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Place Monoliths at max distance in Junction zone

This commit is contained in:
Tomasz Zieliński
2023-12-18 11:12:52 +01:00
parent bd5361a108
commit 985a2682ae
3 changed files with 47 additions and 0 deletions

View File

@ -356,6 +356,41 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
}
}
bool ObjectManager::createMonoliths()
{
// Special case for Junction zone only
logGlobal->trace("Creating Monoliths");
for(const auto & objInfo : requiredObjects)
{
if (objInfo.obj->ID != Obj::MONOLITH_TWO_WAY)
{
continue;
}
rmg::Object rmgObject(*objInfo.obj);
rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
bool guarded = addGuard(rmgObject, objInfo.guardStrength, true);
Zone::Lock lock(zone.areaMutex);
auto path = placeAndConnectObject(zone.areaPossible(), rmgObject, 3, guarded, false, OptimizeType::DISTANCE);
if(!path.valid())
{
logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
return false;
}
zone.connectPath(path);
placeObject(rmgObject, guarded, true, objInfo.createRoad);
}
vstd::erase_if(requiredObjects, [](const auto & objInfo)
{
return objInfo.obj->ID == Obj::MONOLITH_TWO_WAY;
});
return true;
}
bool ObjectManager::createRequiredObjects()
{
logGlobal->trace("Creating required objects");