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Fix formatting
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24793e115c
commit
9f967b4d7a
@ -1348,11 +1348,6 @@ si32 CArtifactSet::getArtTypeId(ArtifactPosition pos) const
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return a->artType->id;
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}
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CArtifactSet::~CArtifactSet()
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{
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}
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ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
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{
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assert(!vstd::contains(artifactsWorn, slot));
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@ -324,7 +324,7 @@ public:
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si32 getArtTypeId(ArtifactPosition pos) const;
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virtual ArtBearer::ArtBearer bearerType() const = 0;
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virtual ~CArtifactSet();
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virtual ~CArtifactSet() = default;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -30,6 +30,7 @@ public:
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CStackBasicDescriptor();
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CStackBasicDescriptor(CreatureID id, TQuantity Count);
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CStackBasicDescriptor(const CCreature *c, TQuantity Count);
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virtual ~CStackBasicDescriptor() = default;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -84,7 +85,7 @@ public:
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CStackInstance();
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CStackInstance(CreatureID id, TQuantity count);
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CStackInstance(const CCreature *cre, TQuantity count);
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~CStackInstance();
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virtual ~CStackInstance();
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void setType(CreatureID creID);
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void setType(const CCreature *c);
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@ -111,7 +112,7 @@ public:
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void init() override;
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CCommanderInstance();
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CCommanderInstance (CreatureID id);
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~CCommanderInstance();
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virtual ~CCommanderInstance();
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void setAlive (bool alive);
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void giveStackExp (TExpType exp) override;
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void levelUp ();
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@ -298,7 +298,7 @@ bool CLegacyConfigParser::endLine()
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return curr < end;
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}
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void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> & dest)
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void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> &dest)
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{
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CLegacyConfigParser parser(sourceName);
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do
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@ -111,7 +111,7 @@ public:
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std::vector<std::string> tavernInfo;
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std::vector<std::string> tavernRumors;
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std::vector<std::pair<std::string,std::string> > zelp;
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std::vector<std::pair<std::string,std::string>> zelp;
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std::vector<std::string> lossCondtions;
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std::vector<std::string> victoryConditions;
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@ -123,23 +123,26 @@ public:
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std::vector<std::string> restypes; //names of resources
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std::vector<std::string> terrainNames;
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std::vector<std::string> randsign;
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std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
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std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
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std::vector<std::string> seerEmpty;
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
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std::vector<std::vector<std::vector<std::string>>> quests; //[quest][type][index]
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//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
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std::vector<std::string> seerNames;
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std::vector<std::string> tentColors;
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//sec skills
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std::vector <std::string> skillName;
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std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
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std::vector<std::string> skillName;
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std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
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std::vector<std::string> levels;
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std::vector<std::string> zcrexp; //more or less useful content of that file
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//campaigns
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std::vector <std::string> campaignMapNames;
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std::vector < std::vector <std::string> > campaignRegionNames;
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std::vector<std::string> campaignMapNames;
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std::vector<std::vector<std::string>> campaignRegionNames;
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static void readToVector(std::string sourceName, std::vector<std::string> &dest);
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void readToVector(std::string sourceName, std::vector<std::string> & dest);
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CGeneralTextHandler();
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CGeneralTextHandler(const CGeneralTextHandler&) = delete;
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CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
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};
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@ -122,7 +122,7 @@ DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
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commander->setAlive(false);
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break;
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case EXPERIENCE:
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commander->giveStackExp (amount); //TODO: allow setting exp for stacks via netpacks
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commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
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break;
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}
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}
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@ -137,7 +137,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
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switch (missionType)
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{
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case MISSION_LEVEL:
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components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
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components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));
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if(!isCustom)
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iwText.addReplacement(m13489val);
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break;
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@ -148,7 +148,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
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{
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if(m2stats[i])
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{
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components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
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components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));
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loot << "%d %s";
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loot.addReplacement(m2stats[i]);
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loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
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@ -165,7 +165,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
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break;
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case MISSION_HERO:
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//FIXME: portrait may not match hero, if custom portrait was set in map editor
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components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
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components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
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if(!isCustom)
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iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
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break;
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@ -183,7 +183,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
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MetaString loot;
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for(auto & elem : m5arts)
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{
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components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
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components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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}
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