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Fixed #1271.
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@@ -1012,3 +1012,10 @@ const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int
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setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
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return dynamic_cast<const CGCreature*>(m);
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}
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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//only server knows
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assert(0);
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return false;
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}
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