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Fix crash on right-clicking player flags in RMG UI
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@@ -147,7 +147,6 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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// Generate player information
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// Generate player information
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mapInfo->mapHeader->players.clear();
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int playersToGen = PlayerColor::PLAYER_LIMIT_I;
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int playersToGen = PlayerColor::PLAYER_LIMIT_I;
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if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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{
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{
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@@ -157,10 +156,15 @@ void RandomMapTab::updateMapInfoByHost()
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playersToGen = mapGenOptions->getPlayerCount();
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playersToGen = mapGenOptions->getPlayerCount();
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}
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}
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mapInfo->mapHeader->howManyTeams = playersToGen;
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mapInfo->mapHeader->howManyTeams = playersToGen;
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std::set<TeamID> occupiedTeams;
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std::set<TeamID> occupiedTeams;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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mapInfo->mapHeader->players[i].canComputerPlay = false;
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mapInfo->mapHeader->players[i].canHumanPlay = false;
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}
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for(int i = 0; i < playersToGen; ++i)
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for(int i = 0; i < playersToGen; ++i)
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{
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{
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PlayerInfo player;
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PlayerInfo player;
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@@ -179,7 +183,7 @@ void RandomMapTab::updateMapInfoByHost()
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occupiedTeams.insert(team);
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occupiedTeams.insert(team);
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player.hasMainTown = true;
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player.hasMainTown = true;
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player.generateHeroAtMainTown = true;
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player.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players.push_back(player);
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mapInfo->mapHeader->players[i] = player;
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}
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}
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for(auto & player : mapInfo->mapHeader->players)
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for(auto & player : mapInfo->mapHeader->players)
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{
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{
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