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crash fix: dismiss hero when pick artifact
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@@ -140,6 +140,8 @@ void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Po
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void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
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{
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curHero = hero;
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if (!hero)
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return;
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for(auto slot : artWorn)
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{
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