mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Version bump.
Initial support for IF:M elements and string formatting. Various minor changes related to ERM interpreter. The following script should be functional now: ZVSE !?PI; !!DO1/0/6/1&v2777<>1:P0; !?FU1; !!IF:M^Hello world number %X16!^;
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78b5e11b93
commit
9775f88045
@ -45,6 +45,7 @@
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#include "../lib/CObjectHandler.h"
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#include <boost/program_options.hpp>
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#include "../lib/CArtHandler.h"
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#include "../lib/ERMScriptModule.h"
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#ifdef _WIN32
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#include "SDL_syswm.h"
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@ -85,6 +86,7 @@ boost::mutex eventsM;
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static bool gOnlyAI = false;
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static bool setResolution = false; //set by event handling thread after resolution is adjusted
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static bool ermInteractiveMode = false; //structurize when time is right
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void processCommand(const std::string &message);
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static void setScreenRes(int w, int h, int bpp, bool fullscreen);
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void dispose();
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@ -312,8 +314,30 @@ void processCommand(const std::string &message)
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if(LOCPLINT && LOCPLINT->cingconsole)
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LOCPLINT->cingconsole->print(message);
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if(ermInteractiveMode)
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{
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if(cn == "exit")
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{
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ermInteractiveMode = false;
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return;
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}
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else
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{
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if(client && client->erm)
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client->erm->executeUserCommand(message);
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tlog0 << "erm>";
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}
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}
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if(message==std::string("die, fool"))
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{
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exit(EXIT_SUCCESS);
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}
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else if(cn == "erm")
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{
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ermInteractiveMode = true;
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tlog0 << "erm>";
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}
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else if(cn==std::string("activate"))
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{
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int what;
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@ -94,6 +94,7 @@ void CClient::init()
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serv = NULL;
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gs = NULL;
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cb = NULL;
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erm = NULL;
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terminate = false;
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}
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@ -428,12 +429,12 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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hotSeat = (humanPlayers > 1);
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// CScriptingModule *erm = getERMModule();
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// privilagedGameEventReceivers.push_back(erm);
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// privilagedBattleEventReceivers.push_back(erm);
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// icb = this;
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// acb = this;
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// erm->init();
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erm = getERMModule();
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privilagedGameEventReceivers.push_back(erm);
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privilagedBattleEventReceivers.push_back(erm);
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icb = this;
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acb = this;
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erm->init();
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}
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template <typename Handler>
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@ -594,10 +595,18 @@ void CClient::loadNeutralBattleAI()
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void CClient::commitPackage( CPackForClient *pack )
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{
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CommitPackage cp;
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cp.freePack = false;
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cp.packToCommit = pack;
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*serv << &cp;
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}
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int CClient::getLocalPlayer() const
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{
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if(LOCPLINT)
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return LOCPLINT->playerID;
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return getCurrentPlayer();
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}
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template void CClient::serialize( CISer<CLoadFile> &h, const int version );
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template void CClient::serialize( COSer<CSaveFile> &h, const int version );
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@ -29,6 +29,7 @@ class CCallback;
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struct BattleAction;
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struct SharedMem;
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class CClient;
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class CScriptingModule;
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struct CPathsInfo;
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namespace boost { class thread; }
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@ -72,6 +73,7 @@ public:
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CConnection *serv;
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BattleAction *curbaction;
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CPathsInfo *pathInfo;
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CScriptingModule *erm;
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CondSh<bool> waitingRequest;
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@ -99,6 +101,9 @@ public:
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bool terminate; // tell to terminate
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boost::thread *connectionHandler; //thread running run() method
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//////////////////////////////////////////////////////////////////////////
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virtual int getLocalPlayer() const OVERRIDE;
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//////////////////////////////////////////////////////////////////////////
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//not working yet, will be implement somewhen later with support for local-sim-based gameplay
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void changeSpells(int hid, bool give, const std::set<ui32> &spells) OVERRIDE {};
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2
global.h
2
global.h
@ -34,7 +34,7 @@ typedef si32 TBonusSubtype;
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#define THC
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#endif
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#define NAME_VER ("VCMI 0.85")
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#define NAME_VER ("VCMI 0.85b")
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extern std::string NAME; //full name
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extern std::string NAME_AFFIX; //client / server
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#define CONSOLE_LOGGING_LEVEL 5
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@ -412,7 +412,8 @@ void ERMInterpreter::printScripts( EPrintMode mode /*= EPrintMode::ALL*/ )
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{
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tlog2 << "----------------- script " << it->first.file->filename << " ------------------\n";
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}
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tlog0 << it->first.realLineNum << '\t';
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ERMPrinter::printAST(it->second);
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prevIt = it;
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}
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@ -774,6 +775,107 @@ struct HEPerformer : StandardReceiverVisitor<const CGHeroInstance *>
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}
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};
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struct IFPerformer;
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struct IF_MPerformer : StandardBodyOptionItemVisitor<IFPerformer>
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{
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explicit IF_MPerformer(IFPerformer & _owner) : StandardBodyOptionItemVisitor<IFPerformer>(_owner){}
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using StandardBodyOptionItemVisitor<IFPerformer>::operator();
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void operator()(TStringConstant const& cmp) const OVERRIDE;
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};
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struct IFPerformer : StandardReceiverVisitor<TUnusedType>
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{
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IFPerformer(ERMInterpreter * _interpr) : StandardReceiverVisitor<TUnusedType>(_interpr, 0)
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{}
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using StandardReceiverVisitor<TUnusedType>::operator();
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void operator()(TNormalBodyOption const& trig) const OVERRIDE
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{
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std::string message; //to be shown
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switch(trig.optionCode)
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{
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case 'M': //Show the message (Text) or contents of z$ variable on the screen immediately.
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performOptionTakingOneParamter<IF_MPerformer>(trig.params);
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break;
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default:
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break;
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}
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}
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// startpos is the first digit
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// digits will be converted to number and returned
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static int getNum(std::string &msg, int numStart, int &digitsUsed)
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{
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int numEnd = msg.find_first_not_of("1234567890", numStart);
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if(numEnd == std::string::npos)
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digitsUsed = msg.size() - numStart;
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else
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digitsUsed = numEnd - numStart;
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return boost::lexical_cast<int>(msg.substr(numStart, digitsUsed));
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}
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static void formatMessage(std::string &msg)
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{
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int pos = 0; //index of the first not yet processed character in string
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//according to the ERM help:
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//"%%" -> "%"
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//"%V#" -> current value of # flag.
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//"%Vf"..."%Vt" -> current value of corresponding variable.
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//"%W1"..."%W100" -> current value of corresponding hero variable.
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//"%X1"..."%X16" -> current value of corresponding function parameter.
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//"%Y1"..."%Y100" -> current value of corresponding local variable.
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//"%Z1"..."%Z500" -> current value of corresponding string variable.
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//"%$macro$" -> macro name of corresponding variable
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//"%Dd" -> current day of week
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//"%Dw" -> current week
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//"%Dm" -> current month
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//"%Da" -> current day from beginning of the game
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//"%Gc" -> the color of current gamer in text
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while(pos < msg.size())
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{
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int percentPos = msg.find_first_of('%', pos);
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if(percentPos == std::string::npos) //processing done?
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break;
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if(percentPos + 1 >= msg.size()) //at least one character after % is required
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throw EScriptExecError("Formatting error: % at the end of string!");
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;
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switch(msg[percentPos+1])
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{
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case '%':
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msg.erase(percentPos+1, 1); //just delete superfluous %
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break;
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case 'X':
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{
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int digits;
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int varNum = getNum(msg, percentPos+2, digits);
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msg.replace(percentPos, digits+2, boost::lexical_cast<std::string>(erm->getVar("x", varNum).getInt()));
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}
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break;
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}
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pos++;
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}
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}
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void showMessage(const std::string &msg)
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{
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std::string msgToFormat = msg;
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IFPerformer::formatMessage(msgToFormat);
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acb->showInfoDialog(msgToFormat, icb->getLocalPlayer());
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}
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};
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void IF_MPerformer::operator()(TStringConstant const& cmp) const
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{
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owner.showMessage(cmp.str);
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}
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template<int opcode>
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void HE_BPerformer<opcode>::operator()( TVarpExp const& cmp ) const
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@ -1281,8 +1383,13 @@ struct ERMExpDispatch : boost::static_visitor<>
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else
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throw EScriptExecError("HE receiver must have an identifier!");
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}
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else if(trig.name == "IF")
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{
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helper.performBody(trig.body, IFPerformer(owner));
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}
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else
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{
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tlog3 << trig.name << " receiver is not supported yet, doing nothing...\n";
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//not supported or invalid trigger
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}
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}
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@ -2264,12 +2371,6 @@ void ERMInterpreter::init()
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scanForScripts();
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scanScripts();
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for(std::map<VERMInterpreter::LinePointer, ERM::TLine>::iterator it = scripts.begin();
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it != scripts.end(); ++it)
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{
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tlog0 << it->first.realLineNum << '\t';
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ERMPrinter::printAST(it->second);
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}
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executeInstructions();
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executeTriggerType("PI");
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@ -2453,6 +2554,11 @@ VOptionList ERMInterpreter::evalEach( VermTreeIterator list, Environment * env /
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return ret;
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}
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void ERMInterpreter::executeUserCommand(const std::string &cmd)
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{
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tlog0 << "ERM here: received command: " << cmd << std::endl;
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}
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namespace VERMInterpreter
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{
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VOption convertToVOption(const ERM::TVOption & tvo)
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//overload CScriptingModule
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virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) OVERRIDE;
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virtual void init() OVERRIDE;//sets up environment etc.
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virtual void executeUserCommand(const std::string &cmd) OVERRIDE;
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virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) OVERRIDE;
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const CGObjectInstance *getObjFrom(int3 pos);
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@ -11,7 +11,7 @@ class ERMInterpreter;
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class DLL_EXPORT CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
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{
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public:
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virtual void executeUserCommand(const std::string &cmd){};
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virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
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virtual ~CScriptingModule();
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};
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return NULL;
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}
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int CGameInfoCallback::getLocalPlayer() const
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{
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return getCurrentPlayer();
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}
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void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
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{
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commitPackage(iw);
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}
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void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
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{
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InfoWindow iw;
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iw.player = player;
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iw.text << msg;
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showInfoDialog(&iw);
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}
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void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
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{
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SetObjectProperty sob;
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@ -144,6 +144,7 @@ public:
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void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
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int getPlayerStatus(int player) const; //-1 if no such player
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int getCurrentPlayer() const; //player that currently makes move // TODO synchronous turns
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virtual int getLocalPlayer() const; //player that is currently owning given client (if not a client, then returns current player)
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const PlayerSettings * getPlayerSettings(int color) const;
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@ -249,6 +250,9 @@ public:
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virtual void showInfoDialog(InfoWindow *iw);
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virtual void setObjProperty(int objid, int prop, si64 val);
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virtual void showInfoDialog(const std::string &msg, int player);
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};
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class DLL_EXPORT IGameEventCallback : public IGameEventRealizer
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@ -1499,12 +1499,18 @@ struct AdvmapSpellCast : public CPackForClient //108
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struct CommitPackage : public CPackForServer
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{
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bool freePack; //for local usage, DO NOT serialize
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bool applyGh(CGameHandler *gh);
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CPackForClient *packToCommit;
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CommitPackage()
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{
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freePack = true;
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}
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~CommitPackage()
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{
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delete packToCommit;
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if(freePack)
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delete packToCommit;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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