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	- merged basicCreatures and upgradedCreatures into single array
- missing fix for savegames
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		| @@ -589,7 +589,7 @@ std::pair<int,int> CGameState::pickObject (CGObjectInstance *obj) | ||||
| 			dwl->info = nullptr; | ||||
|  | ||||
| 			std::pair<int,int> result(-1, -1); | ||||
| 			int cid = VLC->townh->towns[faction].basicCreatures[level]; | ||||
| 			int cid = VLC->townh->towns[faction].creatures[level][0]; | ||||
|  | ||||
| 			//golem factory is not in list of cregens but can be placed as random object | ||||
| 			static const int factoryCreatures[] = {32, 33, 116, 117}; | ||||
|   | ||||
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