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https://github.com/vcmi/vcmi.git
synced 2025-02-01 12:57:51 +02:00
Fix build
This commit is contained in:
parent
ea1f05d15a
commit
9af7c63a26
@ -642,7 +642,7 @@ void CServerHandler::startGameplay(VCMI_LIB_WRAP_NAMESPACE(CGameState) * gameSta
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if(CMM)
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CMM->disable();
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std::swap(client, nextClient);;
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std::swap(client, nextClient);
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highScoreCalc = nullptr;
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@ -157,8 +157,9 @@ bool CHeroClass::isMagicHero() const
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int CHeroClass::tavernProbability(FactionID faction) const
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{
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if (selectionProbability.count(faction))
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return selectionProbability.at(faction);
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auto it = selectionProbability.find(faction);
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if (it != selectionProbability.end())
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return it->second;
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return 0;
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}
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@ -401,9 +402,9 @@ void CHeroClassHandler::afterLoadFinalization()
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}
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}
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for(auto const & hc : objects)
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for(const auto & hc : objects)
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{
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if (!hc->imageMapMale.empty())
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if(!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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@ -539,7 +540,7 @@ static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID ba
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{
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std::set<CreatureID> oldTargets = targets;
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for (auto const & upgradeSourceID : oldTargets)
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for(const auto & upgradeSourceID : oldTargets)
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{
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const CCreature * upgradeSource = upgradeSourceID.toCreature();
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targets.insert(upgradeSource->upgrades.begin(), upgradeSource->upgrades.end());
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@ -551,7 +552,7 @@ static std::vector<std::shared_ptr<Bonus>> createCreatureSpecialty(CreatureID ba
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for(CreatureID cid : targets)
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{
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auto const & specCreature = *cid.toCreature();
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const auto & specCreature = *cid.toCreature();
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int stepSize = specCreature.getLevel() ? specCreature.getLevel() : 5;
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{
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@ -611,7 +612,7 @@ void CHeroHandler::beforeValidate(JsonNode & object)
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void CHeroHandler::afterLoadFinalization()
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{
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for (auto const & functor : callAfterLoadFinalization)
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for(const auto & functor : callAfterLoadFinalization)
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functor();
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callAfterLoadFinalization.clear();
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@ -91,7 +91,7 @@ const HeroTypeService * LibClasses::heroTypes() const
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#if SCRIPTING_ENABLED
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const scripting::Service * LibClasses::scripts() const
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{
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return scriptHandler;
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return scriptHandler.get();
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}
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#endif
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@ -101,7 +101,7 @@ public:
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std::shared_ptr<GameSettings> settingsHandler;
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#if SCRIPTING_ENABLED
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scripting::ScriptHandler * scriptHandler;
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std::shared_ptr<scripting::ScriptHandler> scriptHandler;
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#endif
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LibClasses(); //c-tor, loads .lods and NULLs handlers
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@ -1009,7 +1009,7 @@ scripting::Pool * BattleInfo::getContextPool() const
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{
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//this is real battle, use global scripting context pool
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//TODO: make this line not ugly
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return IObjectInterface::cb->getGlobalContextPool();
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return battleGetFightingHero(0)->cb->getGlobalContextPool();
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}
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#endif
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@ -10,6 +10,7 @@
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#pragma once
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#include "CDefaultObjectTypeHandler.h"
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#include "../mapObjects/CGDwelling.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -10,6 +10,7 @@
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#pragma once
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#include "CDefaultObjectTypeHandler.h"
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#include "../mapObjects/MiscObjects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -10,6 +10,7 @@
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#pragma once
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#include "CDefaultObjectTypeHandler.h"
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#include "../mapObjects/MiscObjects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -199,7 +199,7 @@ void CContentHandler::init()
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handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh.get(), "skill")));
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handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh.get(), "template")));
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#if SCRIPTING_ENABLED
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
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handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler.get(), "script")));
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#endif
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handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler.get(), "battlefield")));
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handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler.get(), "terrain")));
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@ -46,17 +46,14 @@ public:
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void SetUp() override
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{
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IObjectInterface::cb = gameCallback.get();
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gameState = std::make_shared<CGameState>();
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gameCallback->setGameState(gameState.get());
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gameState->preInit(&services);
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gameState->preInit(&services, gameCallback.get());
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}
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void TearDown() override
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{
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gameState.reset();
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IObjectInterface::cb = nullptr;
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}
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bool describeChanges() const override
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@ -25,7 +25,7 @@ TEST(MapManager, DrawTerrain_Type)
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{
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try
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{
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auto map = std::make_unique<CMap>();
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auto map = std::make_unique<CMap>(nullptr);
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map->width = 52;
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map->height = 52;
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map->initTerrain();
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@ -114,8 +114,8 @@ TEST(MapManager, DrawTerrain_View)
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const ResourcePath testMap("test/TerrainViewTest", EResType::MAP);
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// Load maps and json config
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CMapService mapService;
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const auto originalMap = mapService.loadMap(testMap);
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auto map = mapService.loadMap(testMap);
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const auto originalMap = mapService.loadMap(testMap, nullptr);
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auto map = mapService.loadMap(testMap, nullptr);
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// Validate edit manager
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auto editManager = map->getEditManager();
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@ -62,7 +62,7 @@ TEST(MapFormat, DISABLED_Random)
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opt.setPlayerTypeForStandardPlayer(PlayerColor(2), EPlayerType::AI);
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opt.setPlayerTypeForStandardPlayer(PlayerColor(3), EPlayerType::AI);
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CMapGenerator gen(opt, TEST_RANDOM_SEED);
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CMapGenerator gen(opt, nullptr, TEST_RANDOM_SEED);
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std::unique_ptr<CMap> initialMap = gen.generate();
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initialMap->name.appendRawString("Test");
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@ -80,7 +80,7 @@ TEST(MapFormat, DISABLED_Random)
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serializeBuffer.seek(0);
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{
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CMapLoaderJson loader(&serializeBuffer);
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std::unique_ptr<CMap> serialized = loader.loadMap();
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std::unique_ptr<CMap> serialized = loader.loadMap(nullptr);
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MapComparer c;
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c(serialized, initialMap);
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@ -130,7 +130,7 @@ static std::unique_ptr<CMap> loadOriginal(const JsonNode & header, const JsonNod
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CMapLoaderJson initialLoader(&initialBuffer);
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return initialLoader.loadMap();
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return initialLoader.loadMap(nullptr);
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}
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static void loadActual(CMemoryBuffer * serializeBuffer, const std::unique_ptr<CMap> & originalMap, JsonNode & header, JsonNode & objects, JsonNode & surface, JsonNode & underground)
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@ -12,6 +12,7 @@
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#include "MapComparer.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/CGObjectInstance.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#define VCMI_CHECK_FIELD_EQUAL_P(field) EXPECT_EQ(actual->field, expected->field)
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@ -45,7 +45,7 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const
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initialBuffer.seek(0);
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CMapLoaderJson initialLoader(&initialBuffer);
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std::unique_ptr<CMap> res = initialLoader.loadMap();
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std::unique_ptr<CMap> res = initialLoader.loadMap(nullptr);
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if(mapListener)
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mapListener->mapLoaded(res.get());
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@ -53,7 +53,7 @@ std::unique_ptr<CMap> MapServiceMock::loadMap() const
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return res;
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}
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name) const
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ResourcePath & name, IGameCallback * cb) const
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{
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return loadMap();
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}
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@ -65,7 +65,7 @@ std::unique_ptr<CMapHeader> MapServiceMock::loadMapHeader(const ResourcePath & n
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return initialLoader.loadMapHeader();
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}
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const
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std::unique_ptr<CMap> MapServiceMock::loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const
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{
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return loadMap();
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}
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@ -29,9 +29,9 @@ class MapServiceMock : public IMapService
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public:
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MapServiceMock(const std::string & path, MapListener * mapListener_);
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std::unique_ptr<CMap> loadMap(const ResourcePath & name) const override;
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std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
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std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
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void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
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@ -11,6 +11,7 @@
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#pragma once
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#include "../../lib/spells/ISpellMechanics.h"
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#include "../../lib/CGameInfoCallback.h"
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namespace spells
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{
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@ -41,7 +41,7 @@ void ScriptFixture::loadScript(const JsonNode & scriptConfig)
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void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
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{
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subject = std::make_shared<ScriptImpl>(VLC->scriptHandler);
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subject = std::make_shared<ScriptImpl>(VLC->scriptHandler.get());
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subject->host = module;
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subject->sourceText = scriptSource;
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@ -50,7 +50,7 @@ TEST_F(CatapultTest, NotApplicableWithoutTown)
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TEST_F(CatapultTest, NotApplicableInVillage)
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{
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auto fakeTown = std::make_shared<CGTownInstance>();
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auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
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EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
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EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
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@ -62,7 +62,7 @@ TEST_F(CatapultTest, NotApplicableInVillage)
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TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
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{
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auto fakeTown = std::make_shared<CGTownInstance>();
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auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
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fakeTown->builtBuildings.insert(BuildingID::FORT);
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mechanicsMock.casterSide = BattleSide::DEFENDER;
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@ -76,7 +76,7 @@ TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
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TEST_F(CatapultTest, DISABLED_ApplicableInTown)
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{
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auto fakeTown = std::make_shared<CGTownInstance>();
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auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
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fakeTown->builtBuildings.insert(BuildingID::FORT);
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EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
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@ -106,7 +106,7 @@ protected:
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void SetUp() override
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{
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EffectFixture::setUp();
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fakeTown = std::make_shared<CGTownInstance>();
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fakeTown = std::make_shared<CGTownInstance>(nullptr);
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fakeTown->builtBuildings.insert(BuildingID::FORT);
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}
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private:
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