mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-24 03:47:18 +02:00
interface improvements
This commit is contained in:
parent
802e1bb961
commit
9e508fe2c2
@ -18,6 +18,8 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../PlayerLocalState.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../windows/CTradeWindow.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../windows/CCastleInterface.h"
|
||||
@ -175,6 +177,24 @@ LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownI
|
||||
{
|
||||
}
|
||||
|
||||
void LRClickableArea::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
if(onClick)
|
||||
onClick();
|
||||
}
|
||||
|
||||
void LRClickableArea::showPopupWindow(const Point & cursorPosition)
|
||||
{
|
||||
if(onPopup)
|
||||
onPopup();
|
||||
}
|
||||
|
||||
LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
|
||||
: CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
|
||||
{
|
||||
pos = Pos + pos.topLeft();
|
||||
}
|
||||
|
||||
void CMinorResDataBar::show(Canvas & to)
|
||||
{
|
||||
}
|
||||
@ -401,50 +421,84 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
|
||||
|
||||
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
|
||||
{
|
||||
init(InfoAboutTown(town, true));
|
||||
init(town);
|
||||
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
|
||||
}
|
||||
|
||||
void CInteractableTownTooltip::init(const InfoAboutTown & town)
|
||||
void CInteractableTownTooltip::init(const CGTownInstance * town)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
const InfoAboutTown townInfo = InfoAboutTown(town, true);
|
||||
int townId = town->id;
|
||||
|
||||
//order of icons in def: fort, citadel, castle, no fort
|
||||
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
|
||||
size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
|
||||
|
||||
fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
|
||||
fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
|
||||
{
|
||||
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
||||
for(auto & town : towns)
|
||||
{
|
||||
if(town->id == townId)
|
||||
std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
|
||||
}
|
||||
});
|
||||
fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), [townId]()
|
||||
{
|
||||
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
||||
for(auto & town : towns)
|
||||
{
|
||||
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
|
||||
{
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
|
||||
});
|
||||
|
||||
assert(town.tType);
|
||||
assert(townInfo.tType);
|
||||
|
||||
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
||||
size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
||||
|
||||
build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
|
||||
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
|
||||
title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
|
||||
|
||||
if(town.details)
|
||||
if(townInfo.details)
|
||||
{
|
||||
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
|
||||
hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
|
||||
fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
|
||||
{
|
||||
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
||||
for(auto & town : towns)
|
||||
{
|
||||
if(town->id == townId)
|
||||
std::make_shared<CCastleBuildings>(town)->enterTownHall();
|
||||
}
|
||||
});
|
||||
|
||||
if(town.details->goldIncome)
|
||||
if(townInfo.details->goldIncome)
|
||||
{
|
||||
income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
|
||||
std::to_string(town.details->goldIncome));
|
||||
std::to_string(townInfo.details->goldIncome));
|
||||
}
|
||||
if(town.details->garrisonedHero) //garrisoned hero icon
|
||||
if(townInfo.details->garrisonedHero) //garrisoned hero icon
|
||||
garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
|
||||
|
||||
if(town.details->customRes)//silo is built
|
||||
if(townInfo.details->customRes)//silo is built
|
||||
{
|
||||
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
|
||||
if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
|
||||
{
|
||||
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
|
||||
res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
|
||||
}
|
||||
else
|
||||
{
|
||||
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
|
||||
res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ class CGarrisonInt;
|
||||
class CCreatureAnim;
|
||||
class CComponent;
|
||||
class CAnimImage;
|
||||
class LRClickableArea;
|
||||
|
||||
/// Shows a text by moving the mouse cursor over the object
|
||||
class CHoverableArea: public virtual CIntObject
|
||||
@ -133,8 +134,12 @@ class CInteractableTownTooltip : public CIntObject
|
||||
std::shared_ptr<CAnimImage> res1;
|
||||
std::shared_ptr<CAnimImage> res2;
|
||||
std::shared_ptr<CGarrisonInt> garrison;
|
||||
|
||||
std::shared_ptr<LRClickableArea> fastMarket;
|
||||
std::shared_ptr<LRClickableArea> fastTownHall;
|
||||
std::shared_ptr<LRClickableArea> fastArmyPurchase;
|
||||
|
||||
void init(const InfoAboutTown & town);
|
||||
void init(const CGTownInstance * town);
|
||||
public:
|
||||
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
|
||||
};
|
||||
@ -215,6 +220,17 @@ public:
|
||||
LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town);
|
||||
};
|
||||
|
||||
/// Can do action on click
|
||||
class LRClickableArea: public CIntObject
|
||||
{
|
||||
std::function<void()> onClick;
|
||||
std::function<void()> onPopup;
|
||||
public:
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
void showPopupWindow(const Point & cursorPosition) override;
|
||||
LRClickableArea(const Rect & Pos, std::function<void()> onClick = nullptr, std::function<void()> onPopup = nullptr);
|
||||
};
|
||||
|
||||
class MoraleLuckBox : public LRClickableAreaWTextComp
|
||||
{
|
||||
std::shared_ptr<CAnimImage> image;
|
||||
|
@ -1294,6 +1294,21 @@ void CCastleInterface::recreateIcons()
|
||||
fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
|
||||
fastArmyPurchase->setAnimateLonelyFrame(true);
|
||||
|
||||
fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [&]()
|
||||
{
|
||||
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
|
||||
{
|
||||
if (town->getOwner() == LOCPLINT->playerID)
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero, nullptr, EMarketMode::RESOURCE_RESOURCE);
|
||||
}
|
||||
});
|
||||
|
||||
fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
|
||||
{
|
||||
if(town->builtBuildings.count(BuildingID::TAVERN))
|
||||
LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
|
||||
});
|
||||
|
||||
creainfo.clear();
|
||||
|
||||
bool compactCreatureInfo = useCompactCreatureBox();
|
||||
|
@ -36,6 +36,7 @@ class CTownList;
|
||||
class CGarrisonInt;
|
||||
class CComponent;
|
||||
class CComponentBox;
|
||||
class LRClickableArea;
|
||||
|
||||
/// Building "button"
|
||||
class CBuildingRect : public CShowableAnim
|
||||
@ -154,7 +155,7 @@ class CCastleBuildings : public CIntObject
|
||||
void enterCastleGate();
|
||||
void enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades);//Rampart's fountains
|
||||
void enterMagesGuild();
|
||||
|
||||
|
||||
void openMagesGuild();
|
||||
void openTownHall();
|
||||
|
||||
@ -228,6 +229,8 @@ class CCastleInterface : public CStatusbarWindow, public IGarrisonHolder
|
||||
std::shared_ptr<CButton> split;
|
||||
std::shared_ptr<CButton> fastTownHall;
|
||||
std::shared_ptr<CButton> fastArmyPurchase;
|
||||
std::shared_ptr<LRClickableArea> fastMarket;
|
||||
std::shared_ptr<LRClickableArea> fastTavern;
|
||||
|
||||
std::vector<std::shared_ptr<CCreaInfo>> creainfo;//small icons of creatures (bottom-left corner);
|
||||
|
||||
|
@ -19,12 +19,14 @@
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/CGarrisonInt.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/ObjectLists.h"
|
||||
#include "../windows/CTradeWindow.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
@ -471,6 +473,8 @@ CKingdomInterface::CKingdomInterface()
|
||||
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(ImagePath::builtin("KSTATBAR"), 10,pos.h - 45));
|
||||
resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("KRESBAR"), 7, 111+footerPos, 29, 5, 76, 81);
|
||||
|
||||
activateTab(persistentStorage["gui"]["lastKindomInterface"].Integer());
|
||||
}
|
||||
|
||||
void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects)
|
||||
@ -595,6 +599,20 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
|
||||
incomeArea->pos = Rect(pos.x+580, pos.y+31+footerPos, 136, 68);
|
||||
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
|
||||
incomeAmount = std::make_shared<CLabel>(628, footerPos + 70, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, std::to_string(totalIncome));
|
||||
|
||||
fastMarket = std::make_shared<LRClickableArea>(Rect(20, 31 + footerPos, 716, 68), []()
|
||||
{
|
||||
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
||||
for(auto & town : towns)
|
||||
{
|
||||
if(town->builtBuildings.count(BuildingID::MARKETPLACE))
|
||||
{
|
||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
|
||||
});
|
||||
}
|
||||
|
||||
void CKingdomInterface::generateButtons()
|
||||
@ -628,6 +646,9 @@ void CKingdomInterface::generateButtons()
|
||||
|
||||
void CKingdomInterface::activateTab(size_t which)
|
||||
{
|
||||
Settings s = persistentStorage.write["gui"]["lastKindomInterface"];
|
||||
s->Integer() = which;
|
||||
|
||||
btnHeroes->block(which == 0);
|
||||
btnTowns->block(which == 1);
|
||||
tabArea->setActive(which);
|
||||
@ -772,6 +793,13 @@ CTownItem::CTownItem(const CGTownInstance * Town)
|
||||
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
|
||||
fort = std::make_shared<CTownInfo>(111, 31, town, false);
|
||||
|
||||
fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("ITMTL.def"), CButton::tooltip(), [&]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
|
||||
fastTownHall->setImageOrder(town->hallLevel() - 1, town->hallLevel() - 1, town->hallLevel() - 1, town->hallLevel() - 1);
|
||||
fastTownHall->setAnimateLonelyFrame(true);
|
||||
fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("itmcl.def"), CButton::tooltip(), [&]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
|
||||
fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
|
||||
fastArmyPurchase->setAnimateLonelyFrame(true);
|
||||
|
||||
garr = std::make_shared<CGarrisonInt>(Point(313, 3), 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
|
||||
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
|
||||
|
||||
|
@ -233,6 +233,7 @@ private:
|
||||
|
||||
std::shared_ptr<CHoverableArea> incomeArea;
|
||||
std::shared_ptr<CLabel> incomeAmount;
|
||||
std::shared_ptr<LRClickableArea> fastMarket;
|
||||
|
||||
std::shared_ptr<CGStatusBar> statusbar;
|
||||
std::shared_ptr<CResDataBar> resdatabar;
|
||||
@ -277,6 +278,9 @@ class CTownItem : public CIntObject, public IGarrisonHolder
|
||||
|
||||
std::shared_ptr<LRClickableAreaOpenTown> openTown;
|
||||
|
||||
std::shared_ptr<CButton> fastTownHall;
|
||||
std::shared_ptr<CButton> fastArmyPurchase;
|
||||
|
||||
public:
|
||||
const CGTownInstance * town;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user