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Updated RMG template schema
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@ -99,7 +99,6 @@
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"type":
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{
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"type" : "string",
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"additionalProperties" : false,
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"enum" : ["wide", "fictive", "repulsive"]
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}
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}
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@ -107,7 +106,6 @@
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"waterContent" :
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{
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"enum" : ["none", "normal", "islands"],
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"additionalProperties" : false,
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"type" : "string"
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}
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},
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@ -118,29 +116,37 @@
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"required" : ["zones", "connections", "minSize", "maxSize", "players"],
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"players" : {
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"description" : "Number of players that will be present on map (human or AI)",
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"type": "string"
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},
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"cpu" : {
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"description" : "Optional, number of AI-only players",
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"type": "string"
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},
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"minSize" : {
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"description" : "Minimal size of the map, e.g. 'm+u' or '120x120x1",
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"type": "string"
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},
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"maxSize" : {
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"description" : "Maximal size of the map, e.g. 'm+u' or '120x120x1",
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"type": "string"
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},
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"description" : {
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"name" : {
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"description" : "Optional name - useful to have several template variations with same name",
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"type": "string"
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},
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"zones" : {
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"description" : "List of named zones",
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"type" : "object",
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"additionalProperties" : {"$ref" : "#/definitions/zone" }
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},
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"connections" : {
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"description" : "List of connections between zones",
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"type" : "array",
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"items" : {"$ref" : "#/definitions/connection"}
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},
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"allowedWaterContent" : {
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"description" : "Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified",
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"type" : "array",
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"items" : {"$ref" : "#/definitions/waterContent"}
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}
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@ -6,9 +6,8 @@
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/// Unique template name
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"Triangle" :
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{
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//optional name - useful to have several template variations with same name (since 0.99)
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//Optional name - useful to have several template variations with same name
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"name" : "Custom template name",
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"description" : "Brief description of template, recommended setting or rules".
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/// Minimal and maximal size of the map. Possible formats:
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/// Size code: s, m, l or xl for size with optional suffix "+u" for underground
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@ -19,7 +18,7 @@
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/// Number of players that will be present on map (human or AI)
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"players" : "2-4",
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/// Number of AI-only players
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/// Optional, number of AI-only players
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"cpu" : "2",
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///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified
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@ -37,9 +36,9 @@
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{ "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" },
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{ "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" },
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{ "a" : "zoneB", "b" : "zoneC", "type" : "wide" }
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//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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//they do not create actual path, but only attract or repulse zones, respectively
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//"type" can be "guarded" (default), "wide", "fictive" or "repulsive"
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//"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual -
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//they do not create actual path, but only attract or repulse zones, respectively
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]
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}
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```
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@ -48,38 +47,71 @@
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``` javascript
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{
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"type" : "playerStart", //"cpuStart" "treasure" "junction"
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"size" : 2, //relative size of zone
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"owner" : 1, //player owned this zone
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// Type of this zone. Possible values are:
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// "playerStart", "cpuStart", "treasure", "junction"
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"type" : "playerStart",
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// relative size of zone
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"size" : 2,
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// index of player that owns this zone
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"owner" : 1,
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// castles and towns owned by player in this zone
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"playerTowns" : {
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"castles" : 1
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//"towns" : 1
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"towns" : 1
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},
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// castles and towns that are neutral on game start in this zone
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"neutralTowns" : {
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//"castles" : 1
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"towns" : 1
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},
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// if true, all towns generated in this zone will belong to the same faction
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"townsAreSameType" : true,
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"monsters" : "normal", //"weak" "strong", "none" - All treasures will be unguarded
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//"weak" "strong", "none" - All treasures will be unguarded
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"monsters" : "normal",
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"terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified
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"bannedTerrains" : ["lava", "asphalt"] //optional
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//possible terrain types. All terrains will be available if not specified
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"terrainTypes" : [ "sand" ],
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//optional, list of explicitly banned terrain types
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"bannedTerrains" : ["lava", "asphalt"]
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"matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction
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// if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
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"matchTerrainToTown" : false,
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// Mines will have same configuration as in linked zone
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"minesLikeZone" : 1,
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// Treasures will have same configuration as in linked zone
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"treasureLikeZone" : 1
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// Terrain type will have same configuration as in linked zone
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"terrainTypeLikeZone" : 3
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"allowedMonsters" : ["inferno", "necropolis"] //factions of monsters allowed on this zone
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"bannedMonsters" : ["fortress", "stronghold", "conflux"] //These monsers will never appear in the zone
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"allowedTowns" : ["castle", "tower", "rampart"] //towns allowed on this terrain
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"bannedTowns" : ["necropolis"] //towns will never spawn on this terrain
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// factions of monsters allowed on this zone
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"allowedMonsters" : ["inferno", "necropolis"]
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// These monsers will never appear in the zone
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"bannedMonsters" : ["fortress", "stronghold", "conflux"]
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// towns allowed on this terrain
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"allowedTowns" : ["castle", "tower", "rampart"]
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// towns will never spawn on this terrain
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"bannedTowns" : ["necropolis"]
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// List of mines that will be added to this zone
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"mines" : {
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"wood" : 1,
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"ore" : 1,
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},
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// List of treasures that will be placed in this zone
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"treasure" : [
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{
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"min" : 2100,
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