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Update documentation

This commit is contained in:
Ivan Savenko 2024-09-06 17:00:04 +00:00
parent 06cd74dde6
commit 9a1f26883d

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@ -25,13 +25,21 @@ For animations VCMI supports .def format from Heroes III as well as alternative
### Sounds
For sounds VCMI currently requires .wav format. Generally, VCMI will support any .wav parameters, however you might want to use high-bitrate versions, such as 44100 Hz or 48000 Hz, 32 bit, 1 or 2 channels
For sounds VCMI currently supports:
- .ogg/vorbis format - preferred for mods. Unlike wav, vorbis uses compression which may cause some data loss, however even 128kbit is generally undistinguishable from lossless formats
- .wav format. This is format used by H3. It is supported by vcmi, but it may result in large file sizes (and as result - large mods)
Support for additional formats, such as ogg/vorbis and ogg/opus is likely to be added in future
Generally, VCMI will support any audio parameters, however you might want to use high-bitrate versions, such as 44100 Hz or 48000 Hz, 32 bit, 1 or 2 channels
Support for additional formats, such as ogg/opus or flac may be added in future
### Music
For sounds VCMI currently requires .mp3 format. Support for additional formats, such as ogg/vorbis and ogg/opus is likely to be added in future
For music VCMI currently supports:
- .ogg/vorbis format - preferred for mods. Generally offers better quality and lower sizes compared to mp3
- .mp3 format. This is format used by H3
Support for additional formats, such as ogg/opus may be added in future
### Video