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Rumors: move code into CGameState and add backward compatability
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@@ -2133,6 +2133,75 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
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return gs->map->guardingCreaturePositions[pos.x][pos.y][pos.z];
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}
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void CGameState::updateRumor()
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{
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static std::vector<RumorState::ERumorType> rumorTypes = {RumorState::RUMOR_MAP, RumorState::RUMOR_STATS, RumorState::RUMOR_RAND, RumorState::RUMOR_RAND};
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static std::vector<int> statsRumorTypes = {208, 209, 210};// 211, 212};
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int rumorId = -1;
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int rumorPlayer = PlayerColor::CANNOT_DETERMINE.getNum();
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auto & rand = gs->getRandomGenerator();
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rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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rumor.type = RumorState::RUMOR_RAND;
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switch(rumor.type)
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{
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case RumorState::RUMOR_STATS:
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{
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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std::vector<PlayerColor> players = {};
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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switch(rumorId)
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{
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case 208:
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players = tgi.obelisks[0];
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break;
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case 209:
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players = tgi.artifacts[0];
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break;
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case 210:
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players = tgi.army[0];
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break;
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case 211:
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/// TODO: not implemented in obtainPlayersStats
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players = tgi.income[0];
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break;
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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}
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rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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break;
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}
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case RumorState::RUMOR_MAP:
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rumorId = rand.nextInt(gs->map->rumors.size() - 1);
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break;
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case RumorState::RUMOR_RAND:
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do
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{
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rumorId = rand.nextInt(VLC->generaltexth->tavernRumors.size() - 1);
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}
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while(!VLC->generaltexth->tavernRumors[rumorId].length());
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break;
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}
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if(vstd::contains(rumor.last, rumor.type))
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{
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rumor.last.erase(rumor.type);
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}
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rumor.last[rumor.type] = std::make_pair(rumorId, rumorPlayer);
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}
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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{
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if(player == PlayerColor::NEUTRAL)
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