1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* refactoring

This commit is contained in:
mateuszb 2013-02-12 22:24:48 +00:00
parent 7e46d462b6
commit 9c1a117c1c
23 changed files with 165 additions and 149 deletions

View File

@ -1240,8 +1240,8 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
stillMoveHero.data = CONTINUE_MOVE;
enum ETerrainType::ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
enum ETerrainType::ETerrainType newTerrain;
enum ETerrainType currentTerrain = ETerrainType::BORDER; // not init yet
enum ETerrainType newTerrain;
int sh = -1;
const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));

View File

@ -34,7 +34,7 @@ extern SDL_Surface * screen;
std::string nameFromType (int typ)
{
switch(static_cast<ETerrainType::ETerrainType>(typ))
switch(ETerrainType(typ))
{
case ETerrainType::DIRT:
return std::string("DIRTTL.DEF");

View File

@ -346,15 +346,15 @@ struct RangeGenerator
boost::function<int()> myRand;
};
BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town )
BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town )
{
CMP_stack cmpst;
BattleInfo *curB = new BattleInfo;
curB->castSpells[0] = curB->castSpells[1] = 0;
curB->sides[0] = armies[0]->tempOwner;
curB->sides[1] = armies[1]->tempOwner;
if(curB->sides[1] == 254)
curB->sides[1] = 255;
if(curB->sides[1] == GameConstants::UNFLAGGABLE_PLAYER)
curB->sides[1] = GameConstants::NEUTRAL_PLAYER;
std::vector<CStack*> & stacks = (curB->stacks);
@ -804,9 +804,9 @@ shared_ptr<CObstacleInstance> BattleInfo::getObstacleOnTile(BattleHex tile) cons
return shared_ptr<CObstacleInstance>();
}
BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType::BFieldType bfieldType)
BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType)
{
static const std::map<BFieldType::BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of
static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap = boost::assign::map_list_of
(BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD)
(BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND)
(BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG)

View File

@ -59,8 +59,8 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
si16 enchanterCounter[2]; //tends to pass through 0, so sign is needed
SiegeInfo si;
BFieldType::BFieldType battlefieldType; //like !!BA:B
ETerrainType::ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
BFieldType battlefieldType; //like !!BA:B
ETerrainType terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
ui8 tacticsSide; //which side is requested to play tactics phase
ui8 tacticDistance; //how many hexes we can go forward (1 = only hexes adjacent to margin line)
@ -125,13 +125,13 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
void localInit();
void localInitStack(CStack * s);
static BattleInfo * setupBattle( int3 tile, ETerrainType::ETerrainType terrain, BFieldType::BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
static BattleInfo * setupBattle( int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town );
//bool hasNativeStack(ui8 side) const;
TPlayerColor theOtherPlayer(TPlayerColor player) const;
ui8 whatSide(TPlayerColor player) const;
static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType::BFieldType bfieldType); //converts above to ERM BI format
static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType bfieldType); //converts above to ERM BI format
static int battlefieldTypeToTerrain(int bfieldType); //converts above to ERM BI format
};
@ -143,8 +143,8 @@ public:
ui32 ID; //unique ID of stack
ui32 baseAmount;
ui32 firstHPleft; //HP of first creature in stack
TPlayerColor owner;
ui8 slot; //owner - player colour (255 for neutrals), slot - position in garrison (may be 255 for neutrals/called creatures)
TPlayerColor owner; //owner - player colour (255 for neutrals)
ui8 slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
bool attackerOwned; //if true, this stack is owned by attakcer (this one from left hand side of battle)
BattleHex position; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
ui8 counterAttacks; //how many counter attacks can be performed more in this turn (by default set at the beginning of the round to 1)

View File

@ -554,12 +554,19 @@ void CArtHandler::sortArts()
// }
//}
}
void CArtHandler::erasePickedArt( TArtifactInstanceID id )
ArtifactID CArtHandler::getRandomArt(int flags)
{
std::vector<CArtifact*>* ptr;
CArtifact *art = artifacts[id];
switch (art->aClass)
return getArtSync(ran(), flags, true);
}
ArtifactID CArtHandler::getArtSync (ui32 rand, int flags, bool erasePicked)
{
auto erasePickedArt = [&]( TArtifactInstanceID id )
{
std::vector<CArtifact*>* ptr;
CArtifact *art = artifacts[id];
switch (art->aClass)
{
case CArtifact::ART_TREASURE:
ptr = &treasures;
break;
@ -574,63 +581,58 @@ void CArtHandler::erasePickedArt( TArtifactInstanceID id )
break;
default: //special artifacts should not be erased
return;
}
ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
}
ui16 CArtHandler::getRandomArt(int flags)
{
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out, flags);
ui16 id = out[ran() % out.size()]->id;
erasePickedArt (id);
return id;
}
ui16 CArtHandler::getArtSync (ui32 rand, int flags)
{
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out, flags);
CArtifact *art = out[rand % out.size()];
return art->id;
}
void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
{
if (flags & CArtifact::ART_TREASURE)
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
if (flags & CArtifact::ART_MINOR)
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
if (flags & CArtifact::ART_MAJOR)
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
if (flags & CArtifact::ART_RELIC)
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
if (!out.size()) //no artifact of specified rarity, we need to take another one
{
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
}
if (!out.size()) //no arts are available at all
{
out.resize (64);
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
}
}
void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
{
if (arts->empty()) //restock available arts
{
for (int i = 0; i < allowedArtifacts.size(); ++i)
{
if (allowedArtifacts[i]->aClass == flag)
arts->push_back(allowedArtifacts[i]);
}
}
ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
};
for (int i = 0; i < arts->size(); ++i)
auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
{
CArtifact *art = (*arts)[i];
out.push_back(art);
}
if (arts->empty()) //restock available arts
{
for (int i = 0; i < allowedArtifacts.size(); ++i)
{
if (allowedArtifacts[i]->aClass == flag)
arts->push_back(allowedArtifacts[i]);
}
}
for (int i = 0; i < arts->size(); ++i)
{
CArtifact *art = (*arts)[i];
out.push_back(art);
}
};
auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
{
if (flags & CArtifact::ART_TREASURE)
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
if (flags & CArtifact::ART_MINOR)
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
if (flags & CArtifact::ART_MAJOR)
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
if (flags & CArtifact::ART_RELIC)
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
if (!out.size()) //no artifact of specified rarity, we need to take another one
{
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
}
if (!out.size()) //no arts are available at all
{
out.resize (64);
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
}
};
std::vector<ConstTransitivePtr<CArtifact> > out;
getAllowed(out);
ArtifactID artID = out[rand % out.size()]->id;
if(erasePicked)
erasePickedArt (artID);
return artID;
}
Bonus *createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalInfo = 0)
@ -681,7 +683,7 @@ void CArtHandler::makeItCreatureArt (CArtifact * a, bool onlyCreature /*=true*/)
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
}
void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/)
void CArtHandler::makeItCreatureArt (ArtifactID aid, bool onlyCreature /*=true*/)
{
CArtifact *a = artifacts[aid];
makeItCreatureArt (a, onlyCreature);
@ -698,7 +700,7 @@ void CArtHandler::makeItCommanderArt (CArtifact * a, bool onlyCommander /*= true
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
}
void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ )
void CArtHandler::makeItCommanderArt( ArtifactID aid, bool onlyCommander /*= true*/ )
{
CArtifact *a = artifacts[aid];
makeItCommanderArt (a, onlyCommander);
@ -782,7 +784,7 @@ void CArtHandler::clearHlpLists()
relics.clear();
}
bool CArtHandler::legalArtifact(int id)
bool CArtHandler::legalArtifact(ArtifactID id)
{
return (artifacts[id]->possibleSlots[ArtBearer::HERO].size() ||
(artifacts[id]->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS)) ||
@ -793,7 +795,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
{
allowedArtifacts.clear();
clearHlpLists();
for (int i=0; i<144; ++i) //yes, 144
for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
{
if (allowed[i] && legalArtifact(i))
allowedArtifacts.push_back(artifacts[i]);
@ -811,7 +813,7 @@ void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
allowedArtifacts.push_back(artifacts[i]);
else //check if active modules allow artifact to be every used
{
if (legalArtifact(i))
if (legalArtifact(ArtifactID(i)))
allowedArtifacts.push_back(artifacts[i]);
//keep im mind that artifact can be worn by more than one type of bearer
}
@ -912,7 +914,7 @@ bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
if(possibleSlots == artType->possibleSlots.end())
{
tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
tlog3 << "Warning: artifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
<< artSet->bearerType() << std::endl;
return false;
}
@ -1014,15 +1016,15 @@ void CArtifactInstance::deserializationFix()
setType(artType);
}
int CArtifactInstance::getGivenSpellID() const
SpellID CArtifactInstance::getGivenSpellID() const
{
const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
if(!b)
{
tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
return -1;
return SpellID::NONE;
}
return b->subtype;
return SpellID(b->subtype);
}
bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const

View File

@ -120,7 +120,7 @@ public:
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one
@ -193,7 +193,8 @@ class DLL_LINKAGE CArtHandler //handles artifacts
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, Bonus *bonus);
public:
std::vector<CArtifact*> treasures, minors, majors, relics;
std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
std::vector< ConstTransitivePtr<CArtifact> > artifacts;
std::vector<CArtifact *> allowedArtifacts;
std::set<ArtifactID> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
@ -211,9 +212,9 @@ public:
void addBonuses();
void clear();
void clearHlpLists();
ui16 getRandomArt (int flags);
ui16 getArtSync (ui32 rand, int flags);
bool legalArtifact(int id);
ArtifactID getRandomArt (int flags);
ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked = false);
bool legalArtifact(ArtifactID id);
void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
void erasePickedArt (TArtifactInstanceID id);
@ -222,9 +223,9 @@ public:
static ArtifactID creatureToMachineID(CreatureID id);
static CreatureID machineIDToCreature(ArtifactID id);
void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true);
void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
void makeItCommanderArt (TArtifactInstanceID aid, bool onlyCommander = true);
void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
CArtHandler();
~CArtHandler();

View File

@ -112,13 +112,13 @@ boost::optional<TPlayerColor> CCallbackBase::getPlayerID() const
return player;
}
ETerrainType::ETerrainType CBattleInfoEssentials::battleTerrainType() const
ETerrainType CBattleInfoEssentials::battleTerrainType() const
{
RETURN_IF_NOT_BATTLE(ETerrainType::WRONG);
return getBattle()->terrainType;
}
BFieldType::BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
{
RETURN_IF_NOT_BATTLE(BFieldType::NONE);
return getBattle()->battlefieldType;

View File

@ -164,8 +164,8 @@ public:
BattlePerspective::BattlePerspective battleGetMySide() const;
ETerrainType::ETerrainType battleTerrainType() const;
BFieldType::BFieldType battleGetBattlefieldType() const;
ETerrainType battleTerrainType() const;
BFieldType battleGetBattlefieldType() const;
std::vector<shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
TStacks battleGetAllStacks() const; //returns all stacks, alive or dead or undead or mechanical :)
bool battleHasNativeStack(ui8 side) const;

View File

@ -778,11 +778,11 @@ CGameState::~CGameState()
BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance *town)
{
const TerrainTile &t = map->getTile(tile);
ETerrainType::ETerrainType terrain = t.terType;
ETerrainType terrain = t.terType;
if(t.isCoastal() && !t.isWater())
terrain = ETerrainType::SAND;
BFieldType::BFieldType terType = battleGetBattlefieldType(tile);
BFieldType terType = battleGetBattlefieldType(tile);
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
}
@ -1567,7 +1567,7 @@ void CGameState::init(StartInfo * si)
vti->possibleSpells -= s->id;
}
vti->possibleSpells.clear();
if(vti->getOwner() != 255)
if(vti->getOwner() != GameConstants::NEUTRAL_PLAYER)
getPlayer(vti->getOwner())->towns.push_back(vti);
}
@ -1743,7 +1743,7 @@ void CGameState::initDuel()
return;
}
BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
{
if(tile==int3() && curB)
tile = curB->tile;
@ -1793,13 +1793,13 @@ BFieldType::BFieldType CGameState::battleGetBattlefieldType(int3 tile) const
switch(t.terType)
{
case ETerrainType::DIRT:
return static_cast<BFieldType::BFieldType>(rand()%3+3);
return BFieldType(rand()%3+3);
case ETerrainType::SAND:
return BFieldType::SAND_MESAS; //TODO: coast support
case ETerrainType::GRASS:
return static_cast<BFieldType::BFieldType>(rand()%2+6);
return BFieldType(rand()%2+6);
case ETerrainType::SNOW:
return static_cast<BFieldType::BFieldType>(rand()%2+10);
return BFieldType(rand()%2+10);
case ETerrainType::SWAMP:
return BFieldType::SWAMP_TREES;
case ETerrainType::ROUGH:
@ -2439,7 +2439,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
std::vector< std::pair< TPlayerColor, si64 > > stats; \
for(auto g = players.begin(); g != players.end(); ++g) \
{ \
if(g->second.color == 255) \
if(g->second.color == GameConstants::NEUTRAL_PLAYER) \
continue; \
std::pair< ui8, si64 > stat; \
stat.first = g->second.color; \
@ -2940,8 +2940,8 @@ DuelParameters DuelParameters::fromJSON(const std::string &fname)
DuelParameters ret;
const JsonNode duelData(ResourceID("DATA/" + fname, EResType::TEXT));
ret.terType = static_cast<ETerrainType::ETerrainType>((int)duelData["terType"].Float());
ret.bfieldType = static_cast<BFieldType::BFieldType>((int)duelData["bfieldType"].Float());
ret.terType = ETerrainType((int)duelData["terType"].Float());
ret.bfieldType = BFieldType((int)duelData["bfieldType"].Float());
BOOST_FOREACH(const JsonNode &n, duelData["sides"].Vector())
{
SideSettings &ss = ret.sides[(int)n["side"].Float()];

View File

@ -267,8 +267,8 @@ struct DLL_LINKAGE CPathsInfo
struct DLL_EXPORT DuelParameters
{
ETerrainType::ETerrainType terType;
BFieldType::BFieldType bfieldType;
ETerrainType terType;
BFieldType bfieldType;
struct DLL_EXPORT SideSettings
{
struct DLL_EXPORT StackSettings
@ -397,7 +397,7 @@ public:
void giveHeroArtifact(CGHeroInstance *h, int aid);
void apply(CPack *pack);
BFieldType::BFieldType battleGetBattlefieldType(int3 tile) const;
BFieldType battleGetBattlefieldType(int3 tile) const;
UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
PlayerRelations::PlayerRelations getPlayerRelations(TPlayerColor color1, TPlayerColor color2);
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile

View File

@ -70,7 +70,7 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
return ret;
}
bool CObstacleInfo::isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield /*= -1*/) const
bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
{
if(specialBattlefield != -1)
return vstd::contains(allowedSpecialBfields, specialBattlefield);
@ -367,8 +367,8 @@ void CHeroHandler::loadObstacles()
obi.defName = obs["defname"].String();
obi.width = obs["width"].Float();
obi.height = obs["height"].Float();
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType::ETerrainType> >();
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType::BFieldType> >();
obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
obi.isAbsoluteObstacle = absolute;
}

View File

@ -131,8 +131,8 @@ struct DLL_LINKAGE CObstacleInfo
{
si32 ID;
std::string defName;
std::vector<ETerrainType::ETerrainType> allowedTerrains;
std::vector<BFieldType::BFieldType> allowedSpecialBfields;
std::vector<ETerrainType> allowedTerrains;
std::vector<BFieldType> allowedSpecialBfields;
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
@ -140,7 +140,7 @@ struct DLL_LINKAGE CObstacleInfo
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
bool isAppropriate(ETerrainType::ETerrainType terrainType, int specialBattlefield = -1) const;
bool isAppropriate(ETerrainType terrainType, int specialBattlefield = -1) const;
template <typename Handler> void serialize(Handler &h, const int version)
{

View File

@ -5964,30 +5964,26 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
break;
case 18: //add Artifact
{
int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
int id = cb->getArtSync(val, CArtifact::ART_TREASURE, true);
artifacts.push_back (id);
cb->erasePickedArt(id);
break;
}
case 19: //add Artifact
{
int id = cb->getArtSync(val, CArtifact::ART_MINOR);
int id = cb->getArtSync(val, CArtifact::ART_MINOR, true);
artifacts.push_back (id);
cb->erasePickedArt(id);
break;
}
case 20: //add Artifact
{
int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
int id = cb->getArtSync(val, CArtifact::ART_MAJOR, true);
artifacts.push_back (id);
cb->erasePickedArt(id);
break;
}
case 21: //add Artifact
{
int id = cb->getArtSync(val, CArtifact::ART_RELIC);
int id = cb->getArtSync(val, CArtifact::ART_RELIC, true);
artifacts.push_back (id);
cb->erasePickedArt(id);
break;
}
}

View File

@ -527,7 +527,7 @@ void CTownHandler::load(const JsonNode &source)
faction.creatureBg120 = node.second["creatureBackground"]["120px"].String();
faction.creatureBg130 = node.second["creatureBackground"]["130px"].String();
faction.nativeTerrain = static_cast<ETerrainType::ETerrainType>(vstd::find_pos(GameConstants::TERRAIN_NAMES,
faction.nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
node.second["nativeTerrain"].String()));
int alignment = vstd::find_pos(EAlignment::names, node.second["alignment"].String());
if (alignment == -1)

View File

@ -173,7 +173,7 @@ public:
TFaction factionID;
ETerrainType::ETerrainType nativeTerrain;
ETerrainType nativeTerrain;
EAlignment::EAlignment alignment;
CreatureID commander;

View File

@ -52,6 +52,8 @@ ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
ID_LIKE_OPERATORS(Obj, Obj::EObj)
ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
@ -62,6 +64,8 @@ ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
bmap<int, ConstTransitivePtr<CGDefInfo> > & Obj::toDefObjInfo() const
{

View File

@ -551,28 +551,48 @@ namespace Battle
};
}
namespace ETerrainType
class ETerrainType
{
enum ETerrainType
public:
enum EETerrainType
{
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
};
}
ETerrainType(EETerrainType _num = WRONG) : num(_num)
{}
ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
EETerrainType num;
};
ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
namespace BFieldType
class BFieldType
{
public:
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
//21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
ROUGH, SHIP_TO_SHIP, SHIP
};
}
BFieldType(EBFieldType _num = NONE) : num(_num)
{}
ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
EBFieldType num;
};
ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
namespace EPlayerStatus
{

View File

@ -187,22 +187,16 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
}
ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
ArtifactID CPrivilagedInfoCallback::getRandomArt (int flags)
{
return VLC->arth->getRandomArt(flags);
}
ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
ArtifactID CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags, bool erasePicked)
{
return VLC->arth->getArtSync (rand, flags);
return VLC->arth->getArtSync (rand, flags, erasePicked);
}
void CPrivilagedInfoCallback::erasePickedArt (si32 id)
{
VLC->arth->erasePickedArt(id);
}
void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
{

View File

@ -170,10 +170,9 @@ public:
void getFreeTiles (std::vector<int3> &tiles) const; //used for random spawns
void getTilesInRange(boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player=-1, int mode=0) const; //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
void getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int player=-1, int level=-1, int surface=0) const; //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
ui16 getRandomArt (int flags);
ui16 getArtSync (ui32 rand, int flags); //synchronous
ArtifactID getRandomArt (int flags);
ArtifactID getArtSync (ui32 rand, int flags, bool erasePicked); //synchronous
void pickAllowedArtsSet(std::vector<const CArtifact*> &out); //gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
void erasePickedArt (si32 id);
void getAllowedSpells(std::vector<SpellID> &out, ui16 level);
};

View File

@ -461,7 +461,7 @@ struct DLL_LINKAGE TerrainTile
bool hasFavourableWinds() const;
/** the type of terrain */
ETerrainType::ETerrainType terType;
ETerrainType terType;
/** the visual representation of the terrain */
ui8 terView;

View File

@ -140,7 +140,7 @@ void CMapEditManager::clearTerrain()
}
}
void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground)
void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
{
bool mapLevel = underground ? 1 : 0;
for(int i = posx; i < posx + width; ++i)
@ -224,7 +224,7 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
}
}
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETerrainType terType) const
ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
{
switch(terType)
{
@ -243,7 +243,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{
ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
int totalPoints = 0;
std::string transitionReplacement;
@ -259,7 +259,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
int cx = posx + (i % 3) - 1;
int cy = posy + (i / 3) - 1;
bool isAlien = false;
ETerrainType::ETerrainType terType;
ETerrainType terType;
if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
{
terType = centerTerType;
@ -371,7 +371,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
return ValidationResult(true, transitionReplacement);
}
bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const
bool CMapEditManager::isSandType(ETerrainType terType) const
{
switch(terType)
{

View File

@ -192,7 +192,7 @@ public:
* @param height the width of the terrain to draw
* @param underground true if you want to draw at the underground, false if open
*/
void drawTerrain(ETerrainType::ETerrainType terType, int posx, int posy, int width, int height, bool underground);
void drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground);
/**
* Inserts an object.
@ -242,7 +242,7 @@ private:
* @param terType the terrain type
* @return the terrain group
*/
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType::ETerrainType terType) const;
ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
/**
* Validates the terrain view of the given position and with the given pattern.
@ -262,7 +262,7 @@ private:
* @param terType the terrain type to test
* @return true if the terrain type is a sand type, otherwise false
*/
bool isSandType(ETerrainType::ETerrainType terType) const;
bool isSandType(ETerrainType terType) const;
/**
* Gets a flipped pattern.

View File

@ -711,7 +711,7 @@ void CMapLoaderH3M::readTerrain()
{
for(int z = 0; z < map->height; z++)
{
map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(reader.readUInt8());
map->terrain[z][c][a].terType = ETerrainType(reader.readUInt8());
map->terrain[z][c][a].terView = reader.readUInt8();
map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
map->terrain[z][c][a].riverDir = reader.readUInt8();