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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00

interface improvements

This commit is contained in:
Laserlicht 2023-10-13 00:21:58 +02:00
parent 802e1bb961
commit 9e508fe2c2
6 changed files with 136 additions and 16 deletions

View File

@ -18,6 +18,8 @@
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../PlayerLocalState.h"
#include "../gui/WindowHandler.h"
#include "../windows/CTradeWindow.h"
#include "../widgets/TextControls.h"
#include "../widgets/CGarrisonInt.h"
#include "../windows/CCastleInterface.h"
@ -175,6 +177,24 @@ LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownI
{
}
void LRClickableArea::clickPressed(const Point & cursorPosition)
{
if(onClick)
onClick();
}
void LRClickableArea::showPopupWindow(const Point & cursorPosition)
{
if(onPopup)
onPopup();
}
LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
: CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
{
pos = Pos + pos.topLeft();
}
void CMinorResDataBar::show(Canvas & to)
{
}
@ -401,50 +421,84 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
{
init(InfoAboutTown(town, true));
init(town);
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
}
void CInteractableTownTooltip::init(const InfoAboutTown & town)
void CInteractableTownTooltip::init(const CGTownInstance * town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
const InfoAboutTown townInfo = InfoAboutTown(town, true);
int townId = town->id;
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->id == townId)
std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
}
});
fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
{
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
return;
}
}
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
});
assert(town.tType);
assert(townInfo.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
if(town.details)
if(townInfo.details)
{
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->id == townId)
std::make_shared<CCastleBuildings>(town)->enterTownHall();
}
});
if(town.details->goldIncome)
if(townInfo.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
std::to_string(townInfo.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
if(townInfo.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
if(town.details->customRes)//silo is built
if(townInfo.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
}
else
{
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
}
}
}

View File

@ -31,6 +31,7 @@ class CGarrisonInt;
class CCreatureAnim;
class CComponent;
class CAnimImage;
class LRClickableArea;
/// Shows a text by moving the mouse cursor over the object
class CHoverableArea: public virtual CIntObject
@ -133,8 +134,12 @@ class CInteractableTownTooltip : public CIntObject
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
std::shared_ptr<CGarrisonInt> garrison;
std::shared_ptr<LRClickableArea> fastMarket;
std::shared_ptr<LRClickableArea> fastTownHall;
std::shared_ptr<LRClickableArea> fastArmyPurchase;
void init(const InfoAboutTown & town);
void init(const CGTownInstance * town);
public:
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
};
@ -215,6 +220,17 @@ public:
LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
};
/// Can do action on click
class LRClickableArea: public CIntObject
{
std::function<void()> onClick;
std::function<void()> onPopup;
public:
void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
LRClickableArea(const Rect & Pos, std::function<void()> onClick = nullptr, std::function<void()> onPopup = nullptr);
};
class MoraleLuckBox : public LRClickableAreaWTextComp
{
std::shared_ptr<CAnimImage> image;

View File

@ -1294,6 +1294,21 @@ void CCastleInterface::recreateIcons()
fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
fastArmyPurchase->setAnimateLonelyFrame(true);
fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [&]()
{
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
{
if (town->getOwner() == LOCPLINT->playerID)
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero, nullptr, EMarketMode::RESOURCE_RESOURCE);
}
});
fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
{
if(town->builtBuildings.count(BuildingID::TAVERN))
LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
});
creainfo.clear();
bool compactCreatureInfo = useCompactCreatureBox();

View File

@ -36,6 +36,7 @@ class CTownList;
class CGarrisonInt;
class CComponent;
class CComponentBox;
class LRClickableArea;
/// Building "button"
class CBuildingRect : public CShowableAnim
@ -154,7 +155,7 @@ class CCastleBuildings : public CIntObject
void enterCastleGate();
void enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades);//Rampart's fountains
void enterMagesGuild();
void openMagesGuild();
void openTownHall();
@ -228,6 +229,8 @@ class CCastleInterface : public CStatusbarWindow, public IGarrisonHolder
std::shared_ptr<CButton> split;
std::shared_ptr<CButton> fastTownHall;
std::shared_ptr<CButton> fastArmyPurchase;
std::shared_ptr<LRClickableArea> fastMarket;
std::shared_ptr<LRClickableArea> fastTavern;
std::vector<std::shared_ptr<CCreaInfo>> creainfo;//small icons of creatures (bottom-left corner);

View File

@ -19,12 +19,14 @@
#include "../adventureMap/CResDataBar.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/CGarrisonInt.h"
#include "../widgets/TextControls.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/Buttons.h"
#include "../widgets/ObjectLists.h"
#include "../windows/CTradeWindow.h"
#include "../../CCallback.h"
@ -471,6 +473,8 @@ CKingdomInterface::CKingdomInterface()
statusbar = CGStatusBar::create(std::make_shared<CPicture>(ImagePath::builtin("KSTATBAR"), 10,pos.h - 45));
resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("KRESBAR"), 7, 111+footerPos, 29, 5, 76, 81);
activateTab(persistentStorage["gui"]["lastKindomInterface"].Integer());
}
void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
@ -595,6 +599,20 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
incomeAmount = std::make_shared<CLabel>(628, footerPos + 70, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, std::to_string(totalIncome));
fastMarket = std::make_shared<LRClickableArea>(Rect(20, 31 + footerPos, 716, 68), []()
{
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
for(auto & town : towns)
{
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
{
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
return;
}
}
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
});
}
void CKingdomInterface::generateButtons()
@ -628,6 +646,9 @@ void CKingdomInterface::generateButtons()
void CKingdomInterface::activateTab(size_t which)
{
Settings s = persistentStorage.write["gui"]["lastKindomInterface"];
s->Integer() = which;
btnHeroes->block(which == 0);
btnTowns->block(which == 1);
tabArea->setActive(which);
@ -772,6 +793,13 @@ CTownItem::CTownItem(const CGTownInstance * Town)
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false);
fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("ITMTL.def"), CButton::tooltip(), [&]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
fastTownHall->setImageOrder(town->hallLevel() - 1, town->hallLevel() - 1, town->hallLevel() - 1, town->hallLevel() - 1);
fastTownHall->setAnimateLonelyFrame(true);
fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("itmcl.def"), CButton::tooltip(), [&]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
fastArmyPurchase->setAnimateLonelyFrame(true);
garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);

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@ -233,6 +233,7 @@ private:
std::shared_ptr<CHoverableArea> incomeArea;
std::shared_ptr<CLabel> incomeAmount;
std::shared_ptr<LRClickableArea> fastMarket;
std::shared_ptr<CGStatusBar> statusbar;
std::shared_ptr<CResDataBar> resdatabar;
@ -277,6 +278,9 @@ class CTownItem : public CIntObject, public IGarrisonHolder
std::shared_ptr<LRClickableAreaOpenTown> openTown;
std::shared_ptr<CButton> fastTownHall;
std::shared_ptr<CButton> fastArmyPurchase;
public:
const CGTownInstance * town;