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Fixed #1271.
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b01637840a
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9f5d1ba623
@ -140,6 +140,11 @@ void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
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}
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void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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}
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void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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{
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if(what == 10)
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@ -5307,6 +5312,7 @@ const std::string & CGMagicWell::getHoverText() const
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void CGPandoraBox::initObj()
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{
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blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
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hasGuardians = stacks.size();
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}
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void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
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@ -5318,11 +5324,12 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
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cb->showBlockingDialog (&bd);
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}
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void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
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void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
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{
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cb->removeAfterVisit(this);
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InfoWindow iw;
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iw.player = h->getOwner();
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std::string msg = message; //in case box is removed in the meantime
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bool changesPrimSkill = false;
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for (int i = 0; i < primskills.size(); i++)
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@ -5352,14 +5359,6 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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cb->showInfoDialog(&iw);
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//give exp
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if(expVal)
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cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
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//give prim skills
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for(int i=0; i<primskills.size(); i++)
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if(primskills[i])
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cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
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//give sec skills
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for(int i=0; i<abilities.size(); i++)
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{
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@ -5371,8 +5370,31 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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}
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}
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//give prim skills
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for(int i=0; i<primskills.size(); i++)
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if(primskills[i])
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cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
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assert(!cb->isVisitCoveredByAnotherQuery(this, h));
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//give exp
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if(expVal)
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cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
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}
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if(!cb->isVisitCoveredByAnotherQuery(this, h))
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giveContentsAfterExp(h);
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//Otherwise continuation occurs via post-level-up callback.
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}
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void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
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{
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bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
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std::string msg = message; //in case box is removed in the meantime
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InfoWindow iw;
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iw.player = h->getOwner();
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if(spells.size())
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{
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std::set<SpellID> spellsToGive;
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@ -5404,7 +5426,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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if(manaDiff)
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{
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getText(iw,afterBattle,manaDiff,176,177,h);
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getText(iw,hadGuardians,manaDiff,176,177,h);
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iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
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cb->showInfoDialog(&iw);
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cb->setManaPoints(h->id, h->mana + manaDiff);
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@ -5412,7 +5434,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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if(moraleDiff)
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{
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getText(iw,afterBattle,moraleDiff,178,179,h);
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getText(iw,hadGuardians,moraleDiff,178,179,h);
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iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
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cb->showInfoDialog(&iw);
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GiveBonus gb;
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@ -5423,7 +5445,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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if(luckDiff)
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{
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getText(iw,afterBattle,luckDiff,180,181,h);
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getText(iw,hadGuardians,luckDiff,180,181,h);
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iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
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cb->showInfoDialog(&iw);
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GiveBonus gb;
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@ -5441,7 +5463,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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}
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if(iw.components.size())
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{
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getText(iw,afterBattle,182,h);
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getText(iw,hadGuardians,182,h);
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cb->showInfoDialog(&iw);
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}
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@ -5454,12 +5476,12 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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}
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if(iw.components.size())
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{
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getText(iw,afterBattle,183,h);
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getText(iw,hadGuardians,183,h);
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cb->showInfoDialog(&iw);
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}
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iw.components.clear();
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// getText(iw,afterBattle,183,h);
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iw.components.clear();
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// getText(iw,afterBattle,183,h);
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iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
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iw.text.addReplacement(h->name);
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for(int i=0; i<artifacts.size(); i++)
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@ -5509,13 +5531,11 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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cb->showInfoDialog(&iw);
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cb->giveCreatures(this, h, creatures, true);
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}
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if(!afterBattle && msg.size())
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if(!hasGuardians && msg.size())
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{
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iw.text << msg;
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cb->showInfoDialog(&iw);
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}
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if (!creatures.Slots().size())
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cb->removeObject(this); //only when we don't need to display garrison window
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}
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void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
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@ -5553,7 +5573,7 @@ void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult
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if(result.winner)
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return;
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giveContents(hero, true);
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giveContentsUpToExp(hero);
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}
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void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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@ -5576,11 +5596,16 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
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}
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else //if it gives something without battle
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{
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giveContents(hero, false);
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giveContentsUpToExp(hero);
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}
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}
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}
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void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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giveContentsAfterExp(hero);
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}
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void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(!(availableFor & (1 << h->tempOwner.getNum())))
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@ -5609,7 +5634,7 @@ void CGEvent::activated( const CGHeroInstance * h ) const
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}
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else
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{
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giveContents(h,false);
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giveContentsUpToExp(h);
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}
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}
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@ -119,6 +119,7 @@ public:
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virtual void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const;
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virtual void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const;
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virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
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virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
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//unified interface, AI helpers
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virtual bool wasVisited (PlayerColor player) const;
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@ -679,6 +680,7 @@ class DLL_LINKAGE CGPandoraBox : public CArmedInstance
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{
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public:
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std::string message;
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bool hasGuardians; //helper - after battle even though we have no stacks, allows us to know that there was battle
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//gained things:
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ui32 gainedExp;
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@ -697,15 +699,17 @@ public:
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void onHeroVisit(const CGHeroInstance * h) const override;
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void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const OVERRIDE;
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void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const OVERRIDE;
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void heroLevelUpDone(const CGHeroInstance *hero) const OVERRIDE;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & message & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills
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h & message & hasGuardians & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills
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& abilities & abilityLevels & artifacts & spells & creatures;
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}
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protected:
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void giveContents(const CGHeroInstance *h, bool afterBattle) const;
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void giveContentsUpToExp(const CGHeroInstance *h) const;
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void giveContentsAfterExp(const CGHeroInstance *h) const;
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private:
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void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
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void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
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@ -1012,3 +1012,10 @@ const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int
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setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
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return dynamic_cast<const CGCreature*>(m);
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}
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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//only server knows
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assert(0);
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return false;
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}
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@ -274,6 +274,9 @@ public:
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const CGObjectInstance *putNewObject(Obj ID, int subID, int3 pos);
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const CGCreature *putNewMonster(CreatureID creID, int count, int3 pos);
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//get info
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virtual bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero);
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friend struct CPack;
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friend struct CPackForClient;
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friend struct CPackForServer;
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@ -6154,6 +6154,15 @@ void CGameHandler::removeAfterVisit(const CGObjectInstance *object)
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assert("This function needs to be called during the object visit!");
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}
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bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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if(auto topQuery = queries.topQuery(hero->getOwner()))
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if(auto visit = std::dynamic_pointer_cast<const CObjectVisitQuery>(topQuery))
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return !(visit->visitedObject == obj && visit->visitingHero == hero);
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return true;
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}
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CasualtiesAfterBattle::CasualtiesAfterBattle(const CArmedInstance *army, BattleInfo *bat)
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{
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heroWithDeadCommander = ObjectInstanceID();
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@ -178,6 +178,10 @@ public:
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void giveHero(ObjectInstanceID id, PlayerColor player) OVERRIDE;
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void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) OVERRIDE;
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void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) OVERRIDE;
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bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) OVERRIDE;
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//////////////////////////////////////////////////////////////////////////
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void useScholarSkill(ObjectInstanceID hero1, ObjectInstanceID hero2);
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void setPortalDwelling(const CGTownInstance * town, bool forced, bool clear);
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@ -295,6 +295,11 @@ void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
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gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
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}
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void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
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{
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
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{
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clu = Clu;
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@ -308,6 +313,11 @@ void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color
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gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
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}
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void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
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{
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objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
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}
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bool CDialogQuery::endsByPlayerAnswer() const
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{
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return true;
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@ -135,6 +135,7 @@ public:
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CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu);
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virtual void onRemoval(CGameHandler *gh, PlayerColor color) OVERRIDE;
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const OVERRIDE;
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HeroLevelUp hlu;
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};
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@ -146,6 +147,7 @@ public:
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CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu);
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virtual void onRemoval(CGameHandler *gh, PlayerColor color) OVERRIDE;
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virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const OVERRIDE;
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CommanderLevelUp clu;
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};
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