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- merged basicCreatures and upgradedCreatures into single array
- missing fix for savegames
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@ -630,7 +630,7 @@ public:
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CGTownInstance::EFortLevel fortLevel() const;
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int hallLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
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int mageGuildLevel() const; // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
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bool creatureDwelling(const int & level, bool upgraded=false) const;
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int creatureDwellingLevel(int dwelling) const;
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int getHordeLevel(const int & HID) const; //HID - 0 or 1; returns creature level or -1 if that horde structure is not present
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int creatureGrowth(const int & level) const;
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GrowthInfo getGrowthInfo(int level) const;
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