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This commit is contained in:
Ivan Savenko 2024-01-14 15:51:49 +02:00
parent fc6a9924ee
commit 9acd436a09
3 changed files with 1 additions and 10 deletions

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@ -333,8 +333,6 @@
"vcmi.stackExperience.rank.9" : "Master",
"vcmi.stackExperience.rank.10" : "Ace",
"core.bonus.ACCURATE_SHOT.name": "Accurate Shot",
"core.bonus.ACCURATE_SHOT.description": "Has (${val}% - penalties) extra kills chance",
"core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
"core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",

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@ -3,13 +3,6 @@
// LEVEL_SPELL_IMMUNITY
{
"ACCURATE_SHOT":
{
"graphics":
{
"icon": "zvs/Lib1.res/E_DIST"
}
},
"ADDITIONAL_ATTACK":
{
"graphics":

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@ -745,7 +745,7 @@ Affected unit will kill additional units after attack. Used for Death stare (Mig
- for deathStareCommander: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val
- for all other subtypes: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once, rounded up
- addInfo:
- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used
- SpellID to be used as hit effect. If not set - 'deathStare' spell will be used. If set to "accurateShot" battle log messages will use alternative description
### SPECIAL_CRYSTAL_GENERATION