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Fix possible crash on opening unit window if unit has both ability and
artifact bonus
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@ -838,7 +838,11 @@ void CStackWindow::initBonusesList()
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std::sort(input.begin(), input.end(), [this](std::shared_ptr<Bonus> v1, std::shared_ptr<Bonus> & v2){
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if (v1->source != v2->source)
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return v1->source == BonusSource::CREATURE_ABILITY || (v1->source < v2->source);
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{
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int priorityV1 = v1->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v1->source);
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int priorityV2 = v2->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v2->source);
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return priorityV1 < priorityV2;
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}
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else
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return info->stackNode->bonusToString(v1, false) < info->stackNode->bonusToString(v2, false);
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});
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