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- compile fixes
- fixed building in towns after loading (partial #1272)
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79026bdfde
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@ -13,22 +13,22 @@ void CEmptyAI::yourTurn()
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cb->endTurn();
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}
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
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void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
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{
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cb->selectionMade(rand() % skills.size(), queryID);
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}
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void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
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void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
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{
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cb->selectionMade(rand() % skills.size(), queryID);
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}
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void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
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void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel)
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{
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cb->selectionMade(0, askID);
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}
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void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
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void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
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{
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cb->selectionMade(0, queryID);
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}
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@ -12,10 +12,10 @@ class CEmptyAI : public CGlobalAI
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public:
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void init(CCallback * CB) override;
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void yourTurn() override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, int queryID) override;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) override;
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void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
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void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
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};
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#define NAME "EmptyAI 0.1"
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@ -189,7 +189,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP;
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
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}
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} settings;
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@ -37,9 +37,9 @@ CQuery::CQuery(void)
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{
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boost::unique_lock<boost::mutex> l(Queries::mx);
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static QueryID QID = QueryID(1);
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static QueryID QID = QueryID(0);
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queryID = QID++;
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queryID = ++QID;
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logGlobal->traceStream() << "Created a new query with id " << queryID;
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}
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