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Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
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@@ -588,7 +588,7 @@ CStackInstance::~CStackInstance()
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std::string CStackInstance::nodeName() const
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{
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std::ostringstream oss;
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oss << "Stack of " << count << " creatures of ";
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oss << "Stack of " << count << " of ";
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if(type)
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oss << type->namePl;
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else if(idRand)
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