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* Updated README.linux
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README.linux
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README.linux
@ -1,6 +1,12 @@
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I. Getting the sources
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VCMI is still in development. You can get the sources with subversion:
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
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VCMI is still in development. We recommend the following initial directory structure:
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trunk
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trunk/src -> contains sources and is under SVN control
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trunk/build -> contains build output, makefiles, object files,...
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You can get the sources with subversion:
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cd trunk
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svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
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II. Compiling
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@ -29,13 +35,26 @@ To compile, at least the following packages (and their development counterparts)
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On Ubuntu 9.04 or later, run:
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sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
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Create a directory /YOUR_INSTALL_PATH/vcmi (default is usually /usr/local/share/vcmi)
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On Fedora run(this may not be complete):
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sudo yum install gcc-c++ sdl-devel sdl_image-devel sdl_ttf-devel boost boost-devel boost-filesystem boost-iostreams boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
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On linux distributions like Fedora where Mp3 support isn't given natively you have to compile sdl_mixer with Mp3 support.
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1. sudo yum install smpeg-devel
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2. Download sdl_mixer sources, unpack to ~/src/sdl_mixer for example
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3. Build sdl_mixer as follows: ./configure --prefix=/usr; make; make install
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Create a directory /DATA_PATH/vcmi (default is usually /usr/local/share/games/vcmi)
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that will contain the game data files. The /vcmi at the end is necessary.
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Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/games/vcmi)
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Then run configure:
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./configure
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Or if you're installing to custom path:
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./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
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./configure --datadir=/DATA_PATH/ --bindir=/BIN_PATH/vcmi --libdir=/LIB_PATH/
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An example would be:
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./configure --datadir=/usr/local/share/games --bindir=/usr/local/games --libdir=/usr/local/lib64/games
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Then build vcmi:
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make
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@ -54,8 +73,8 @@ Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_35
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Wine can be used to install both.
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Install Heroes 3 and Wog. Then move all the installed files into
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/YOUR_INSTALL_PATH/vcmi. For instance that will create
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/YOUR_INSTALL_PATH/vcmi/Data.
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/DATA_PATH/vcmi. For instance that will create
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/DATA_PATH/vcmi/Data.
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Once both programs are installed, you can install VCMI.
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@ -63,12 +82,12 @@ Download the windows VCMI release (at time of writing:
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http://forum.vcmi.eu/dload.php?action=download&id=23)
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and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
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mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
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mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
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mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
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mv sprites /DATA_PATH/vcmi/Sprites
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mv Data/* /DATA_PATH/vcmi/Data
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mv Fonts Games /DATA_PATH/vcmi/
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If you also have the original linux version of Heroes, you can also install the videos:
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cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
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cp -a /PATH_TO_CDROM/data/video /DATA_PATH/vcmi/Data
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III. Installing VCMI
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@ -76,19 +95,25 @@ III. Installing VCMI
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Since VCMI is still in development, there's no install procedure, although something like this will work:
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make install
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You also need to update configuration files:
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cp /PATH_TO_SOURCE/config /YOUR_INSTALL_PATH/vcmi
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cp /PATH_TO_SOURCE/config /DATA_PATH/vcmi
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For development puposes, it's better to use links. Go
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to /YOUR_INSTALL_PATH/vcmi, and type:
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to /BIN_PATH/, and type:
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ln -s /PATH_TO_SOURCE/client/vcmiclient
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ln -s /PATH_TO_SOURCE/server/vcmiserver
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ln -s /PATH_TO_SOURCE/config
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ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so
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Go to /LIB_PATH/vcmi, and type:
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ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so libvcmi.so.0
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Go to /LIB_PATH/vcmi/AI, and type:
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ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
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ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
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Go to /DATA_PATH/vcmi, and type:
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ln -s /PATH_TO_SOURCE/config
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And start ./vcmiclient
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