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	Fix renamed end turn shortcut
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		| @@ -159,6 +159,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const | ||||
| 		{"lobbyToggleChat",          EShortcut::LOBBY_TOGGLE_CHAT         }, | ||||
| 		{"lobbyAdditionalOptions",   EShortcut::LOBBY_ADDITIONAL_OPTIONS  }, | ||||
| 		{"lobbySelectScenario",      EShortcut::LOBBY_SELECT_SCENARIO     }, | ||||
| 		{"gameEndTurn",              EShortcut::ADVENTURE_END_TURN        }, // compatibility ID - extra's use this string | ||||
| 		{"adventureEndTurn",         EShortcut::ADVENTURE_END_TURN        }, | ||||
| 		{"adventureLoadGame",        EShortcut::ADVENTURE_LOAD_GAME       }, | ||||
| 		{"adventureSaveGame",        EShortcut::ADVENTURE_SAVE_GAME       }, | ||||
| @@ -339,10 +340,7 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const | ||||
| 	std::vector<EShortcut> assignedShortcuts; | ||||
| 	std::vector<EShortcut> missingShortcuts; | ||||
| 	for (auto const & entry : shortcutNames) | ||||
| 	{ | ||||
| 		assert(!vstd::contains(assignedShortcuts, entry.second)); | ||||
| 		assignedShortcuts.push_back(entry.second); | ||||
| 	} | ||||
|  | ||||
| 	for (EShortcut id = vstd::next(EShortcut::NONE, 1); id < EShortcut::AFTER_LAST; id = vstd::next(id, 1)) | ||||
| 		if (!vstd::contains(assignedShortcuts, id)) | ||||
|   | ||||
| @@ -234,7 +234,7 @@ | ||||
| 					"type": "adventureMapButton", | ||||
| 					"name": "buttonEndTurn", | ||||
| 					"image" : "IAM001.DEF", | ||||
| 					"hotkey": "gameEndTurn", | ||||
| 					"hotkey": "adventureEndTurn", | ||||
| 					"help" : "core.help.302", | ||||
| 					"playerColored" : true, | ||||
| 					"area": { "top" : 160, "left": 0, "width" : 64, "height" : 32 } | ||||
|   | ||||
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