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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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@ -787,7 +787,12 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos, float
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//randomize next position from among possible ones
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std::vector<int3> boundaryCopy (boundary.begin(), boundary.end());
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RandomGeneratorUtil::randomShuffle(boundaryCopy, gen->rand);
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//RandomGeneratorUtil::randomShuffle(boundaryCopy, gen->rand);
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auto chooseTopTile = [](const int3 & lhs, const int3 & rhs) -> bool
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{
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return lhs.y < rhs.y;
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};
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boost::sort(boundaryCopy, chooseTopTile); //start from top tiles to allow objects accessible from bottom
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for (auto tile : boundaryCopy)
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{
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