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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix formatting

This commit is contained in:
Vadim Markovtsev 2016-10-29 17:00:12 +02:00
parent 24793e115c
commit 9f967b4d7a
7 changed files with 21 additions and 22 deletions

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@ -1348,11 +1348,6 @@ si32 CArtifactSet::getArtTypeId(ArtifactPosition pos) const
return a->artType->id;
}
CArtifactSet::~CArtifactSet()
{
}
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
{
assert(!vstd::contains(artifactsWorn, slot));

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@ -324,7 +324,7 @@ public:
si32 getArtTypeId(ArtifactPosition pos) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual ~CArtifactSet();
virtual ~CArtifactSet() = default;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -30,6 +30,7 @@ public:
CStackBasicDescriptor();
CStackBasicDescriptor(CreatureID id, TQuantity Count);
CStackBasicDescriptor(const CCreature *c, TQuantity Count);
virtual ~CStackBasicDescriptor() = default;
template <typename Handler> void serialize(Handler &h, const int version)
{
@ -84,7 +85,7 @@ public:
CStackInstance();
CStackInstance(CreatureID id, TQuantity count);
CStackInstance(const CCreature *cre, TQuantity count);
~CStackInstance();
virtual ~CStackInstance();
void setType(CreatureID creID);
void setType(const CCreature *c);
@ -111,7 +112,7 @@ public:
void init() override;
CCommanderInstance();
CCommanderInstance (CreatureID id);
~CCommanderInstance();
virtual ~CCommanderInstance();
void setAlive (bool alive);
void giveStackExp (TExpType exp) override;
void levelUp ();

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@ -298,7 +298,7 @@ bool CLegacyConfigParser::endLine()
return curr < end;
}
void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> & dest)
void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::string> &dest)
{
CLegacyConfigParser parser(sourceName);
do

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@ -111,7 +111,7 @@ public:
std::vector<std::string> tavernInfo;
std::vector<std::string> tavernRumors;
std::vector<std::pair<std::string,std::string> > zelp;
std::vector<std::pair<std::string,std::string>> zelp;
std::vector<std::string> lossCondtions;
std::vector<std::string> victoryConditions;
@ -123,23 +123,26 @@ public:
std::vector<std::string> restypes; //names of resources
std::vector<std::string> terrainNames;
std::vector<std::string> randsign;
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
std::vector<std::pair<std::string,std::string>> mines; //first - name; second - event description
std::vector<std::string> seerEmpty;
std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
std::vector<std::vector<std::vector<std::string>>> quests; //[quest][type][index]
//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
std::vector<std::string> seerNames;
std::vector<std::string> tentColors;
//sec skills
std::vector <std::string> skillName;
std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> skillName;
std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//campaigns
std::vector <std::string> campaignMapNames;
std::vector < std::vector <std::string> > campaignRegionNames;
std::vector<std::string> campaignMapNames;
std::vector<std::vector<std::string>> campaignRegionNames;
static void readToVector(std::string sourceName, std::vector<std::string> &dest);
void readToVector(std::string sourceName, std::vector<std::string> & dest);
CGeneralTextHandler();
CGeneralTextHandler(const CGeneralTextHandler&) = delete;
CGeneralTextHandler operator=(const CGeneralTextHandler&) = delete;
};

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@ -122,7 +122,7 @@ DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
commander->setAlive(false);
break;
case EXPERIENCE:
commander->giveStackExp (amount); //TODO: allow setting exp for stacks via netpacks
commander->giveStackExp(amount); //TODO: allow setting exp for stacks via netpacks
break;
}
}

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@ -137,7 +137,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
switch (missionType)
{
case MISSION_LEVEL:
components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));
if(!isCustom)
iwText.addReplacement(m13489val);
break;
@ -148,7 +148,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
{
if(m2stats[i])
{
components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
@ -165,7 +165,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
break;
case MISSION_HERO:
//FIXME: portrait may not match hero, if custom portrait was set in map editor
components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
if(!isCustom)
iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
@ -183,7 +183,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
MetaString loot;
for(auto & elem : m5arts)
{
components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}