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Fix crash on right-clicking player flags in RMG UI

This commit is contained in:
Ivan Savenko
2023-08-10 21:21:37 +03:00
parent 631e93e846
commit 9d7f46f985

View File

@@ -147,7 +147,6 @@ void RandomMapTab::updateMapInfoByHost()
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
// Generate player information
mapInfo->mapHeader->players.clear();
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
{
@@ -157,10 +156,15 @@ void RandomMapTab::updateMapInfoByHost()
playersToGen = mapGenOptions->getPlayerCount();
}
mapInfo->mapHeader->howManyTeams = playersToGen;
std::set<TeamID> occupiedTeams;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
mapInfo->mapHeader->players[i].canComputerPlay = false;
mapInfo->mapHeader->players[i].canHumanPlay = false;
}
for(int i = 0; i < playersToGen; ++i)
{
PlayerInfo player;
@@ -179,7 +183,7 @@ void RandomMapTab::updateMapInfoByHost()
occupiedTeams.insert(team);
player.hasMainTown = true;
player.generateHeroAtMainTown = true;
mapInfo->mapHeader->players.push_back(player);
mapInfo->mapHeader->players[i] = player;
}
for(auto & player : mapInfo->mapHeader->players)
{