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Proper erasing for exception objects
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667f05843a
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@ -641,6 +641,19 @@ void CMap::removeObject(CGObjectInstance * obj)
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{
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{
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(*iter)->id = ObjectInstanceID(i);
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(*iter)->id = ObjectInstanceID(i);
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}
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}
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auto iterTown = std::find(towns.begin(), towns.end(), obj);
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if(iterTown != towns.end())
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towns.erase(iterTown);
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auto iterArt = std::find(artInstances.begin(), artInstances.end(), obj);
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if(iterArt != artInstances.end())
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artInstances.erase(iterArt);
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auto iterHero = std::find(allHeroes.begin(), allHeroes.end(), obj);
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if(iterHero != allHeroes.end())
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allHeroes.erase(iterHero);
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iterHero = std::find(heroesOnMap.begin(), heroesOnMap.end(), obj);
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if(iterHero != heroesOnMap.end())
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heroesOnMap.erase(iterHero);
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}
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}
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void CMap::initTerrain()
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void CMap::initTerrain()
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