventureViewWorld", EShortcut::ADVENTURE_VIEW_WORLD },
|
||||
{"adventureViewWorld1", EShortcut::ADVENTURE_VIEW_WORLD_X1 },
|
||||
{"adventureViewWorld2", EShortcut::ADVENTURE_VIEW_WORLD_X2 },
|
||||
{"adventureViewWorld4", EShortcut::ADVENTURE_VIEW_WORLD_X4 },
|
||||
{"adventureToggleMapLevel", EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
|
||||
{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
|
||||
{"adventureQuestLog", EShortcut::ADVENTURE_QUEST_LOG },
|
||||
{"adventureCastSpell", EShortcut::ADVENTURE_CAST_SPELL },
|
||||
{"adventureThievesGuild", EShortcut::ADVENTURE_THIEVES_GUILD },
|
||||
{"adventureExitWorldView", EShortcut::ADVENTURE_EXIT_WORLD_VIEW },
|
||||
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
||||
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
||||
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
||||
|
@ -113,6 +113,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "buttonsContainer",
|
||||
"hideWhen" : "worldViewMode",
|
||||
"area": { "top": 196, "right" : 57, "width" : 64, "height" : 192 },
|
||||
"items" : [
|
||||
{
|
||||
@ -125,22 +126,36 @@
|
||||
"area": { "top" : 0, "left": 0, "width" : 32, "height" : 32 }
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonUnderground",
|
||||
"image" : "IAM010.DEF",
|
||||
"help" : "core.help.294",
|
||||
"hotkey": "adventureToggleMapLevel",
|
||||
"playerColored" : true,
|
||||
"type": "adventureMapContainer",
|
||||
"hideWhen" : "mapLayerUnderground",
|
||||
"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 }
|
||||
"items" : [
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonUnderground",
|
||||
"image" : "IAM010.DEF",
|
||||
"help" : "core.help.294",
|
||||
"hotkey": "adventureToggleMapLevel",
|
||||
"playerColored" : true,
|
||||
"area": { "top" : 0, "left": 0, "width" : 32, "height" : 32 }
|
||||
}
|
||||
],
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonSurface",
|
||||
"image" : "IAM003.DEF",
|
||||
"help" : "core.help.294",
|
||||
"hotkey": "adventureToggleMapLevel",
|
||||
"playerColored" : true,
|
||||
"type": "adventureMapContainer",
|
||||
"hideWhen" : "mapLayerSurface",
|
||||
"area": { "top" : 0, "left": 32, "width" : 32, "height" : 32 }
|
||||
"items" : [
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonSurface",
|
||||
"image" : "IAM003.DEF",
|
||||
"help" : "core.help.294",
|
||||
"hotkey": "adventureToggleMapLevel",
|
||||
"playerColored" : true,
|
||||
"area": { "top" : 0, "left": 0, "width" : 32, "height" : 32 }
|
||||
}
|
||||
],
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
@ -152,22 +167,36 @@
|
||||
"area": { "top" : 32, "left": 0, "width" : 32, "height" : 32 }
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonSleep",
|
||||
"image" : "IAM005.DEF",
|
||||
"help" : "core.help.296",
|
||||
"hotkey": "adventureSetHeroAsleep",
|
||||
"playerColored" : true,
|
||||
"type": "adventureMapContainer",
|
||||
"hideWhen" : "heroAwake",
|
||||
"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 }
|
||||
"items" : [
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonSleep",
|
||||
"image" : "IAM005.DEF",
|
||||
"help" : "core.help.296",
|
||||
"hotkey": "adventureSetHeroAsleep",
|
||||
"playerColored" : true,
|
||||
"area": { "top" : 0, "left": 0, "width" : 32, "height" : 32 }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonWake",
|
||||
"image" : "IAM011.DEF",
|
||||
"help" : "core.help.296",
|
||||
"hotkey": "adventureSetHeroAwake",
|
||||
"playerColored" : true,
|
||||
"type": "adventureMapContainer",
|
||||
"hideWhen" : "heroSleeping",
|
||||
"area": { "top" : 32, "left": 32, "width" : 32, "height" : 32 }
|
||||
"items" : [
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
"name": "buttonWake",
|
||||
"image" : "IAM011.DEF",
|
||||
"help" : "core.help.296",
|
||||
"hotkey": "adventureSetHeroAwake",
|
||||
"playerColored" : true,
|
||||
"area": { "top" : 0, "left": 0, "width" : 32, "height" : 32 }
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "adventureMapButton",
|
||||
@ -229,6 +258,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "listContainerSmall",
|
||||
"hideWhen" : "worldViewMode",
|
||||
"area": { "top": 196, "right" : 0, "width" : 193, "height" : 196 },
|
||||
"exists" : { "heightMax" : 664 },
|
||||
"items" : [
|
||||
@ -304,6 +334,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "emptyAreaFillSmall",
|
||||
"hideWhen" : "worldViewMode",
|
||||
"area": { "top": 392, "right" : 3, "width" : 190, "bottom" : 211 },
|
||||
"exists" : { "heightMax" : 664 },
|
||||
"items" : [
|
||||
@ -320,6 +351,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "listContainerLarge",
|
||||
"hideWhen" : "worldViewMode",
|
||||
"area": { "top": 196, "right" : 0, "width" : 193, "height" : 260 },
|
||||
"exists" : { "heightMin" : 664 },
|
||||
"items" : [
|
||||
@ -389,6 +421,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "emptyAreaFillLarge",
|
||||
"hideWhen" : "worldViewMode",
|
||||
"area": { "top": 456, "right" : 3, "width" : 190, "bottom" : 211 },
|
||||
"exists" : { "heightMin" : 664 },
|
||||
"items" : [
|
||||
@ -434,6 +467,7 @@
|
||||
{
|
||||
"type": "adventureMapContainer",
|
||||
"name" : "worldViewContainer",
|
||||
"hideWhen" : "mapViewMode",
|
||||
"area": { "top": 195, "right" : 4, "width" : 190, "height" : 381 },
|
||||
"items" : [
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user