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Sweet Jesus
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@ -55,10 +55,6 @@ bool BuildingManager::tryBuildThisStructure(const CGTownInstance * t, BuildingID
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EBuildingState::EBuildingState canBuild = cb->canBuildStructure(t, buildID);
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if (canBuild == EBuildingState::ALLOWED)
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{
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<<<<<<< HEAD
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=======
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>>>>>>> 079ea69b43b0faabece4e9703ee089eb34486ff2
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PotentialBuilding pb;
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pb.bid = buildID;
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pb.price = t->getBuildingCost(buildID);
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@ -103,10 +99,6 @@ bool BuildingManager::tryBuildAnyStructure(const CGTownInstance * t, std::vector
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return false; //Can't build anything
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}
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<<<<<<< HEAD
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=======
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>>>>>>> 079ea69b43b0faabece4e9703ee089eb34486ff2
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boost::optional<BuildingID> BuildingManager::canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays) const
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{
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for (const auto & building : buildList)
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@ -233,10 +225,6 @@ bool BuildingManager::getBuildingOptions(const CGTownInstance * t)
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return true;
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return false;
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<<<<<<< HEAD
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=======
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>>>>>>> 079ea69b43b0faabece4e9703ee089eb34486ff2
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}
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boost::optional<PotentialBuilding> BuildingManager::immediateBuilding() const
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@ -254,7 +242,3 @@ boost::optional<PotentialBuilding> BuildingManager::expensiveBuilding() const
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else
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return boost::optional<PotentialBuilding>();
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}
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<<<<<<< HEAD
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=======
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>>>>>>> 079ea69b43b0faabece4e9703ee089eb34486ff2
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@ -71,8 +71,4 @@ private:
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void setCB(CPlayerSpecificInfoCallback * CB) override;
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void setAI(VCAI * AI) override;
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<<<<<<< HEAD
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};
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=======
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};
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>>>>>>> 079ea69b43b0faabece4e9703ee089eb34486ff2
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