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* stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod * randomization quantity of creatures on the map * minor changes
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11
CBattleInterface.cpp
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11
CBattleInterface.cpp
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#include "CBattleInterface.h"
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2)
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{
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}
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void CBattleInterface::activate()
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{
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}
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void CBattleInterface::deactivate()
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{
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}
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