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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Update editor and tests

This commit is contained in:
Ivan Savenko 2023-12-22 17:56:43 +02:00
parent 19e851ddff
commit 9b40271ab1
2 changed files with 13 additions and 11 deletions

View File

@ -272,6 +272,8 @@ void MapController::resetMapHandler()
void MapController::commitTerrainChange(int level, const TerrainId & terrain)
{
static const int terrainDecorationPercentageLevel = 10;
std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
_scenes[level]->selectionTerrainView.selection().end());
if(v.empty())
@ -281,7 +283,7 @@ void MapController::commitTerrainChange(int level, const TerrainId & terrain)
_scenes[level]->selectionTerrainView.draw();
_map->getEditManager()->getTerrainSelection().setSelection(v);
_map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
for(auto & t : v)
_scenes[level]->terrainView.setDirty(t);

View File

@ -34,7 +34,7 @@ TEST(MapManager, DrawTerrain_Type)
// 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(const auto & tile : squareCheck)
{
@ -43,20 +43,20 @@ TEST(MapManager, DrawTerrain_Type)
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainId::LAVA);
editManager->drawTerrain(ETerrainId::LAVA, 10);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
// Special case non water,rock
@ -67,16 +67,16 @@ TEST(MapManager, DrawTerrain_Type)
{
editManager->getTerrainSelection().select(tile);
}
editManager->drawTerrain(ETerrainId::GRASS);
editManager->drawTerrain(ETerrainId::GRASS, 10);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
// Rock case
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
editManager->drawTerrain(ETerrainId::SUBTERRANEAN);
editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10);
std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
editManager->getTerrainSelection().setSelection(vec);
editManager->drawTerrain(ETerrainId::ROCK);
editManager->drawTerrain(ETerrainId::ROCK, 10);
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
//todo: add checks here and enable, also use smaller size
@ -144,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
const auto & originalTile = originalMap->getTile(pos);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.terType->getId(), &gen);
editManager->drawTerrain(originalTile.terType->getId(), 10, &gen);
const auto & tile = map->getTile(pos);
bool isInRange = false;
for(const auto & range : mapping)