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[Spells] More spell related refactoring
+ smart target modifier - CREATURE_EXPERT_MASSIVE target type * save format changed spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
This commit is contained in:
parent
7f6f125b4c
commit
9cac0af7be
@ -1687,13 +1687,13 @@ CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
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void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
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{
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if(down)
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LOCPLINT->showInfoDialog(spell->descriptions[0], new CComponent(CComponent::spell,spell->id));
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LOCPLINT->showInfoDialog(spell->getLevelInfo(0).description, new CComponent(CComponent::spell,spell->id));
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}
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void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
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{
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if(down)
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CRClickPopup::createAndPush(spell->descriptions[0], new CComponent(CComponent::spell, spell->id));
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CRClickPopup::createAndPush(spell->getLevelInfo(0).description, new CComponent(CComponent::spell, spell->id));
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}
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void CMageGuildScreen::Scroll::hover(bool on)
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@ -630,7 +630,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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|| (!sp->combatSpell && owner->myInt->battleInt))
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{
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std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
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LOCPLINT->showInfoDialog(sp->descriptions[schoolLevel], hlp);
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LOCPLINT->showInfoDialog(sp->getLevelInfo(schoolLevel).description, hlp);
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return;
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}
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@ -810,7 +810,7 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
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boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
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}
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CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->descriptions[schoolLevel] + dmgInfo,
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CRClickPopup::createAndPush(CGI->spellh->objects[mySpell]->getLevelInfo(schoolLevel).description + dmgInfo,
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new CComponent(CComponent::spell, mySpell));
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}
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}
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@ -977,7 +977,7 @@ std::string CComponent::getDescription()
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case creature: return "";
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case artifact: return CGI->arth->artifacts[subtype]->Description();
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case experience: return CGI->generaltexth->allTexts[241];
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case spell: return CGI->spellh->objects[subtype]->descriptions[val];
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case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
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case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
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case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
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case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
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@ -1549,31 +1549,23 @@ void CBattleInterface::castThisSpell(int spellID)
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assert(castingHero); // code below assumes non-null hero
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sp = CGI->spellh->objects[spellID];
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spellSelMode = ANY_LOCATION;
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if(sp->getTargetType() == CSpell::CREATURE)
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const CSpell::TargetInfo ti = sp->getTargetInfo(castingHero->getSpellSchoolLevel(sp));
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if(ti.massive)
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spellSelMode = NO_LOCATION;
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else if(ti.type == CSpell::CREATURE)
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{
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spellSelMode = selectionTypeByPositiveness(*sp);
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}
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if(sp->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
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{
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if(castingHero->getSpellSchoolLevel(sp) < 3)
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if(ti.smart)
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spellSelMode = selectionTypeByPositiveness(*sp);
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else
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spellSelMode = NO_LOCATION;
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spellSelMode = ANY_CREATURE;
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}
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if(sp->getTargetType() == CSpell::OBSTACLE)
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else if(ti.type == CSpell::OBSTACLE)
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{
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spellSelMode = OBSTACLE;
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} //FIXME: Remove Obstacle has range X, unfortunatelly :(
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else if(sp->range[ castingHero->getSpellSchoolLevel(sp) ] == "X") //spell has no range
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{
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spellSelMode = NO_LOCATION;
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}
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if(sp->range[ castingHero->getSpellSchoolLevel(sp) ].size() > 1) //spell has many-hex range
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{
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spellSelMode = ANY_LOCATION;
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}
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//todo: move to JSON config
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if(spellID == SpellID::FIRE_WALL || spellID == SpellID::FORCE_FIELD)
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{
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spellSelMode = FREE_LOCATION;
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@ -1,4 +1,4 @@
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{
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{
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"type":"object",
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"$schema": "http://json-schema.org/draft-04/schema",
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@ -45,8 +45,17 @@
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"additionalProperties" : {
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"$ref" : "vcmi:bonus"
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}
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},
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"targetModifier":{
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"type": "object",
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"additionalProperties": false,
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"properties":{
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"smart":{
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"type": "boolean",
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"description": "true: friendly/hostile based on positiveness; false: all targets"
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}
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}
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}
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}
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}
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},
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@ -111,7 +120,7 @@
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},
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"targetType":{
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"type": "string",
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"enum": ["NO_TARGET","CREATURE","OBSTACLE","CREATURE_EXPERT_MASSIVE"]
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"enum": ["NO_TARGET","CREATURE","OBSTACLE"]
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},
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"anim":{
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"type": "number",
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@ -233,9 +242,6 @@
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"$ref" : "#/definitions/levelInfo"
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}
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1617,10 +1617,13 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleIsImmune(const C
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if (spell->isRisingSpell())
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{
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if (caster) //TODO: what with Archangels?
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if(subject->count >= subject->baseAmount)
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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if (caster) //FIXME: Archangels can cast immune stack
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{
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auto maxHealth = calculateHealedHP (caster, spell, subject);
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if (subject->count >= subject->baseAmount || maxHealth < subject->MaxHealth()) //must be able to rise at least one full creature
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if (maxHealth < subject->MaxHealth()) //must be able to rise at least one full creature
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return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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}
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}
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@ -1637,14 +1640,21 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleIsImmune(const C
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}
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else //no target stack on this tile
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{
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if(spell->getTargetType() == CSpell::CREATURE
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|| (spell->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE
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&& mode == ECastingMode::HERO_CASTING //TODO why???
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&& caster
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&& caster->getSpellSchoolLevel(spell) < SecSkillLevel::EXPERT))
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if(spell->getTargetType() == CSpell::CREATURE)
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{
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if(caster && mode == ECastingMode::HERO_CASTING) //TODO why???
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{
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const CSpell::TargetInfo ti = spell->getTargetInfo(caster->getSpellSchoolLevel(spell));
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if(!ti.massive)
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return ESpellCastProblem::WRONG_SPELL_TARGET;
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}
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else
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{
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return ESpellCastProblem::WRONG_SPELL_TARGET;
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}
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}
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}
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return ESpellCastProblem::OK;
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@ -1688,6 +1698,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
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{
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bool allStacksImmune = true;
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//we are interested only in enemy stacks when casting offensive spells
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//TODO: should hero be able to cast non-smart negative spell if all enemy stacks are immune?
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auto stacks = spell->isNegative() ? battleAliveStacks(!side) : battleAliveStacks();
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for(auto stack : stacks)
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{
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@ -1726,41 +1737,36 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
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switch(spell->getTargetType())
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{
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case CSpell::CREATURE:
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case CSpell::CREATURE_EXPERT_MASSIVE:
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if(mode == ECastingMode::HERO_CASTING)
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{
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const CGHeroInstance * caster = battleGetFightingHero(side);
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const CSpell::TargetInfo ti = spell->getTargetInfo(caster->getSpellSchoolLevel(spell));
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bool targetExists = false;
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for(const CStack * stack : battleGetAllStacks()) //dead stacks will be immune anyway
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{
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bool immune = battleIsImmune(caster, spell, mode, stack->position) != ESpellCastProblem::OK;
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bool casterStack = stack->owner == caster->getOwner();
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if(!immune)
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switch (spell->positiveness)
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{
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case CSpell::POSITIVE:
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if(stack->owner == caster->getOwner())
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{
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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if(casterStack || !ti.smart)
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{
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targetExists = true;
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break;
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}
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}
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break;
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case CSpell::NEUTRAL:
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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{
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targetExists = true;
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break;
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}
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break;
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case CSpell::NEGATIVE:
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if(stack->owner != caster->getOwner())
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{
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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if(!casterStack || !ti.smart)
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{
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targetExists = true;
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break;
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}
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}
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break;
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}
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}
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@ -1787,28 +1793,29 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetPossibleTargets(PlayerColor
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switch(spell->getTargetType())
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{
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case CSpell::CREATURE:
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case CSpell::CREATURE_EXPERT_MASSIVE:
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{
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const CGHeroInstance * caster = battleGetFightingHero(playerToSide(player)); //TODO
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const CSpell::TargetInfo ti = spell->getTargetInfo(caster->getSpellSchoolLevel(spell));
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for(const CStack * stack : battleAliveStacks())
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{
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bool immune = battleIsImmune(caster, spell, mode, stack->position) != ESpellCastProblem::OK;
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bool casterStack = stack->owner == caster->getOwner();
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if(!immune)
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switch (spell->positiveness)
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{
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case CSpell::POSITIVE:
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if(stack->owner == caster->getOwner())
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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if(casterStack || ti.smart)
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ret.push_back(stack->position);
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break;
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case CSpell::NEUTRAL:
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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ret.push_back(stack->position);
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break;
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case CSpell::NEGATIVE:
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if(stack->owner != caster->getOwner())
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if(battleIsImmune(caster, spell, mode, stack->position) == ESpellCastProblem::OK)
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if(!casterStack || ti.smart)
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ret.push_back(stack->position);
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break;
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}
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@ -1909,7 +1916,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
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if(deadStack && deadStack->owner != player) //you can resurrect only your own stacks //FIXME: it includes alive stacks as well
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return ESpellCastProblem::NO_APPROPRIATE_TARGET;
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}
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else if(spell->getTargetType() == CSpell::CREATURE || spell->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
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else if(spell->getTargetType() == CSpell::CREATURE)
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{
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if(!aliveStack)
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return ESpellCastProblem::NO_APPROPRIATE_TARGET;
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@ -2011,14 +2018,14 @@ std::set<const CStack*> CBattleInfoCallback::getAffectedCreatures(const CSpell *
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const auto attackedHexes = spell->rangeInHexes(destinationTile, skillLevel, attackerSide);
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const bool onlyAlive = !spell->isRisingSpell(); //when casting resurrection or animate dead we should be allow to select dead stack
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const CSpell::TargetInfo ti = spell->getTargetInfo(skillLevel);
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//TODO: more generic solution for mass spells
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if(spell->id == SpellID::DEATH_RIPPLE || spell->id == SpellID::DESTROY_UNDEAD || spell->id == SpellID::ARMAGEDDON)
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if(spell->id == SpellID::DEATH_RIPPLE || spell->id == SpellID::DESTROY_UNDEAD )
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{
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for(const CStack *stack : battleGetAllStacks())
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{
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if((spell->id == SpellID::DEATH_RIPPLE && !stack->getCreature()->isUndead()) //death ripple
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|| (spell->id == SpellID::DESTROY_UNDEAD && stack->getCreature()->isUndead()) //destroy undead
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|| (spell->id == SpellID::ARMAGEDDON) //Armageddon
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)
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{
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if(stack->isValidTarget())
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@ -2057,7 +2064,7 @@ std::set<const CStack*> CBattleInfoCallback::getAffectedCreatures(const CSpell *
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lightningHex = BattleHex::getClosestTile (stack->attackerOwned, destinationTile, possibleHexes);
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}
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}
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else if (spell->range[skillLevel].size() > 1) //custom many-hex range
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else if (spell->getLevelInfo(skillLevel).range.size() > 1) //custom many-hex range
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{
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for(BattleHex hex : attackedHexes)
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{
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@ -2075,34 +2082,35 @@ std::set<const CStack*> CBattleInfoCallback::getAffectedCreatures(const CSpell *
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}
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}
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}
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else if(spell->getTargetType() == CSpell::CREATURE_EXPERT_MASSIVE)
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else if(spell->getTargetType() == CSpell::CREATURE)
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{
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if(skillLevel < 3) /*not expert */
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if (ti.massive)
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{
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const CStack * st = battleGetStackByPos(destinationTile, onlyAlive);
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if(st)
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attackedCres.insert(st);
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TStacks stacks = battleGetAllStacks();
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vstd::erase_if(stacks,[&](const CStack * stack){
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return ti.smart && spell->isNegative() && stack->owner == attackerOwner);
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});
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vstd::erase_if(stacks,[&](const CStack * stack){
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return ti.smart && spell->isPositive() && stack->owner != attackerOwner);
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});
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vstd::erase_if(stacks,[&](const CStack * stack){
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return !stack->isValidTarget(!onlyAlive);
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});
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for (auto stack : stacks)
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attackedCres.insert(stack);
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}
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else
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{
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for (auto stack : battleGetAllStacks())
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{
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/*if it's non negative spell and our unit or non positive spell and hostile unit */
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if((!spell->isNegative() && stack->owner == attackerOwner)
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||(!spell->isPositive() && stack->owner != attackerOwner )
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)
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{
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if(stack->isValidTarget(!onlyAlive))
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attackedCres.insert(stack);
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}
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}
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} //if(caster->getSpellSchoolLevel(s) < 3)
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}
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else if(spell->getTargetType() == CSpell::CREATURE)
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{
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if(const CStack * st = battleGetStackByPos(destinationTile, onlyAlive))
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attackedCres.insert(st);
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}
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}
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else //custom range from attackedHexes
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{
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for(BattleHex hex : attackedHexes)
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@ -130,12 +130,21 @@ namespace SRSLPraserHelpers
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}
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}
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using namespace SRSLPraserHelpers;
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CSpell::LevelInfo::LevelInfo()
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:description(""),cost(0),power(0),AIValue(0),smartTarget(true),range("0")
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{
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}
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CSpell::LevelInfo::~LevelInfo()
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{
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}
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CSpell::CSpell():
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id(SpellID::NONE), level(0),
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earth(false), water(false), fire(false), air(false),
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power(0),
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combatSpell(false), creatureAbility(false),
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positiveness(ESpellPositiveness::NEUTRAL),
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mainEffectAnim(-1),
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@ -143,18 +152,29 @@ CSpell::CSpell():
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isRising(false), isDamage(false), isOffensive(false),
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targetType(ETargetType::NO_TARGET)
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{
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levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);
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}
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CSpell::~CSpell()
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{
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for(auto & elem : effects)
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for(size_t j=0; j<elem.size(); j++)
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delete elem[j];
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}
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const CSpell::LevelInfo & CSpell::getLevelInfo(const int level) const
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{
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if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
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{
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logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
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throw new std::runtime_error("Invalid school level");
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}
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return levels.at(level);
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}
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std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
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{
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using namespace SRSLPraserHelpers;
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std::vector<BattleHex> ret;
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if(id == SpellID::FIRE_WALL || id == SpellID::FORCE_FIELD)
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@ -192,7 +212,7 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
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}
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std::string rng = range[schoolLvl] + ','; //copy + artificial comma for easier handling
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std::string rng = getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
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if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
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{
|
||||
@ -201,7 +221,7 @@ std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl,
|
||||
bool readingFirst = true;
|
||||
for(auto & elem : rng)
|
||||
{
|
||||
if(std::isdigit(elem) ) //reading numer
|
||||
if(std::isdigit(elem) ) //reading number
|
||||
{
|
||||
if(readingFirst)
|
||||
number1 += elem;
|
||||
@ -258,6 +278,20 @@ CSpell::ETargetType CSpell::getTargetType() const
|
||||
return targetType;
|
||||
}
|
||||
|
||||
const CSpell::TargetInfo CSpell::getTargetInfo(const int level) const
|
||||
{
|
||||
TargetInfo info;
|
||||
|
||||
auto & levelInfo = getLevelInfo(level);
|
||||
|
||||
info.type = getTargetType();
|
||||
info.smart = levelInfo.smartTarget;
|
||||
info.massive = levelInfo.range == "X";
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
|
||||
bool CSpell::isCombatSpell() const
|
||||
{
|
||||
return combatSpell;
|
||||
@ -305,7 +339,7 @@ bool CSpell::isSpecialSpell() const
|
||||
|
||||
bool CSpell::hasEffects() const
|
||||
{
|
||||
return effects.size() && effects[0].size();
|
||||
return !levels[0].effects.empty();
|
||||
}
|
||||
|
||||
const std::string& CSpell::getIconImmune() const
|
||||
@ -322,12 +356,12 @@ const std::string& CSpell::getCastSound() const
|
||||
|
||||
si32 CSpell::getCost(const int skillLevel) const
|
||||
{
|
||||
return costs[skillLevel];
|
||||
return getLevelInfo(skillLevel).cost;
|
||||
}
|
||||
|
||||
si32 CSpell::getPower(const int skillLevel) const
|
||||
{
|
||||
return powers[skillLevel];
|
||||
return getLevelInfo(skillLevel).power;
|
||||
}
|
||||
|
||||
//si32 CSpell::calculatePower(const int skillLevel) const
|
||||
@ -352,27 +386,20 @@ void CSpell::getEffects(std::vector<Bonus>& lst, const int level) const
|
||||
logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
|
||||
return;
|
||||
}
|
||||
|
||||
const std::vector<Bonus> & effects = levels[level].effects;
|
||||
|
||||
if(effects.empty())
|
||||
{
|
||||
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") has no bonus effects! " << name;
|
||||
return;
|
||||
}
|
||||
if(effects.size() <= level)
|
||||
{
|
||||
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") is missing entry for level " << level;
|
||||
return;
|
||||
}
|
||||
if(effects[level].empty())
|
||||
{
|
||||
logGlobal->errorStream() << __FUNCTION__ << " This spell (" + name + ") has no effects for level " << level;
|
||||
return;
|
||||
}
|
||||
|
||||
lst.reserve(lst.size() + effects[level].size());
|
||||
lst.reserve(lst.size() + effects.size());
|
||||
|
||||
for(Bonus *b : effects[level])
|
||||
for(const Bonus & b : effects)
|
||||
{
|
||||
lst.push_back(Bonus(*b));
|
||||
lst.push_back(Bonus(b));
|
||||
}
|
||||
}
|
||||
|
||||
@ -451,20 +478,6 @@ bool CSpell::isImmuneBy(const IBonusBearer* obj) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void CSpell::setAttributes(const std::string& newValue)
|
||||
{
|
||||
attributes = newValue;
|
||||
if(attributes.find("CREATURE_TARGET_1") != std::string::npos
|
||||
|| attributes.find("CREATURE_TARGET_2") != std::string::npos)
|
||||
targetType = CREATURE_EXPERT_MASSIVE;
|
||||
else if(attributes.find("CREATURE_TARGET") != std::string::npos)
|
||||
targetType = CREATURE;
|
||||
else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
|
||||
targetType = OBSTACLE;
|
||||
else
|
||||
targetType = NO_TARGET;
|
||||
}
|
||||
|
||||
void CSpell::setIsOffensive(const bool val)
|
||||
{
|
||||
isOffensive = val;
|
||||
@ -576,8 +589,6 @@ std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
|
||||
else if(attributes.find("OBSTACLE_TARGET") != std::string::npos)
|
||||
targetType = "OBSTACLE";
|
||||
|
||||
lineNode["targetType"].String() = targetType;
|
||||
|
||||
//save parsed level specific data
|
||||
for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
|
||||
{
|
||||
@ -588,6 +599,16 @@ std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
|
||||
level["aiValue"].Float() = AIVals[i];
|
||||
}
|
||||
|
||||
if(targetType == "CREATURE_EXPERT_MASSIVE")
|
||||
{
|
||||
lineNode["targetType"].String() = "CREATURE";
|
||||
getLevel(3)["range"].String() = "X";
|
||||
}
|
||||
else
|
||||
{
|
||||
lineNode["targetType"].String() = targetType;
|
||||
}
|
||||
|
||||
legacyData.push_back(lineNode);
|
||||
|
||||
|
||||
@ -677,8 +698,6 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode& json)
|
||||
spell->targetType = CSpell::CREATURE;
|
||||
else if(targetType == "OBSTACLE")
|
||||
spell->targetType = CSpell::OBSTACLE;
|
||||
else if(targetType == "CREATURE_EXPERT_MASSIVE")
|
||||
spell->targetType = CSpell::CREATURE_EXPERT_MASSIVE;
|
||||
|
||||
|
||||
spell->mainEffectAnim = json["anim"].Float();
|
||||
@ -785,30 +804,21 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode& json)
|
||||
|
||||
const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
|
||||
|
||||
spell->AIVals.resize(levelsCount);
|
||||
spell->costs.resize(levelsCount);
|
||||
spell->descriptions.resize(levelsCount);
|
||||
|
||||
spell->powers.resize(levelsCount);
|
||||
spell->range.resize(levelsCount);
|
||||
|
||||
for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
|
||||
{
|
||||
const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];
|
||||
|
||||
spell->descriptions[levelIndex] = levelNode["description"].String();
|
||||
spell->costs[levelIndex] = levelNode["cost"].Float();
|
||||
spell->powers[levelIndex] = levelNode["power"].Float();
|
||||
spell->AIVals[levelIndex] = levelNode["aiValue"].Float();
|
||||
CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
|
||||
|
||||
const JsonNode & effectsNode = levelNode["effects"];
|
||||
const si32 levelPower = levelNode["power"].Float();
|
||||
|
||||
if(!effectsNode.isNull())
|
||||
{
|
||||
if(spell->effects.empty())
|
||||
spell->effects.resize(levelsCount);
|
||||
levelObject.description = levelNode["description"].String();
|
||||
levelObject.cost = levelNode["cost"].Float();
|
||||
levelObject.power = levelPower;
|
||||
levelObject.AIValue = levelNode["aiValue"].Float();
|
||||
levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
|
||||
|
||||
for(const auto & elem : effectsNode.Struct())
|
||||
for(const auto & elem : levelNode["effects"].Struct())
|
||||
{
|
||||
const JsonNode & bonusNode = elem.second;
|
||||
Bonus * b = JsonUtils::parseBonus(bonusNode);
|
||||
@ -820,13 +830,11 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode& json)
|
||||
b->source = Bonus::SPELL_EFFECT;//for all
|
||||
|
||||
if(usePowerAsValue)
|
||||
{
|
||||
b->val = spell->powers[levelIndex];
|
||||
b->val = levelPower;
|
||||
|
||||
levelObject.effects.push_back(*b);
|
||||
}
|
||||
|
||||
spell->effects[levelIndex].push_back(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return spell;
|
||||
@ -836,9 +844,9 @@ void CSpellHandler::afterLoadFinalization()
|
||||
{
|
||||
//FIXME: it is a bad place for this code, should refactor loadFromJson to know object id during loading
|
||||
for(auto spell: objects)
|
||||
for(auto & level: spell->effects)
|
||||
for(auto * bonus: level)
|
||||
bonus->sid = spell->id;
|
||||
for(auto & level: spell->levels)
|
||||
for(auto & bonus: level.effects)
|
||||
bonus.sid = spell->id;
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,26 +23,49 @@ struct BattleHex;
|
||||
class DLL_LINKAGE CSpell
|
||||
{
|
||||
public:
|
||||
// struct LevelInfo
|
||||
// {
|
||||
//
|
||||
// };
|
||||
//
|
||||
// /** \brief Low level accessor. Don`t use it if absolutely necessary
|
||||
// *
|
||||
// * \param level. spell school level
|
||||
// * \return Spell level info structure
|
||||
// *
|
||||
// */
|
||||
// const LevelInfo& getLevelInfo(const int level);
|
||||
struct LevelInfo
|
||||
{
|
||||
std::string description; //descriptions of spell for skill level
|
||||
si32 cost; //per skill level: 0 - none, 1 - basic, etc
|
||||
si32 power; //per skill level: 0 - none, 1 - basic, etc
|
||||
si32 AIValue; //AI values: per skill level: 0 - none, 1 - basic, etc
|
||||
|
||||
bool smartTarget;
|
||||
std::string range;
|
||||
|
||||
std::vector<Bonus> effects;
|
||||
|
||||
LevelInfo();
|
||||
~LevelInfo();
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & description & cost & power & AIValue & smartTarget & range & effects;
|
||||
}
|
||||
};
|
||||
|
||||
/** \brief Low level accessor. Don`t use it if absolutely necessary
|
||||
*
|
||||
* \param level. spell school level
|
||||
* \return Spell level info structure
|
||||
*
|
||||
*/
|
||||
const CSpell::LevelInfo& getLevelInfo(const int level) const;
|
||||
public:
|
||||
enum ETargetType {NO_TARGET, CREATURE, CREATURE_EXPERT_MASSIVE, OBSTACLE};
|
||||
enum ETargetType {NO_TARGET, CREATURE, OBSTACLE};
|
||||
enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
|
||||
|
||||
struct TargetInfo
|
||||
{
|
||||
ETargetType type;
|
||||
bool smart;
|
||||
bool massive;
|
||||
};
|
||||
|
||||
SpellID id;
|
||||
std::string identifier; //???
|
||||
std::string name;
|
||||
std::string abbName; //abbreviated name
|
||||
std::vector<std::string> descriptions; //descriptions of spell for skill levels: 0 - none, 1 - basic, etc
|
||||
|
||||
si32 level;
|
||||
bool earth;
|
||||
bool water;
|
||||
@ -55,7 +78,7 @@ public:
|
||||
bool combatSpell; //is this spell combat (true) or adventure (false)
|
||||
bool creatureAbility; //if true, only creatures can use this spell
|
||||
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
|
||||
std::vector<std::string> range; //description of spell's range in SRSL by magic school level
|
||||
|
||||
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
|
||||
|
||||
CSpell();
|
||||
@ -63,7 +86,9 @@ public:
|
||||
|
||||
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
|
||||
si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
|
||||
ETargetType getTargetType() const;
|
||||
ETargetType getTargetType() const; //deprecated
|
||||
|
||||
const CSpell::TargetInfo getTargetInfo(const int level) const;
|
||||
|
||||
bool isCombatSpell() const;
|
||||
bool isAdventureSpell() const;
|
||||
@ -107,17 +132,19 @@ public:
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & identifier & id & name & abbName & descriptions & level & earth & water & fire & air & power & costs
|
||||
& powers & probabilities & AIVals & attributes & combatSpell & creatureAbility & positiveness & range & counteredSpells & mainEffectAnim;
|
||||
h & identifier & id & name & level & earth & water & fire & air & power
|
||||
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
|
||||
h & isRising & isDamage & isOffensive;
|
||||
h & targetType;
|
||||
h & effects & immunities & limiters;
|
||||
h & immunities & limiters;
|
||||
h & iconImmune;
|
||||
h & absoluteImmunities & defaultProbability;
|
||||
|
||||
h & isSpecial;
|
||||
|
||||
h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll ;
|
||||
h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
|
||||
|
||||
h & levels;
|
||||
|
||||
}
|
||||
friend class CSpellHandler;
|
||||
@ -126,13 +153,9 @@ public:
|
||||
private:
|
||||
void setIsOffensive(const bool val);
|
||||
void setIsRising(const bool val);
|
||||
void setAttributes(const std::string& newValue);
|
||||
|
||||
private:
|
||||
si32 defaultProbability;
|
||||
std::vector<si32> costs; //per skill level: 0 - none, 1 - basic, etc
|
||||
std::vector<si32> powers; //per skill level: 0 - none, 1 - basic, etc
|
||||
std::vector<si32> AIVals; //AI values: per skill level: 0 - none, 1 - basic, etc
|
||||
|
||||
bool isRising;
|
||||
bool isDamage;
|
||||
@ -141,11 +164,8 @@ private:
|
||||
|
||||
std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
|
||||
|
||||
|
||||
|
||||
ETargetType targetType;
|
||||
|
||||
std::vector<std::vector<Bonus *> > effects; // [level 0-3][list of effects]
|
||||
std::vector<Bonus::BonusType> immunities; //any of these grants immunity
|
||||
std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, cant be negated
|
||||
std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
|
||||
@ -161,6 +181,8 @@ private:
|
||||
|
||||
///sound related stuff
|
||||
std::string castSound;
|
||||
|
||||
std::vector<LevelInfo> levels;
|
||||
};
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
#include "mapping/CCampaignHandler.h" //for CCampaignState
|
||||
#include "rmg/CMapGenerator.h" // for CMapGenOptions
|
||||
|
||||
const ui32 version = 747;
|
||||
const ui32 version = 748;
|
||||
const ui32 minSupportedVersion = version;
|
||||
|
||||
class CConnection;
|
||||
|
@ -4101,9 +4101,9 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
|
||||
continue;
|
||||
|
||||
BattleStackAttacked bsa;
|
||||
if ((destination > -1 && (attackedCre)->coversPos(destination)) || (spell->range.at(spellLvl) == "X" || mode == ECastingMode::ENCHANTER_CASTING))
|
||||
if ((destination > -1 && (attackedCre)->coversPos(destination)) || (spell->getLevelInfo(spellLvl).range == "X" || mode == ECastingMode::ENCHANTER_CASTING))
|
||||
//display effect only upon primary target of area spell
|
||||
//FIXME: if no stack is attacked, ther eis no animation and interface freezes
|
||||
//FIXME: if no stack is attacked, there is no animation and interface freezes
|
||||
{
|
||||
bsa.flags |= BattleStackAttacked::EFFECT;
|
||||
bsa.effect = spell->mainEffectAnim;
|
||||
@ -4456,7 +4456,7 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
|
||||
}
|
||||
|
||||
//Magic Mirror effect
|
||||
if (spell->isNegative() && mode != ECastingMode::MAGIC_MIRROR && spell->level && spell->range.at(0) == "0") //it is actual spell and can be reflected to single target, no recurrence
|
||||
if (spell->isNegative() && mode != ECastingMode::MAGIC_MIRROR && spell->level && spell->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
|
||||
{
|
||||
for(auto & attackedCre : attackedCres)
|
||||
{
|
||||
@ -5354,7 +5354,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
|
||||
void CGameHandler::handleAttackBeforeCasting (const BattleAttack & bat)
|
||||
{
|
||||
const CStack * attacker = gs->curB->battleGetStackByID(bat.stackAttacking);
|
||||
attackCasting(bat, Bonus::SPELL_BEFORE_ATTACK, attacker); //no detah stare / acid bretah needed?
|
||||
attackCasting(bat, Bonus::SPELL_BEFORE_ATTACK, attacker); //no death stare / acid breath needed?
|
||||
}
|
||||
|
||||
void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
|
Loading…
Reference in New Issue
Block a user