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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Merge remote-tracking branch 'origin/beta' into hota-fixes

This commit is contained in:
Dydzio 2024-01-04 23:33:56 +01:00
commit 97977c06dc
7 changed files with 25 additions and 19 deletions

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@ -609,7 +609,7 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
if(ourUnit * goodEffect == 1)
{
if(ourUnit && goodEffect && (unit->isClone() || unit->isGhost() || !unit->unitSlot().validSlot()))
if(ourUnit && goodEffect && (unit->isClone() || unit->isGhost()))
continue;
ps.value += dpsReduce * scoreEvaluator.getPositiveEffectMultiplier();

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@ -258,7 +258,9 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
updateReachabilityMap(hb);
if(result.bestAttack.attack.shooting && hb->battleHasShootingPenalty(activeStack, result.bestAttack.dest))
if(result.bestAttack.attack.shooting
&& !activeStack->waited()
&& hb->battleHasShootingPenalty(activeStack, result.bestAttack.dest))
{
if(!canBeHitThisTurn(result.bestAttack))
return result; // lets wait
@ -481,11 +483,6 @@ float BattleExchangeEvaluator::evaluateExchange(
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
{
if(ap.from.hex == 127)
{
logAi->trace("x");
}
BattleScore score = calculateExchange(ap, turn, targets, damageCache, hb);
#if BATTLE_TRACE_LEVEL >= 1
@ -887,7 +884,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
continue;
auto blockedUnitDamage = unit->getMinDamage(hb.battleCanShoot(unit)) * unit->getCount();
auto ratio = blockedUnitDamage / (blockedUnitDamage + activeUnitDamage);
float ratio = blockedUnitDamage / (float)(blockedUnitDamage + activeUnitDamage + 0.01);
auto unitReachability = turnBattle.getReachability(unit);
auto unitSpeed = unit->speed(turn); // Cached value, to avoid performance hit

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@ -615,6 +615,14 @@ std::pair<std::unique_ptr<ui8 []>, si64> CVideoPlayer::getAudio(const VideoPath
return dat;
}
Point CVideoPlayer::size()
{
if(frame)
return Point(frame->width, frame->height);
else
return Point(0, 0);
}
// Plays a video. Only works for overlays.
bool CVideoPlayer::playVideo(int x, int y, bool stopOnKey)
{

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@ -38,6 +38,7 @@ public:
return false;
}
virtual std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen) { return std::make_pair(nullptr, 0); };
virtual Point size() { return Point(0, 0); };
};
class CEmptyVideoPlayer final : public IMainVideoPlayer
@ -109,6 +110,8 @@ public:
std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen) override;
Point size() override;
//TODO:
bool wait() override {return false;};
int curFrame() const override {return -1;};

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@ -45,10 +45,8 @@ CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::f
void CPrologEpilogVideo::show(Canvas & to)
{
to.drawColor(pos, Colors::BLACK);
//BUG: some videos are 800x600 in size while some are 800x400
//VCMI should center them in the middle of the screen. Possible but needs modification
//of video player API which I'd like to avoid until we'll get rid of Windows-specific player
CCS->videoh->update(pos.x, pos.y, to.getInternalSurface(), true, false);
//some videos are 800x600 in size while some are 800x400
CCS->videoh->update(pos.x, pos.y + (CCS->videoh->size().y == 400 ? 100 : 0), to.getInternalSurface(), true, false);
//move text every 5 calls/frames; seems to be good enough
++positionCounter;

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@ -322,10 +322,10 @@ void CSpellWindow::processSpells()
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
if((sitesPerTabAdv[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
}
}
@ -340,10 +340,10 @@ void CSpellWindow::processSpells()
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
if((sitesPerTabBattle[v] - (spellsPerPage - 2)) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - (spellsPerPage - 2)) / spellsPerPage + 2;
}
}
}

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@ -5,7 +5,7 @@
[
["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+2 minimum damage
["CREATURE_DAMAGE", 4, "creatureDamageMax", 0 ], //+4 maximum damage
["STACK_HEALTH", 20, null, 0 ] //+5 hp
["STACK_HEALTH", 20, null, 0 ] //+20 hp
],
//Value of bonuses given by each skill level
"skillLevels":