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https://github.com/vcmi/vcmi.git
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* refactoring
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parent
7e46d462b6
commit
9c1a117c1c
@ -1240,8 +1240,8 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
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stillMoveHero.data = CONTINUE_MOVE;
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enum ETerrainType::ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
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enum ETerrainType::ETerrainType newTerrain;
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enum ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
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enum ETerrainType newTerrain;
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int sh = -1;
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const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));
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@ -34,7 +34,7 @@ extern SDL_Surface * screen;
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std::string nameFromType (int typ)
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{
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switch(static_cast<ETerrainType::ETerrainType>(typ))
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switch(ETerrainType(typ))
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{
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case ETerrainType::DIRT:
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return std::string("DIRTTL.DEF");
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@ -346,15 +346,15 @@ struct RangeGenerator
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boost::function<int()> myRand;
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};
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BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town )
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BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town )
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{
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CMP_stack cmpst;
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BattleInfo *curB = new BattleInfo;
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curB->castSpells[0] = curB->castSpells[1] = 0;
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curB->sides[0] = armies[0]->tempOwner;
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curB->sides[1] = armies[1]->tempOwner;
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if(curB->sides[1] == 254)
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curB->sides[1] = 255;
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if(curB->sides[1] == GameConstants::UNFLAGGABLE_PLAYER)
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curB->sides[1] = GameConstants::NEUTRAL_PLAYER;
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std::vector<CStack*> & stacks = (curB->stacks);
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@ -804,9 +804,9 @@ shared_ptr<CObstacleInstance> BattleInfo::getObstacleOnTile(BattleHex tile) cons
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return shared_ptr<CObstacleInstance>();
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}
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BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType::BFieldType bfieldType)
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BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType)
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{
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static const std::map<BFieldType::BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of
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static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of
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(BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD)
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(BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND)
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(BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG)
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@ -59,8 +59,8 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
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si16 enchanterCounter[2]; //tends to pass through 0, so sign is needed
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SiegeInfo si;
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BFieldType::BFieldType battlefieldType; //like !!BA:B
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ETerrainType::ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
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BFieldType battlefieldType; //like !!BA:B
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ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
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ui8 tacticsSide; //which side is requested to play tactics phase
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ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
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@ -125,13 +125,13 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
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void localInit();
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void localInitStack(CStack * s);
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static BattleInfo * setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
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static BattleInfo * setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
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//bool hasNativeStack(ui8 side) const;
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TPlayerColor theOtherPlayer(TPlayerColor player) const;
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ui8 whatSide(TPlayerColor player) const;
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static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType::BFieldType bfieldType); //converts above to ERM BI format
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static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType bfieldType); //converts above to ERM BI format
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static int battlefieldTypeToTerrain(int bfieldType); //converts above to ERM BI format
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};
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@ -143,8 +143,8 @@ public:
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ui32 ID; //unique ID of stack
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ui32 baseAmount;
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ui32 firstHPleft; //HP of first creature in stack
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TPlayerColor owner;
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ui8 slot; //owner - player colour (255 for neutrals), slot - position in garrison (may be 255 for neutrals/called creatures)
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TPlayerColor owner; //owner - player colour (255 for neutrals)
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ui8 slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
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bool attackerOwned; //if true, this stack is owned by attakcer (this one from left hand side of battle)
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BattleHex position; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
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ui8 counterAttacks; //how many counter attacks can be performed more in this turn (by default set at the beginning of the round to 1)
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@ -554,12 +554,19 @@ void CArtHandler::sortArts()
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// }
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//}
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}
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void CArtHandler::erasePickedArt( TArtifactInstanceID id )
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ArtifactID CArtHandler::getRandomArt(int flags)
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{
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std::vector<CArtifact*>* ptr;
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CArtifact *art = artifacts[id];
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switch (art->aClass)
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return getArtSync(ran(), flags, true);
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}
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ArtifactID CArtHandler::getArtSync (ui32 rand, int flags, bool erasePicked)
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{
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auto erasePickedArt = [&]( TArtifactInstanceID id )
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{
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std::vector<CArtifact*>* ptr;
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CArtifact *art = artifacts[id];
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switch (art->aClass)
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{
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case CArtifact::ART_TREASURE:
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ptr = &treasures;
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break;
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@ -574,63 +581,58 @@ void CArtHandler::erasePickedArt( TArtifactInstanceID id )
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break;
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default: //special artifacts should not be erased
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return;
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}
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ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
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}
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ui16 CArtHandler::getRandomArt(int flags)
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{
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std::vector<ConstTransitivePtr<CArtifact> > out;
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getAllowed(out, flags);
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ui16 id = out[ran() % out.size()]->id;
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erasePickedArt (id);
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return id;
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}
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ui16 CArtHandler::getArtSync (ui32 rand, int flags)
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{
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std::vector<ConstTransitivePtr<CArtifact> > out;
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getAllowed(out, flags);
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CArtifact *art = out[rand % out.size()];
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return art->id;
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}
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void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
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{
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if (flags & CArtifact::ART_TREASURE)
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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if (flags & CArtifact::ART_MINOR)
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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if (flags & CArtifact::ART_MAJOR)
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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if (flags & CArtifact::ART_RELIC)
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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if (!out.size()) //no artifact of specified rarity, we need to take another one
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{
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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}
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if (!out.size()) //no arts are available at all
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{
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out.resize (64);
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std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
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}
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}
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void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
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{
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if (arts->empty()) //restock available arts
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{
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for (int i = 0; i < allowedArtifacts.size(); ++i)
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{
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if (allowedArtifacts[i]->aClass == flag)
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arts->push_back(allowedArtifacts[i]);
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}
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}
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ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
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};
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for (int i = 0; i < arts->size(); ++i)
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auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
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{
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CArtifact *art = (*arts)[i];
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out.push_back(art);
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}
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if (arts->empty()) //restock available arts
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{
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for (int i = 0; i < allowedArtifacts.size(); ++i)
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{
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if (allowedArtifacts[i]->aClass == flag)
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arts->push_back(allowedArtifacts[i]);
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}
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}
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for (int i = 0; i < arts->size(); ++i)
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{
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CArtifact *art = (*arts)[i];
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out.push_back(art);
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}
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};
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auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
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{
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if (flags & CArtifact::ART_TREASURE)
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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if (flags & CArtifact::ART_MINOR)
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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if (flags & CArtifact::ART_MAJOR)
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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if (flags & CArtifact::ART_RELIC)
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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if (!out.size()) //no artifact of specified rarity, we need to take another one
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{
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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}
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if (!out.size()) //no arts are available at all
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{
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out.resize (64);
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std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
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}
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};
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std::vector<ConstTransitivePtr<CArtifact> > out;
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getAllowed(out);
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ArtifactID artID = out[rand % out.size()]->id;
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if(erasePicked)
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erasePickedArt (artID);
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return artID;
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}
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Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
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@ -681,7 +683,7 @@ void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
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a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
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}
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void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/)
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void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
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{
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CArtifact *a = artifacts[aid];
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makeItCreatureArt (a, onlyCreature);
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@ -698,7 +700,7 @@ void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true
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a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
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}
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void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ )
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void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
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{
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CArtifact *a = artifacts[aid];
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makeItCommanderArt (a, onlyCommander);
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@ -782,7 +784,7 @@ void CArtHandler::clearHlpLists()
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relics.clear();
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}
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bool CArtHandler::legalArtifact(int id)
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bool CArtHandler::legalArtifact(ArtifactID id)
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{
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return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() ||
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(artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS)) ||
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@ -793,7 +795,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
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{
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allowedArtifacts.clear();
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clearHlpLists();
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for (int i=0; i<144; ++i) //yes, 144
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for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
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{
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if (allowed[i] && legalArtifact(i))
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allowedArtifacts.push_back(artifacts[i]);
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@ -811,7 +813,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
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allowedArtifacts.push_back(artifacts[i]);
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else //check if active modules allow artifact to be every used
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{
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if (legalArtifact(i))
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if (legalArtifact(ArtifactID(i)))
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allowedArtifacts.push_back(artifacts[i]);
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//keep im mind that artifact can be worn by more than one type of bearer
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}
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@ -912,7 +914,7 @@ bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition
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auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
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if(possibleSlots == artType->possibleSlots.end())
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{
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tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
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tlog3 << "Warning: artifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
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<< artSet->bearerType() << std::endl;
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return false;
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}
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@ -1014,15 +1016,15 @@ void CArtifactInstance::deserializationFix()
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setType(artType);
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}
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int CArtifactInstance::getGivenSpellID() const
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SpellID CArtifactInstance::getGivenSpellID() const
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{
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const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
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if(!b)
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{
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tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
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return -1;
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return SpellID::NONE;
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}
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return b->subtype;
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return SpellID(b->subtype);
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}
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bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
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@ -120,7 +120,7 @@ public:
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ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
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ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
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int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
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SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
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virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
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bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one
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@ -193,7 +193,8 @@ class DLL_LINKAGE CArtHandler //handles artifacts
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void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
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void giveArtBonus(ArtifactID aid, Bonus *bonus);
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public:
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std::vector<CArtifact*> treasures, minors, majors, relics;
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std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
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std::vector< ConstTransitivePtr<CArtifact> > artifacts;
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std::vector<CArtifact *> allowedArtifacts;
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std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
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@ -211,9 +212,9 @@ public:
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void addBonuses();
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void clear();
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void clearHlpLists();
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ui16 getRandomArt (int flags);
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ui16 getArtSync (ui32 rand, int flags);
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bool legalArtifact(int id);
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ArtifactID getRandomArt (int flags);
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ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked = false);
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bool legalArtifact(ArtifactID id);
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void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
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void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
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void erasePickedArt (TArtifactInstanceID id);
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@ -222,9 +223,9 @@ public:
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static ArtifactID creatureToMachineID(CreatureID id);
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static CreatureID machineIDToCreature(ArtifactID id);
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void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
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void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true);
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void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
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void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
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void makeItCommanderArt (TArtifactInstanceID aid, bool onlyCommander = true);
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void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
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CArtHandler();
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~CArtHandler();
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@ -112,13 +112,13 @@ boost::optional<TPlayerColor> CCallbackBase::getPlayerID() const
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return player;
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}
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ETerrainType::ETerrainType CBattleInfoEssentials::battleTerrainType() const
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ETerrainType CBattleInfoEssentials::battleTerrainType() const
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{
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RETURN_IF_NOT_BATTLE(ETerrainType::WRONG);
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return getBattle()->terrainType;
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}
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BFieldType::BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
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BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
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{
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RETURN_IF_NOT_BATTLE(BFieldType::NONE);
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return getBattle()->battlefieldType;
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@ -164,8 +164,8 @@ public:
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BattlePerspective::BattlePerspective battleGetMySide() const;
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ETerrainType::ETerrainType battleTerrainType() const;
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BFieldType::BFieldType battleGetBattlefieldType() const;
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ETerrainType battleTerrainType() const;
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BFieldType battleGetBattlefieldType() const;
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||||
std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
|
||||
TStacks battleGetAllStacks() const; //returns all stacks, alive or dead or undead or mechanical :)
|
||||
bool battleHasNativeStack(ui8 side) const;
|
||||
|
@ -778,11 +778,11 @@ CGameState::~CGameState()
|
||||
BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town)
|
||||
{
|
||||
const TerrainTile &t = map->getTile(tile);
|
||||
ETerrainType::ETerrainType terrain = t.terType;
|
||||
ETerrainType terrain = t.terType;
|
||||
if(t.isCoastal() && !t.isWater())
|
||||
terrain = ETerrainType::SAND;
|
||||
|
||||
BFieldType::BFieldType terType = battleGetBattlefieldType(tile);
|
||||
BFieldType terType = battleGetBattlefieldType(tile);
|
||||
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
|
||||
}
|
||||
|
||||
@ -1567,7 +1567,7 @@ void CGameState::init(StartInfo * si)
|
||||
vti->possibleSpells -= s->id;
|
||||
}
|
||||
vti->possibleSpells.clear();
|
||||
if(vti->getOwner() != 255)
|
||||
if(vti->getOwner() != GameConstants::NEUTRAL_PLAYER)
|
||||
getPlayer(vti->getOwner())->towns.push_back(vti);
|
||||
}
|
||||
|
||||
@ -1743,7 +1743,7 @@ void CGameState::initDuel()
|
||||
return;
|
||||
}
|
||||
|
||||
BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
|
||||
BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
|
||||
{
|
||||
if(tile==int3() && curB)
|
||||
tile = curB->tile;
|
||||
@ -1793,13 +1793,13 @@ BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
|
||||
switch(t.terType)
|
||||
{
|
||||
case ETerrainType::DIRT:
|
||||
return static_cast<BFieldType::BFieldType>(rand()%3+3);
|
||||
return BFieldType(rand()%3+3);
|
||||
case ETerrainType::SAND:
|
||||
return BFieldType::SAND_MESAS; //TODO: coast support
|
||||
case ETerrainType::GRASS:
|
||||
return static_cast<BFieldType::BFieldType>(rand()%2+6);
|
||||
return BFieldType(rand()%2+6);
|
||||
case ETerrainType::SNOW:
|
||||
return static_cast<BFieldType::BFieldType>(rand()%2+10);
|
||||
return BFieldType(rand()%2+10);
|
||||
case ETerrainType::SWAMP:
|
||||
return BFieldType::SWAMP_TREES;
|
||||
case ETerrainType::ROUGH:
|
||||
@ -2439,7 +2439,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
|
||||
std::vector< std::pair< TPlayerColor, si64 > > stats; \
|
||||
for(auto g = players.begin(); g != players.end(); ++g) \
|
||||
{ \
|
||||
if(g->second.color == 255) \
|
||||
if(g->second.color == GameConstants::NEUTRAL_PLAYER) \
|
||||
continue; \
|
||||
std::pair< ui8, si64 > stat; \
|
||||
stat.first = g->second.color; \
|
||||
@ -2940,8 +2940,8 @@ DuelParameters DuelParameters::fromJSON(const std::string &fname)
|
||||
DuelParameters ret;
|
||||
|
||||
const JsonNode duelData(ResourceID("DATA/" + fname, EResType::TEXT));
|
||||
ret.terType = static_cast<ETerrainType::ETerrainType>((int)duelData["terType"].Float());
|
||||
ret.bfieldType = static_cast<BFieldType::BFieldType>((int)duelData["bfieldType"].Float());
|
||||
ret.terType = ETerrainType((int)duelData["terType"].Float());
|
||||
ret.bfieldType = BFieldType((int)duelData["bfieldType"].Float());
|
||||
BOOST_FOREACH(const JsonNode &n, duelData["sides"].Vector())
|
||||
{
|
||||
SideSettings &ss = ret.sides[(int)n["side"].Float()];
|
||||
|
@ -267,8 +267,8 @@ struct DLL_LINKAGE CPathsInfo
|
||||
|
||||
struct DLL_EXPORT DuelParameters
|
||||
{
|
||||
ETerrainType::ETerrainType terType;
|
||||
BFieldType::BFieldType bfieldType;
|
||||
ETerrainType terType;
|
||||
BFieldType bfieldType;
|
||||
struct DLL_EXPORT SideSettings
|
||||
{
|
||||
struct DLL_EXPORT StackSettings
|
||||
@ -397,7 +397,7 @@ public:
|
||||
void giveHeroArtifact(CGHeroInstance *h, int aid);
|
||||
|
||||
void apply(CPack *pack);
|
||||
BFieldType::BFieldType battleGetBattlefieldType(int3 tile) const;
|
||||
BFieldType battleGetBattlefieldType(int3 tile) const;
|
||||
UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(TPlayerColor color1, TPlayerColor color2);
|
||||
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
|
||||
|
@ -70,7 +70,7 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CObstacleInfo::isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield /*= -1*/) const
|
||||
bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
|
||||
{
|
||||
if(specialBattlefield != -1)
|
||||
return vstd::contains(allowedSpecialBfields, specialBattlefield);
|
||||
@ -367,8 +367,8 @@ void CHeroHandler::loadObstacles()
|
||||
obi.defName = obs["defname"].String();
|
||||
obi.width = obs["width"].Float();
|
||||
obi.height = obs["height"].Float();
|
||||
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType::ETerrainType> >();
|
||||
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType::BFieldType> >();
|
||||
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
|
||||
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
|
||||
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
|
||||
obi.isAbsoluteObstacle = absolute;
|
||||
}
|
||||
|
@ -131,8 +131,8 @@ struct DLL_LINKAGE CObstacleInfo
|
||||
{
|
||||
si32 ID;
|
||||
std::string defName;
|
||||
std::vector<ETerrainType::ETerrainType> allowedTerrains;
|
||||
std::vector<BFieldType::BFieldType> allowedSpecialBfields;
|
||||
std::vector<ETerrainType> allowedTerrains;
|
||||
std::vector<BFieldType> allowedSpecialBfields;
|
||||
|
||||
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
|
||||
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
|
||||
@ -140,7 +140,7 @@ struct DLL_LINKAGE CObstacleInfo
|
||||
|
||||
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
|
||||
|
||||
bool isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield = -1) const;
|
||||
bool isAppropriate(ETerrainType terrainType, int specialBattlefield = -1) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -5964,30 +5964,26 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
|
||||
break;
|
||||
case 18: //add Artifact
|
||||
{
|
||||
int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
|
||||
int id = cb->getArtSync(val, CArtifact::ART_TREASURE, true);
|
||||
artifacts.push_back (id);
|
||||
cb->erasePickedArt(id);
|
||||
break;
|
||||
}
|
||||
case 19: //add Artifact
|
||||
{
|
||||
int id = cb->getArtSync(val, CArtifact::ART_MINOR);
|
||||
int id = cb->getArtSync(val, CArtifact::ART_MINOR, true);
|
||||
artifacts.push_back (id);
|
||||
cb->erasePickedArt(id);
|
||||
break;
|
||||
}
|
||||
case 20: //add Artifact
|
||||
{
|
||||
int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
|
||||
int id = cb->getArtSync(val, CArtifact::ART_MAJOR, true);
|
||||
artifacts.push_back (id);
|
||||
cb->erasePickedArt(id);
|
||||
break;
|
||||
}
|
||||
case 21: //add Artifact
|
||||
{
|
||||
int id = cb->getArtSync(val, CArtifact::ART_RELIC);
|
||||
int id = cb->getArtSync(val, CArtifact::ART_RELIC, true);
|
||||
artifacts.push_back (id);
|
||||
cb->erasePickedArt(id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -527,7 +527,7 @@ void CTownHandler::load(const JsonNode &source)
|
||||
faction.creatureBg120 = node.second["creatureBackground"]["120px"].String();
|
||||
faction.creatureBg130 = node.second["creatureBackground"]["130px"].String();
|
||||
|
||||
faction.nativeTerrain = static_cast<ETerrainType::ETerrainType>(vstd::find_pos(GameConstants::TERRAIN_NAMES,
|
||||
faction.nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
|
||||
node.second["nativeTerrain"].String()));
|
||||
int alignment = vstd::find_pos(EAlignment::names, node.second["alignment"].String());
|
||||
if (alignment == -1)
|
||||
|
@ -173,7 +173,7 @@ public:
|
||||
|
||||
TFaction factionID;
|
||||
|
||||
ETerrainType::ETerrainType nativeTerrain;
|
||||
ETerrainType nativeTerrain;
|
||||
EAlignment::EAlignment alignment;
|
||||
|
||||
CreatureID commander;
|
||||
|
@ -52,6 +52,8 @@ ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
|
||||
|
||||
ID_LIKE_OPERATORS(Obj, Obj::EObj)
|
||||
|
||||
ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
|
||||
|
||||
ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
|
||||
|
||||
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
|
||||
@ -62,6 +64,8 @@ ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
|
||||
|
||||
ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
|
||||
|
||||
ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
|
||||
|
||||
|
||||
bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
|
||||
{
|
||||
|
@ -551,28 +551,48 @@ namespace Battle
|
||||
};
|
||||
}
|
||||
|
||||
namespace ETerrainType
|
||||
class ETerrainType
|
||||
{
|
||||
enum ETerrainType
|
||||
public:
|
||||
enum EETerrainType
|
||||
{
|
||||
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
|
||||
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
|
||||
};
|
||||
}
|
||||
|
||||
ETerrainType(EETerrainType _num = WRONG) : num(_num)
|
||||
{}
|
||||
|
||||
ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
|
||||
|
||||
EETerrainType num;
|
||||
};
|
||||
|
||||
ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
|
||||
|
||||
|
||||
namespace BFieldType
|
||||
class BFieldType
|
||||
{
|
||||
public:
|
||||
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
|
||||
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
|
||||
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
|
||||
//21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
|
||||
enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
||||
enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
||||
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
|
||||
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
|
||||
ROUGH, SHIP_TO_SHIP, SHIP
|
||||
};
|
||||
}
|
||||
|
||||
BFieldType(EBFieldType _num = NONE) : num(_num)
|
||||
{}
|
||||
|
||||
ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
|
||||
|
||||
EBFieldType num;
|
||||
};
|
||||
|
||||
ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
|
||||
|
||||
namespace EPlayerStatus
|
||||
{
|
||||
|
@ -187,22 +187,16 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
|
||||
out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
|
||||
}
|
||||
|
||||
ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
|
||||
ArtifactID CPrivilagedInfoCallback::getRandomArt (int flags)
|
||||
{
|
||||
return VLC->arth->getRandomArt(flags);
|
||||
}
|
||||
|
||||
ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
|
||||
ArtifactID CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags, bool erasePicked)
|
||||
{
|
||||
return VLC->arth->getArtSync (rand, flags);
|
||||
return VLC->arth->getArtSync (rand, flags, erasePicked);
|
||||
}
|
||||
|
||||
void CPrivilagedInfoCallback::erasePickedArt (si32 id)
|
||||
{
|
||||
VLC->arth->erasePickedArt(id);
|
||||
}
|
||||
|
||||
|
||||
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
|
||||
{
|
||||
|
||||
|
@ -170,10 +170,9 @@ public:
|
||||
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
|
||||
void getTilesInRange(boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player=-1, int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
|
||||
void getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int player=-1, int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
|
||||
ui16 getRandomArt (int flags);
|
||||
ui16 getArtSync (ui32 rand, int flags); //synchronous
|
||||
ArtifactID getRandomArt (int flags);
|
||||
ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked); //synchronous
|
||||
void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
|
||||
void erasePickedArt (si32 id);
|
||||
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
|
||||
};
|
||||
|
||||
|
@ -461,7 +461,7 @@ struct DLL_LINKAGE TerrainTile
|
||||
bool hasFavourableWinds() const;
|
||||
|
||||
/** the type of terrain */
|
||||
ETerrainType::ETerrainType terType;
|
||||
ETerrainType terType;
|
||||
|
||||
/** the visual representation of the terrain */
|
||||
ui8 terView;
|
||||
|
@ -140,7 +140,7 @@ void CMapEditManager::clearTerrain()
|
||||
}
|
||||
}
|
||||
|
||||
void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground)
|
||||
void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
|
||||
{
|
||||
bool mapLevel = underground ? 1 : 0;
|
||||
for(int i = posx; i < posx + width; ++i)
|
||||
@ -224,7 +224,7 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
|
||||
}
|
||||
}
|
||||
|
||||
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETerrainType terType) const
|
||||
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
|
||||
{
|
||||
switch(terType)
|
||||
{
|
||||
@ -243,7 +243,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
|
||||
|
||||
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
|
||||
{
|
||||
ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
|
||||
ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
|
||||
int totalPoints = 0;
|
||||
std::string transitionReplacement;
|
||||
|
||||
@ -259,7 +259,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
|
||||
int cx = posx + (i % 3) - 1;
|
||||
int cy = posy + (i / 3) - 1;
|
||||
bool isAlien = false;
|
||||
ETerrainType::ETerrainType terType;
|
||||
ETerrainType terType;
|
||||
if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
|
||||
{
|
||||
terType = centerTerType;
|
||||
@ -371,7 +371,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
|
||||
return ValidationResult(true, transitionReplacement);
|
||||
}
|
||||
|
||||
bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const
|
||||
bool CMapEditManager::isSandType(ETerrainType terType) const
|
||||
{
|
||||
switch(terType)
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ public:
|
||||
* @param height the width of the terrain to draw
|
||||
* @param underground true if you want to draw at the underground, false if open
|
||||
*/
|
||||
void drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground);
|
||||
void drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground);
|
||||
|
||||
/**
|
||||
* Inserts an object.
|
||||
@ -242,7 +242,7 @@ private:
|
||||
* @param terType the terrain type
|
||||
* @return the terrain group
|
||||
*/
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType::ETerrainType terType) const;
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
|
||||
|
||||
/**
|
||||
* Validates the terrain view of the given position and with the given pattern.
|
||||
@ -262,7 +262,7 @@ private:
|
||||
* @param terType the terrain type to test
|
||||
* @return true if the terrain type is a sand type, otherwise false
|
||||
*/
|
||||
bool isSandType(ETerrainType::ETerrainType terType) const;
|
||||
bool isSandType(ETerrainType terType) const;
|
||||
|
||||
/**
|
||||
* Gets a flipped pattern.
|
||||
|
@ -711,7 +711,7 @@ void CMapLoaderH3M::readTerrain()
|
||||
{
|
||||
for(int z = 0; z < map->height; z++)
|
||||
{
|
||||
map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(reader.readUInt8());
|
||||
map->terrain[z][c][a].terType = ETerrainType(reader.readUInt8());
|
||||
map->terrain[z][c][a].terView = reader.readUInt8();
|
||||
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
|
||||
map->terrain[z][c][a].riverDir = reader.readUInt8();
|
||||
|
Loading…
Reference in New Issue
Block a user