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@ -333,8 +333,6 @@
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"vcmi.stackExperience.rank.9" : "Master",
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"vcmi.stackExperience.rank.10" : "Ace",
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"core.bonus.ACCURATE_SHOT.name": "Accurate Shot",
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"core.bonus.ACCURATE_SHOT.description": "Has (${val}% - penalties) extra kills chance",
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"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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@ -3,13 +3,6 @@
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// LEVEL_SPELL_IMMUNITY
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{
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"ACCURATE_SHOT":
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{
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"graphics":
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{
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"icon": "zvs/Lib1.res/E_DIST"
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}
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},
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"ADDITIONAL_ATTACK":
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{
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"graphics":
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@ -745,7 +745,7 @@ Affected unit will kill additional units after attack. Used for Death stare (Mig
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- for deathStareCommander: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val
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- for all other subtypes: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once, rounded up
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- addInfo:
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- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used
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- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used. If set to "accurateShot" battle log messages will use alternative description
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### SPECIAL_CRYSTAL_GENERATION
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