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* melee penalty and NO_MELEE_PENALTY implemented
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@@ -2572,6 +2572,10 @@ std::pair<ui32, ui32> BattleInfo::calculateDmgRange( const CStack* attacker, con
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{
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multBonus *= 0.5;
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}
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if (!shooting && attacker->hasBonusOfType(Bonus::SHOOTER) && !attacker->hasBonusOfType(Bonus::NO_MELEE_PENALTY))
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{
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multBonus *= 0.5;
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}
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minDmg *= additiveBonus * multBonus;
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maxDmg *= additiveBonus * multBonus;
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