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crash fix: dismiss hero when pick artifact
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@ -140,6 +140,8 @@ void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Po
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void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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curHero = hero;
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if (!hero)
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return;
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for(auto slot : artWorn)
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{
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@ -28,7 +28,8 @@ CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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if(curHero)
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::keyPressed(EShortcut key)
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@ -312,6 +312,7 @@ void CHeroWindow::dismissCurrent()
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arts->putBackPickedArtifact();
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close();
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LOCPLINT->cb->dismissHero(curHero);
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arts->setHero(nullptr);
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}, nullptr);
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}
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