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Compile fix
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@ -278,7 +278,7 @@ void Zone::fractalize()
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const auto h = map.height();
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const auto w = map.width();
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const size_t MARGIN = 3;
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vstd::erase_if(tilesToMakePath, [MARGIN, h, w](const int3 & tile)
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vstd::erase_if(tilesToMakePath, [&, h, w](const int3 & tile)
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{
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return tile.x < MARGIN || tile.x > (w - MARGIN) ||
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tile.y < MARGIN || tile.y > (h - MARGIN);
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