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Remove incorrect message on another player defeat

This commit is contained in:
Ivan Savenko 2023-08-24 13:35:37 +03:00
parent e40dc76304
commit 97ef69c9ab

View File

@ -1625,15 +1625,6 @@ void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResul
if (GH.curInt == this) if (GH.curInt == this)
GH.curInt = nullptr; GH.curInt = nullptr;
} }
else
{
if (victoryLossCheckResult.loss() && cb->getPlayerStatus(playerID) == EPlayerStatus::INGAME) //enemy has lost
{
MetaString message = victoryLossCheckResult.messageToSelf;
message.appendLocalString(EMetaText::COLOR, player.getNum());
showInfoDialog(message.toString(), std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(CComponent::flag, player.getNum(), 0)));
}
}
} }
void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain ) void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )