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	Fix build
This commit is contained in:
		| @@ -642,7 +642,7 @@ void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameSta | ||||
| 	if(CMM) | ||||
| 		CMM->disable(); | ||||
|  | ||||
| 	std::swap(client, nextClient);; | ||||
| 	std::swap(client, nextClient); | ||||
|  | ||||
| 	highScoreCalc = nullptr; | ||||
|  | ||||
|   | ||||
| @@ -157,8 +157,9 @@ bool CHeroClass::isMagicHero() const | ||||
|  | ||||
| int CHeroClass::tavernProbability(FactionID faction) const | ||||
| { | ||||
| 	if (selectionProbability.count(faction)) | ||||
| 		return selectionProbability.at(faction); | ||||
| 	auto it = selectionProbability.find(faction); | ||||
| 	if (it != selectionProbability.end()) | ||||
| 		return it->second; | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| @@ -401,9 +402,9 @@ void CHeroClassHandler::afterLoadFinalization() | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	for(auto const & hc : objects) | ||||
| 	for(const auto & hc : objects) | ||||
| 	{ | ||||
| 		if (!hc->imageMapMale.empty()) | ||||
| 		if(!hc->imageMapMale.empty()) | ||||
| 		{ | ||||
| 			JsonNode templ; | ||||
| 			templ["animation"].String() = hc->imageMapMale; | ||||
| @@ -539,7 +540,7 @@ static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID ba | ||||
| 	{ | ||||
| 		std::set<CreatureID> oldTargets = targets; | ||||
|  | ||||
| 		for (auto const & upgradeSourceID : oldTargets) | ||||
| 		for(const auto & upgradeSourceID : oldTargets) | ||||
| 		{ | ||||
| 			const CCreature * upgradeSource = upgradeSourceID.toCreature(); | ||||
| 			targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end()); | ||||
| @@ -551,7 +552,7 @@ static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID ba | ||||
|  | ||||
| 	for(CreatureID cid : targets) | ||||
| 	{ | ||||
| 		auto const & specCreature = *cid.toCreature(); | ||||
| 		const auto & specCreature = *cid.toCreature(); | ||||
| 		int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5; | ||||
|  | ||||
| 		{ | ||||
| @@ -611,7 +612,7 @@ void CHeroHandler::beforeValidate(JsonNode & object) | ||||
|  | ||||
| void CHeroHandler::afterLoadFinalization() | ||||
| { | ||||
| 	for (auto const & functor : callAfterLoadFinalization) | ||||
| 	for(const auto & functor : callAfterLoadFinalization) | ||||
| 		functor(); | ||||
|  | ||||
| 	callAfterLoadFinalization.clear(); | ||||
|   | ||||
| @@ -91,7 +91,7 @@ const HeroTypeService * LibClasses::heroTypes() const | ||||
| #if SCRIPTING_ENABLED | ||||
| const scripting::Service * LibClasses::scripts() const | ||||
| { | ||||
| 	return scriptHandler; | ||||
| 	return scriptHandler.get(); | ||||
| } | ||||
| #endif | ||||
|  | ||||
|   | ||||
| @@ -101,7 +101,7 @@ public: | ||||
| 	std::shared_ptr<GameSettings> settingsHandler; | ||||
|  | ||||
| #if SCRIPTING_ENABLED | ||||
| 	scripting::ScriptHandler * scriptHandler; | ||||
| 	std::shared_ptr<scripting::ScriptHandler> scriptHandler; | ||||
| #endif | ||||
|  | ||||
| 	LibClasses(); //c-tor, loads .lods and NULLs handlers | ||||
|   | ||||
| @@ -1009,7 +1009,7 @@ scripting::Pool * BattleInfo::getContextPool() const | ||||
| { | ||||
| 	//this is real battle, use global scripting context pool | ||||
| 	//TODO: make this line not ugly | ||||
| 	return IObjectInterface::cb->getGlobalContextPool(); | ||||
| 	return battleGetFightingHero(0)->cb->getGlobalContextPool(); | ||||
| } | ||||
| #endif | ||||
|  | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CDefaultObjectTypeHandler.h" | ||||
| #include "../mapObjects/CGDwelling.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CDefaultObjectTypeHandler.h" | ||||
| #include "../mapObjects/MiscObjects.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CDefaultObjectTypeHandler.h" | ||||
| #include "../mapObjects/MiscObjects.h" | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_BEGIN | ||||
|  | ||||
|   | ||||
| @@ -199,7 +199,7 @@ void CContentHandler::init() | ||||
| 	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh.get(), "skill"))); | ||||
| 	handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh.get(), "template"))); | ||||
| #if SCRIPTING_ENABLED | ||||
| 	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script"))); | ||||
| 	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler.get(), "script"))); | ||||
| #endif | ||||
| 	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler.get(), "battlefield"))); | ||||
| 	handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler.get(), "terrain"))); | ||||
|   | ||||
| @@ -46,17 +46,14 @@ public: | ||||
|  | ||||
| 	void SetUp() override | ||||
| 	{ | ||||
| 		IObjectInterface::cb = gameCallback.get(); | ||||
|  | ||||
| 		gameState = std::make_shared<CGameState>(); | ||||
| 		gameCallback->setGameState(gameState.get()); | ||||
| 		gameState->preInit(&services); | ||||
| 		gameState->preInit(&services, gameCallback.get()); | ||||
| 	} | ||||
|  | ||||
| 	void TearDown() override | ||||
| 	{ | ||||
| 		gameState.reset(); | ||||
| 		IObjectInterface::cb = nullptr; | ||||
| 	} | ||||
|  | ||||
| 	bool describeChanges() const override | ||||
|   | ||||
| @@ -25,7 +25,7 @@ TEST(MapManager, DrawTerrain_Type) | ||||
| { | ||||
| 	try | ||||
| 	{ | ||||
| 		auto map = std::make_unique<CMap>(); | ||||
| 		auto map = std::make_unique<CMap>(nullptr); | ||||
| 		map->width = 52; | ||||
| 		map->height = 52; | ||||
| 		map->initTerrain(); | ||||
| @@ -114,8 +114,8 @@ TEST(MapManager, DrawTerrain_View) | ||||
| 		const ResourcePath testMap("test/TerrainViewTest", EResType::MAP); | ||||
| 		// Load maps and json config | ||||
| 		CMapService mapService; | ||||
| 		const auto originalMap = mapService.loadMap(testMap); | ||||
| 		auto map = mapService.loadMap(testMap); | ||||
| 		const auto originalMap = mapService.loadMap(testMap, nullptr); | ||||
| 		auto map = mapService.loadMap(testMap, nullptr); | ||||
|  | ||||
| 		// Validate edit manager | ||||
| 		auto editManager = map->getEditManager(); | ||||
|   | ||||
| @@ -62,7 +62,7 @@ TEST(MapFormat, DISABLED_Random) | ||||
| 	opt.setPlayerTypeForStandardPlayer(PlayerColor(2), EPlayerType::AI); | ||||
| 	opt.setPlayerTypeForStandardPlayer(PlayerColor(3), EPlayerType::AI); | ||||
|  | ||||
| 	CMapGenerator gen(opt, TEST_RANDOM_SEED); | ||||
| 	CMapGenerator gen(opt, nullptr, TEST_RANDOM_SEED); | ||||
|  | ||||
| 	std::unique_ptr<CMap> initialMap = gen.generate(); | ||||
| 	initialMap->name.appendRawString("Test"); | ||||
| @@ -80,7 +80,7 @@ TEST(MapFormat, DISABLED_Random) | ||||
| 	serializeBuffer.seek(0); | ||||
| 	{ | ||||
| 		CMapLoaderJson loader(&serializeBuffer); | ||||
| 		std::unique_ptr<CMap> serialized = loader.loadMap(); | ||||
| 		std::unique_ptr<CMap> serialized = loader.loadMap(nullptr); | ||||
|  | ||||
| 		MapComparer c; | ||||
| 		c(serialized, initialMap); | ||||
| @@ -130,7 +130,7 @@ static std::unique_ptr<CMap> loadOriginal(const JsonNode & header, const JsonNod | ||||
|  | ||||
| 	CMapLoaderJson initialLoader(&initialBuffer); | ||||
|  | ||||
| 	return initialLoader.loadMap(); | ||||
| 	return initialLoader.loadMap(nullptr); | ||||
| } | ||||
|  | ||||
| static void loadActual(CMemoryBuffer * serializeBuffer, const std::unique_ptr<CMap> & originalMap, JsonNode & header, JsonNode & objects, JsonNode & surface, JsonNode & underground) | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
| #include "MapComparer.h" | ||||
|  | ||||
| #include "../lib/mapping/CMap.h" | ||||
| #include "../lib/mapObjects/CGObjectInstance.h" | ||||
| #include "../lib/mapObjects/ObjectTemplate.h" | ||||
|  | ||||
| #define VCMI_CHECK_FIELD_EQUAL_P(field) EXPECT_EQ(actual->field, expected->field) | ||||
|   | ||||
| @@ -45,7 +45,7 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const | ||||
| 	initialBuffer.seek(0); | ||||
| 	CMapLoaderJson initialLoader(&initialBuffer); | ||||
|  | ||||
| 	std::unique_ptr<CMap> res = initialLoader.loadMap(); | ||||
| 	std::unique_ptr<CMap> res = initialLoader.loadMap(nullptr); | ||||
|  | ||||
| 	if(mapListener) | ||||
| 		mapListener->mapLoaded(res.get()); | ||||
| @@ -53,7 +53,7 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const | ||||
| 	return res; | ||||
| } | ||||
|  | ||||
| std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name) const | ||||
| std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name, IGameCallback * cb) const | ||||
| { | ||||
| 	return loadMap(); | ||||
| } | ||||
| @@ -65,7 +65,7 @@ std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & n | ||||
| 	return initialLoader.loadMapHeader(); | ||||
| } | ||||
|  | ||||
| std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const | ||||
| std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const | ||||
| { | ||||
| 	return loadMap(); | ||||
| } | ||||
|   | ||||
| @@ -29,9 +29,9 @@ class MapServiceMock : public IMapService | ||||
| public: | ||||
| 	MapServiceMock(const std::string & path, MapListener * mapListener_); | ||||
|  | ||||
| 	std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override; | ||||
| 	std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override; | ||||
| 	std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override; | ||||
| 	std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override; | ||||
| 	std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override; | ||||
| 	std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override; | ||||
|  | ||||
| 	void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override; | ||||
|   | ||||
| @@ -11,6 +11,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "../../lib/spells/ISpellMechanics.h" | ||||
| #include "../../lib/CGameInfoCallback.h" | ||||
|  | ||||
| namespace spells | ||||
| { | ||||
|   | ||||
| @@ -41,7 +41,7 @@ void ScriptFixture::loadScript(const JsonNode & scriptConfig) | ||||
|  | ||||
| void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource) | ||||
| { | ||||
| 	subject = std::make_shared<ScriptImpl>(VLC->scriptHandler); | ||||
| 	subject = std::make_shared<ScriptImpl>(VLC->scriptHandler.get()); | ||||
|  | ||||
| 	subject->host = module; | ||||
| 	subject->sourceText = scriptSource; | ||||
|   | ||||
| @@ -50,7 +50,7 @@ TEST_F(CatapultTest, NotApplicableWithoutTown) | ||||
|  | ||||
| TEST_F(CatapultTest, NotApplicableInVillage) | ||||
| { | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(); | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(nullptr); | ||||
|  | ||||
| 	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get())); | ||||
| 	EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false)); | ||||
| @@ -62,7 +62,7 @@ TEST_F(CatapultTest, NotApplicableInVillage) | ||||
|  | ||||
| TEST_F(CatapultTest, NotApplicableForDefenderIfSmart) | ||||
| { | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(); | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(nullptr); | ||||
| 	fakeTown->builtBuildings.insert(BuildingID::FORT); | ||||
| 	mechanicsMock.casterSide = BattleSide::DEFENDER; | ||||
|  | ||||
| @@ -76,7 +76,7 @@ TEST_F(CatapultTest, NotApplicableForDefenderIfSmart) | ||||
|  | ||||
| TEST_F(CatapultTest, DISABLED_ApplicableInTown) | ||||
| { | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(); | ||||
| 	auto fakeTown = std::make_shared<CGTownInstance>(nullptr); | ||||
| 	fakeTown->builtBuildings.insert(BuildingID::FORT); | ||||
|  | ||||
| 	EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get())); | ||||
| @@ -106,7 +106,7 @@ protected: | ||||
| 	void SetUp() override | ||||
| 	{ | ||||
| 		EffectFixture::setUp(); | ||||
| 		fakeTown = std::make_shared<CGTownInstance>(); | ||||
| 		fakeTown = std::make_shared<CGTownInstance>(nullptr); | ||||
| 		fakeTown->builtBuildings.insert(BuildingID::FORT); | ||||
| 	} | ||||
| private: | ||||
|   | ||||
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